Nice work Scras. I love magic items with a lot of options. I think this one definitely fits my expectations for variables. However, I think that the Ruby form could use an upgrade. Perhaps a flame tongue/burning hands style projectile attack or maybe a demonic looking teleport/blink to a nearby fire. Whichever way I slice it, it seems to be the weakest of the forms, unless you are fighting something with a fire vulnerability. Just a thought or a requested addition, if you will. I do very much like the amulet and I will use it in a future (or current) campaign.
Very enjoyable read. I really liked the Lore part and how it's design is to improve the luck of the impoverished kind. I think it would be interesting to further design a full set of drawbacks for those not worthy to use Silverbreath and perhaps more of examples of the benefits. Good work.
I really like the overall idea and concept, reminicent of the old Spiderman villian, Electro. However, the thing I'm having a hard time wrapping my mind around is how one 'wears' this five link chain. It seems awkward at best. It reminds me of full body shackles on an inmate, with perhaps less flexibility. I've read it a few times now and I still get stuck on this. Am I missing something?
Well written and organized. Perfect balancing of a life against it's deeds. Very emotional and rational. I thoroughly enjoyed reading it. However, applying it in a gaming session, seems to escape me. The lasting consequences of any choice from the plot hooks seems trivial. What value is there in helping a soul to move on? What are the consequences of interfereing in some other way? Just a few thoughts on the matter.
Well done, I could see this expanded by quite a bit. I would have a hard time taking most of these NPCs seriously (nose picker, pimple squeezer, indecent exposure, drooling idiot, egg sucker, etc.) and a few I would be almost afraid of (notebook guy, pet ooze, dummy recruiter, licks walls, etc.). I find this list both fascinates me and disturbs me about the locals in your fantasy world.
I recently used an ever changing hell that had to be conquered on room at a time, so to speak. I used this as one of the 'rooms':
The PCs found themselves in a large courtyard in the middle of a fantastically big temple. The courtyard was a garden filled with beautiful fruit bearing trees, rock pews, fountains of pure water, delightful flowers etc. The courtyard also has a walk around balcony with two stairs leading up to the second level. On the second level balcony facing the stone pews below was a lectern for speaking to anyone who was seated. The only way out of the courtyard was through numerous doors that all enter the temple from various positions. The courtyard was filled with people who were confused and dazed. Also in the courtyard were priests and priestesses all in ceremonial robes talking to the people who stand there hesitating. (I will refer to them as priestesses from now on as I'm a guy but keep in mind I mean both genders are there, modify as needed). The priestesses are a beautiful women, simply gorgeous and extremely charismatic as well. One approaching each of the common folk and apparently in the act of persuading them to come with them somewhere. It usually does not take long for the confused souls to agree to go with the glamorous priestesses. Two by two (one confused person and one priestess) they enter a different door in the temple. While the door is open the PCs can see what appears to be some hedonistic ritual going on within. However it does not take long to notice that the people only go in and none come out. Also what is curious is the number of people in the courtyard never seems to shrink although it should be going down. The doors will not open for the PCs, but only for a priestess. If the PCs watch long enough they will realize that one door (opposite the lectern) isn't being used ever.
The PCs are each approached by a priestess. Flirting and coaxing, the priestess tries to convince the PC to come into the temple for some fun, whatever kind of fun they like best. If questioned about the location the priestess will insist that the PC has died and now has inherited his god(ess)'s paradise.
There are two ways to break the illusion, one is to go with the priestess, the other is to go to the second floor balcony and look at the people over the lectern. Everything is almost the opposite to what it appeared. The trees dead and rotted with disturbing worm covered fruit, black charred rock pews, fountains of disturbingly grey/yellow water, twisted black grass with wilted seeds on top. The priestesses are actually thorny, sappy, stunted black leafless treants. The people inside the blackened temple are actually being tortured in the way that best represents their greatest pleasures.
Once the illusion is broken the treant priestesses will attack any who see them as they truly are. When the illusion is broken if the PCs are vigilant they will notice that door no one enters has a second knob on the wrong side. This door can be opened with the second knob and is the only way out.
I think it's sad that you didn't get a single vote on this one and you well deserve a vote and some feedback of somekind. I don't use drow or nekron. I use a generic dark elf which is physically the same as other elves but with dark skin and a mean enough temperament to mingle with other dark/evil races. I also have to mention I haven't used any of the gift submissions. I think that should change. There's nothing wrong with your list of possible gifts, except that it doesn't really jive with my version of the 'dark elf' who is not necessarilly subterranean. That being said, it does spark my imagination on the subject and with a few tweaks it's good to go. Thanks for the work you put into this.