I agree with pretty much everything that's been said. I like your post and I guess I have been waiting for someone to take the initiative on this. I would like to see it expanded upon, but like Echo, I don't have that inspiration at my finger tips. The trouble I see with some of your 'starts' is the need for the PCs to be similar in many respects. To give a few examples: with #5, #10, & #18 the PCs should be of the same race. For #12, #15, #16, & #20 the PCs should be the same (or very similar) classes/occupations, and lastly surviving a plague or hiding from the same guards doesn't always unite PCs... perhaps that can't be fleshed out at this point, but it would be cool if we could. Nice resource. You've definitely given me something I can use. Go to Comment
Echo & axelrowes, I agree with what you're saying. I think you have misunderstood my comment. First, this is fantasy. There is always stretch room. Yes, a lesser diety, a demon spawned cockroach, and a dolphin can all be members of the same family, quest, and so on. I'm not arguing that. I was only making a point that to keep continuity with story lines same race in those mentioned instances makes the most sense and likewise with the classes. Birds of a feather flock together. I used the word 'should' not 'must'. For example: Does it make sense to you with #20 that all the apprentices of a thieves guild must pass an initiation test that will kill all but the best of them and some how in their midst needing the same stealth and skills you find a gnome wizard, a elven druid, and a human paladin of Ra? Along the same vein is the wizard supposed to enter a joust (like in #12)? All I'm saying is that character diversity makes some of the starts harder to pull off. That's it. If you missed it, I too like this submission. Thanks for your feedback on my feedback. Go to Comment
Obviously not a 5.0 item, as no one in their right mind is going to write a whole book or design a whole series of adventures based on this item. However, it is a fun, neat shield just the way it is. Perhaps an origin or a secondary ability or purpose could be fun, as was previously stated, but not necessarily. Thumbs up. Go to Comment
Blydden, I really like your idea. I just have a few clarifying questions:
1. Is the paper consumption, necessary for survival? Can they eat other things?
2. Do Niyotts accurately share the knowledge they destroy with each other? If not, wouldn't this result in fierce competition over books and/or clan anarchy?
3. How would a Niyott react to something written on something other than paper or parchment?
4. How would a non-magical Niyott fair in combat... say compared to an imp?
Great stuff, I enjoyed reading this and rereading it. I would have liked a little more information on their life cycle... but obviously that is not necessary to use these critters. I feel 'juiced up' man. Thanks. Go to Comment
I do agree with Pieh and valadaar. It's use would have to be carefully incorporated or the game could crash. In the history, you make reference to everyone forgetting about the halls except Puck, is there an additional 'forgetfulness' enchantment protecting the halls? I wonder how the halls would react to another musical instrument being introduced, perhaps one with it's own magical properties, like a bard's lute or something else. Cool idea. Go to Comment
Cheka Man, I love the base idea. I think it perhaps needs to be fleshed out a bit more. First, this 'curse' you've described is a lot like becoming a vampire. Only vampires are tougher than a Xarloccian but then again, it's harder to become a vampire. I think that the promised immortality isn't enough of a reward for the overwhelming vast majority of people (even desperate people) to make this contract. Second, I don't get how Xarlocc personally benefits from the contract. How are the 'unclaimed' souls of the damned divided up among demons? Xarlocc hasn't contracted for their souls, why does he have dips, so to speak? Thirdly, the required bad deed should probably have further explanation. Is jay walking enough? How about cutting in line? How about owning a dairy farm and every day urinating in the milk you sell to all the townsfolk? I hope you see my point. all are 'bad deeds' but some are more annoying than bad. Anyway, I've talked enough... like I said I love the idea, and I'm already tailoring it for my uses. Go to Comment
I like it. As well as echoing Strolen's comment about the treant, I would think making the mold effects racially varied would be a nice touch. For example, if the mold causes uncontrollably seizures which are possibly fatal for dwarves, induces the hallucinations in elves, and acts as a repellant for halflings would be an interesting twist. Go to Comment
Very, very good. I like this a lot. Did you find the realms to be too much, too few, or just right when you ran it? I hope you do include the complete context of this 'fool's errand' at sometime in the future. Go to Comment
Very good submission. Very easily adapted into nearly any fantasy setting. I have a few questions:
1. Do they have vision?
2. Do they have a full range of emotion? intelligence? capable of two way communication?
3. Aside from being summoned and commanded to... why and when would an Earthwyrm attack people on the surface?
4. How do subterranean races interact with such a wyrm? What keeps them alive when on a whim or less a wyrm could bring whole colonies to extinction?
(I assume some underground species, such as drow would use magic to either control them or repel them, but what about other less intelligent races?)
5. I understand the purpose of these wyrms is to keep the core rocks movable, from above. But you did mention a desert version of the same wyrm. Do they have a different purpose? It seems to me they would be more likely to be on the surface than the others. Go to Comment
Very nice. I like this opposite to a unicorn. I would have appreciated more description of what the beast looks like, but I can fill in that blank for myself I think. I enjoyed the story portion as well. Go to Comment
I really like this one as well. Like Strolen and Echo, I have the same concern. What I would probably do with it is make the golem 'unreadable'. For example, magically reading it's aura, alignment, mind, etc. would turn up nothing, leaving most spell casters a little disturbed that they have no idea of the golem's motives. Finally, not that I see it coming up in my campaigns, but what would happen if an already pregnant woman were to use the staff? Very good. Go to Comment
This is an excellent idea, a non-magically cursed scroll, well sort of. However, I have a few questions... What if a PC were to read a pamphlet? What would the GM tell the player about the contents? Along the same vein, what gives the pamphlet its' power? Was the con man inspired by some demonic force perhaps? I would really appreciate more of the hidden background as a fellow GM... if I were going to use this. Keep it coming. You've got great ideas. Go to Comment
Very nice. Interesting new breed of goblin. This submission makes it more logical for a fantasy world to be dotted with dungeons or underground strongholds. I'm assuming that the Veglins' produce tunnels/doors/rooms with ceilings high enough for humans to stand upright. Well done. Welcome to the Citadel. Go to Comment
Someone's been reading Moby Dick... or watching the movie. I like the idea quite well. I would like to add that I think this idea would be even better if these whales traveled in pods, not unlike our own whales. Of course they don't grow to gargantuan proportions until they have eaten a tremendous amount. Therefore, such a pod would have a dominant male (described above), and other smaller, female whales and smaller yet, great white shark sized, juvenile whales. An attack on a human vessel would consist of the dominant male crushing/sinking the boat and the smaller whales picking off whatever survivors are in the water. Nice. Go to Comment
I'm just not on board with this magic tampon. Is this item practical? Yes. Is it realistic that women of a fantasy world would want these? Yes. Is it funny? Maybe, depends on the use. Is it useful in a role-playing setting? Not really, other than mentioning its' existence. First, a woman's period is one of those events, that I for one, feel is best left out of role-playing games. Unnecessary details like that slow the game pace and add little enjoyment for the players. Second, I mean how many blood demons does one run into? Also the speed at which this underwear devours blood was omitted from the entry, so when discussing it's use as a weapon against a bloody entity, it is more likely that it would be ineffective. To be more clear, to fulfill it's purpose, it must devour no more than a couple of tablespoons (not that I've measured) of blood a month. The magician/tailor who built this would know that and not dump huge amounts of energy into the item on the off chance that one month the woman's period would amount to several cups or more. Obviously, a female assassin might contract a more powerful one...??? I guess...if she were really strange. Go to Comment
First, the use of vampire panties for a fight was brought up by others, I simply commented on how I think that would go over. After rereading my comment, I think you go too far to say that I have a grudge against all utility magical items. The self heating skillet, has a large number of uses, I have no problem with that. Second, it doesn't matter how long it holds the lime light... it is doubtful it will add any value to the game. Finally, to make the final emphasis to my original point, I challenge anyone to make at least one realistic straight forward plot hook involving the panties. This plot hook has to be specific to the panties and its' powers, therefore should not substitutable for any generic magical dingus. If you can produce such a plot hook I will take back what I've said and raise my vote. I would also like you to keep in mind, the better items in Strolen's have at least three good plot hooks each. Good luck. Go to Comment
Thanks for your attempt at my challenge. You've pulled far more from this submission than I thought possible. I would like to make some comments about your plot hooks.
Plot 1. How about replace the vampire panties with any magical clothing, and change the venereal disease to a skin disease such as leprosy. There you have it, albeit less sexy, the same basic plot... no panties.
Plot 2. My favorite of the three. Of course why menstrual blood is a specific ingredient to a necromancer's abilities is beyond me. I think that there are better plots than this one, that have done far worse. For example, the Species movies and wasn't there an Angel episode where women get pregnant from a demon? Not to mention Blade and Twilight that both involve a half vampire from a pregnant woman. Your plot would definitely keep the PCs guessing, which is good.
Plot 3. This basic plot which I would call 'the messenger of doom'. This plot is where the PCs have to bring the message to a people that they are the cause of someone else's misery, That through ignorance or whatever, they are cursing someone else. Ultimately, I find these argumentative style plots yield very little by way of enjoyment for the PCs and try the a GMs reasoning skills for multiple NPCs like very few other situations do. I've seen a few campaigns crash over situations like this one. The key is evidence. What evidence is there that the panties are the problem?
Anyway, I will raise my vote but you will need to fix up Plot 2 or 3 to get me to take back my original comments. (Also in hindsight, I never should have issued such a challenge now I feel that I need to keep talking about this when I was tired of talking about it a long time ago.) Go to Comment
In a high canyon in the mountains, the players find a skeleton in a cage suspended from a pole. A few miles further, they find another, and a third contains a partially rotten corpse. The fourth contains a living man who looks as if he hasn't eaten in days. Turns out to be the local way of punishing criminals.