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Gideon's Mercy
Items  (Melee Weapons)   (Magical)
Redgre's comment on 2011-11-30 09:08 AM


Interesting weapon... or should I say tool. It feels more like it belongs in the hands of a surgeon or a healer than a warrior.  I find it interesting you made the handle a snake where usually snakes are usually associated with treachery.


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30 Strongholds of Evil
Locations  (Area)   (Any)
Redgre's comment on 2011-11-17 12:57 PM


I like 1, 2, 5, 6, 13, 14, 16, 19, 21, 23, 25, & 27.  Of those, I like 1, 13, & 25 best.  Well done, each location, once understood is basically  'conquered', it's just getting there that is tricky and fun.  Will use.


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Elematrix
Items  (Jewelry)   (Magical)
Redgre's comment on 2011-11-12 07:00 PM


Nice work Scras.  I love magic items with a lot of options.  I think this one definitely fits my expectations for variables.  However, I think that the Ruby form could use an upgrade.  Perhaps a flame tongue/burning hands style projectile attack or maybe a demonic looking teleport/blink to a nearby fire.  Whichever way I slice it, it seems to be the weakest of the forms, unless you are fighting something with a fire vulnerability.  Just a thought or a requested addition, if you will.  I do very much like the amulet and I will use it in a future (or current) campaign.


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Silverbreath
Items  (Art and Music)   (Magical)
Redgre's comment on 2011-11-08 06:19 PM


Very enjoyable read.  I really liked the Lore part and how it's design is to improve the luck of the impoverished kind.  I think it would be interesting to further design a full set of drawbacks for those not worthy to use Silverbreath and perhaps more of examples of the benefits.  Good work.


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The Thunder Sphere
Items  (Armor)   (Magical)
Redgre's comment on 2011-11-08 06:10 PM


I really like the overall idea and concept, reminicent of the old Spiderman villian, Electro.  However, the thing I'm having a hard time wrapping my mind around is how one 'wears' this five link chain.  It seems awkward at best.  It reminds me of full body shackles on an inmate, with perhaps less flexibility.  I've read it a few times now and I still get stuck on this.  Am I missing something?


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Banshee's Cry
Items  (Art and Music)   (Magical)
Redgre's comment on 2011-11-06 09:17 PM


Interesting flute.  At first glance I would say the drawbacks are on the heavy side.  But I do see why you placed them where they are.  Would ear plugs help the user?  or some other localized silence spell?  Good idea.  I'll use this one.


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Moradin's Piece
Items  (Ranged Weapons)   (Sentient)
Redgre's comment on 2011-11-06 09:22 PM


Well done.  Gun crossed with Holy Symbol, crossed with giant/greenskin slayer.  Neato


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Biter, the Insatiable
Items  (Melee Weapons)   (Combat)
Redgre's comment on 2011-11-08 09:00 AM
The short answer to your question is no. The ogre chieftain was interested in promoting the interests of his own tribe, not ogre's everywhere. Since his tribe is wiped out, his only ally is the one who feeds him. The longer answer would be maybe. If you use Biter and it would only make sense for you to modify the back story to fit your campaign world. In essence, "insert your own answer here". Also, in my world, ogres use larger than normal weapons, therefore, an ogre would find using this axe awkward, being smaller than other weapons. This of course may not affect half ogres. Thanks for your feedback, Scras. I hope this answers your question.

One final thought, I am a bit of a Bruce Campbell fan, but I did not think of him once while creating this item. I see what you mean. This item could be used as a goofy or humorous magic weapon if your party is on the silly side. If I were running the campaign, I would be a little choked if it went that way. Go to Comment
Howard's Haliberd
Items  (Melee Weapons)   (Combat)
Redgre's comment on 2011-11-01 10:17 PM


A halberd that shoots lightning.


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Laughter of the Fallen
Items  (Melee Weapons)   (Cursed)
Redgre's comment on 2011-11-01 10:20 PM


Quite strange.  Worth the read, and very tempting to use... if only to mess with a PC.


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The Gemini Blade
Items  (Melee Weapons)   (Magical)
Redgre's comment on 2011-11-01 10:34 PM


Neat concept.


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The Sword of Angradhat
Items  (Melee Weapons)   (Magical)
Redgre's comment on 2011-11-01 10:36 PM


Nice item to promote collectivism.


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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
Redgre's comment on 2011-08-15 07:07 PM


A very real hell.  Dying a thousand times a year of boredom.  Alot of parallels to Nogard, the PC retirement world proposed in Dragon Magazine umpteen years ago, only you made it much more.  I like it.


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Katumus
Locations  (TransWorld)   (Other)
Redgre's comment on 2011-08-20 02:45 AM
A very good answer. I've had players that would both relish a situation like this and other players who would just squirm and complain. Ultimately this boils down to a play test or even a side quest for a PC or two who would value it. Thanks for the clarifications. Go to Comment
Katumus
Locations  (TransWorld)   (Other)
Redgre's comment on 2011-08-17 08:45 AM


Well written and organized.  Perfect balancing of a life against it's deeds.  Very emotional and rational.  I thoroughly enjoyed reading it.  However, applying it in a gaming session, seems to escape me.  The lasting consequences of any choice from the plot hooks seems trivial.  What value is there in helping a soul to move on?  What are the consequences of interfereing in some other way?  Just a few thoughts on the matter.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Redgre's comment on 2011-08-15 06:58 PM


Well done, I could see this expanded by quite a bit.  I would have a hard time taking most of these NPCs seriously (nose picker, pimple squeezer, indecent exposure, drooling idiot, egg sucker, etc.) and a few I would be almost afraid of (notebook guy, pet ooze, dummy recruiter, licks walls, etc.).  I find this list both fascinates me and disturbs me about the locals in your fantasy world.


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A New Take on Hell
Articles  (Resource)   (Gaming - In General)
Redgre's comment on 2011-08-07 08:11 PM


 



Temple Garden



I recently used an ever changing hell that had to be conquered on room at a time, so to speak. I used this as one of the 'rooms':



The PCs found themselves in a large courtyard in the middle of a fantastically big temple. The courtyard was a garden filled with beautiful fruit bearing trees, rock pews, fountains of pure water, delightful flowers etc. The courtyard also has a walk around balcony with two stairs leading up to the second level. On the second level balcony facing the stone pews below was a lectern for speaking to anyone who was seated. The only way out of the courtyard was through numerous doors that all enter the temple from various positions. The courtyard was filled with people who were confused and dazed. Also in the courtyard were priests and priestesses all in ceremonial robes talking to the people who stand there hesitating. (I will refer to them as priestesses from now on as I'm a guy but keep in mind I mean both genders are there, modify as needed). The priestesses are a beautiful women, simply gorgeous and extremely charismatic as well. One approaching each of the common folk and apparently in the act of persuading them to come with them somewhere. It usually does not take long for the confused souls to agree to go with the glamorous priestesses. Two by two (one confused person and one priestess) they enter a different door in the temple. While the door is open the PCs can see what appears to be some hedonistic ritual going on within. However it does not take long to notice that the people only go in and none come out. Also what is curious is the number of people in the courtyard never seems to shrink although it should be going down. The doors will not open for the PCs, but only for a priestess. If the PCs watch long enough they will realize that one door (opposite the lectern) isn't being used ever.



The PCs are each approached by a priestess. Flirting and coaxing, the priestess tries to convince the PC to come into the temple for some fun, whatever kind of fun they like best. If questioned about the location the priestess will insist that the PC has died and now has inherited his god(ess)'s paradise.



There are two ways to break the illusion, one is to go with the priestess, the other is to go to the second floor balcony and look at the people over the lectern. Everything is almost the opposite to what it appeared. The trees dead and rotted with disturbing worm covered fruit, black charred rock pews, fountains of disturbingly grey/yellow water, twisted black grass with wilted seeds on top. The priestesses are actually thorny, sappy, stunted black leafless treants. The people inside the blackened temple are actually being tortured in the way that best represents their greatest pleasures.



Once the illusion is broken the treant priestesses will attack any who see them as they truly are. When the illusion is broken if the PCs are vigilant they will notice that door no one enters has a second knob on the wrong side. This door can be opened with the second knob and is the only way out.     


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30 Gifts of the Nekron
Items  (Other)   (Combat)
Redgre's comment on 2011-07-25 08:36 PM


Cheka,



I think it's sad that you didn't get a single vote on this one and you well deserve a vote and some feedback of somekind.  I don't use drow or nekron.  I use a generic dark elf which is physically the same as other elves but with dark skin and a mean enough temperament to mingle with other dark/evil races.  I also have to mention I haven't used any of the gift submissions.  I think that should change.  There's nothing wrong with your list of possible gifts, except that it doesn't really jive with my version of the 'dark elf' who is not necessarilly subterranean.  That being said, it does spark my imagination on the subject and with a few tweaks it's good to go.  Thanks for the work you put into this.


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30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2011-06-01 06:22 AM
I take it that no one of these entries was too long for you and contained enough information to be useful. Okay, I'll take that for one vote to post as is. Thanks. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2011-06-01 07:28 AM
Okay, two votes to post as is. I'll carry on and update the submission to a regular submission as soon as the rest is ready. I'll keep an eye open for anymore advice before then. Thanks. Go to Comment
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