22.) Arkanik's Doppelganger Prosthetics
Arkanik was a wizard researcher who spent most of his days studying shape changing creatures like doppelgangers, changelings, mimics, and so forth. He was maimed from a childhood incident and was forced to live with a painful prosthetic most of his life. Eventually became interested in a mutal relationship with less intelligent shape shifters. And so the Doppelganger Prosthetics were born.
The prosthetic is actually a separate shape changing creature with very little mind. Initially it is sculpted into the limb it was meant to replace and attached. As it's owner uses it, as the said limb, it strengthens and better acts in that capacity. The limb must be separated daily, fed, and cleaned (it has it's own waste disposal system). The limb will develop it's own 'personality' with it's own sets of likes and dislikes. If treated well, it will act well. If treated poorly it will betray or leave it's owner. Overtime the prosthetic will learn it's owners disposition and emotions and act in compliance or rebellion to that emotion depending on it's treatment. This 'pet' of an appendage might even seek retribution upon it's master's killers if such an event should occur.
Very interesting. Who would want regeneration of limbs when you can have something interesting instead? Nicely done. I hope we are able to get to 30.
Well done, I enjoyed the read. I look forward to using this. I'll let you know how it goes.
Amazing. Well told. In order to be so completely prized by the kingdom in which Moleskin lives, his advice must never be wrong... at least not visibly wrong. It makes me wonder what terrible resources are at this abomination's disposal.
"I guess we never should have let the demon herd graze near the graveyard. Now all the markers are missing or broken and 17 of the graves appear to have been dug up. And where in Hades is the undertaker?"
I don't often use prostitutes in gaming. I've used the Night Fox, the Whoremongering Slaver, and a variation of the Disgraced and Vanquished. Good list, I agree with your last comment about it possibly being better, but it was still useful as is.
Well done. Some of these roleplaying troubles are caused by poor GMs the player has had in the past. I have been roleplaying for ages and when I was an early teen and had other early teen GMs... I think if we could make a mistake, we did. I've been all the role player types you have mentioned, at one time or another, each time pushing a boundary a little further, all the while searching for the fun of each playing style. I think that as GMs, we all need to discover what each player would like to see in a session, and then we need to do our best to include those elements in the game. If the player has any maturity at all, they will realize that even as a heartless dictator, you are trying to show them a good time and cooperation is required. Admittedly, your advice is still sound and digs deeper than I usually like to go. I will be looking at this submission again in the future.
Items (Jewelry) (Magical)