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Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Redgre's comment on 2010-03-26 09:36 PM
Very helpful reminder to GMs. I would suggest reviewing articles like this every so often just to make sure you aren't picking up any bad habits. Go to Comment
Bracelet of Everdark
Items  (Jewelry)   (Magical)
Redgre's comment on 2013-05-20 04:24 PM
Having recently read 30 Devils, I can't help but think that the mage in the backstory was a devil. The deal sounds too good to be true. Nice item. Go to Comment
Deathapple Trees
Lifeforms  (Flora)   (Forest/ Jungle)
Redgre's comment on 2013-05-18 08:45 PM
Simple goodness. A very usable entry. Go to Comment
Of Familiars
Systems  (Mystical)   (General)
Redgre's comment on 2009-12-26 01:38 AM
Very good submission. It's obvious, you've put some good time and effort into this, with a very clear mental picture of what you saw as a familiar. I really like your take on this. I thought the "knack" idea was quite good and logical.
However, I agree with MoonHunter and would say that you did perhaps missed a base or three.
1 - I think that Summon Familiar III needs a bit of a facelift, after all size isn't everything... when it comes to familiars that is. Even when it comes to showing off to your peers, wizard types, of all people, know appearances are deceiving and the bigger dog doesn't always win.
2 - Also, from your rework of the familiar, I'm not exactly sure how loyal the familiar is to it's master, especially when talking about the infernal familiar. When would a familiar use it's knack(s)? Out of loyalty? In a life and death situation? Why would a familiar hide it's knack(s) from it's master?
3 - Finally, you could have further developed the proper balancing of familiars, powerwise. What I mean is when discussing exotic familiars you said, "If a magic user is able to summon a familiar to emulate a creature with beyond normal abilities, the familiar will not have those abilities." What is normal? Flight for example is a fantastic ability (which has led to power abuse in many a game), which any winged familiar seems to come with, exotic or not. Therefore, why would I want to have a black cat, a rat, or a toy poodle as a familiar when obviously the versatility of an owl, a raven, or say a large dragonfly, would in almost every situtation be a better choice? Just a suggestion, the impression I get when you tiered the familiar summoning process, is that the higher the level of the spell the more bang you get for your buck (except perhaps the third tier). Why not make exotic familiars higher on the totem pole and let them keep their specials and arrogance? Why not give the flightless familiars an extra special or some other compensation?
In all seriousness, I really liked it. I felt concerns as I read it and if I could have brought up my thoughts in a less wordy manner I would have. I think this submission could be nigh unto perfect with some attention to the foundation. I thought the human familiar idea made perfect sense and I could see how a dark or desperate wizard might abuse this. Finally I liked the explanation of banishing a familiar, a huge faux pas of the wizarding world. Without any changes, I still think this is a very useable, stellar submission. Thanks. Go to Comment
Playtesting
Articles  (At Table)   (Game Mastering)
Redgre's comment on 2010-03-26 09:44 PM
Excellent idea. Of course it works best if it's used regularly. I plan to put something up after my next gaming session. Go to Comment
30 Rings
Items  (Jewelry)   (Campaign Defining)
Redgre's comment on 2012-08-05 06:11 PM
I like 5, 8, 15, & 23. Should almost be renamed, 30 Cursed Rings. Go to Comment
20 Fantasy Prosthetics
Items  (Other)   (Magical)
Redgre's comment on 2011-04-19 05:35 PM


22.) Arkanik's Doppelganger Prosthetics



Arkanik was a wizard researcher who spent most of his days studying shape changing creatures like doppelgangers, changelings, mimics, and so forth.  He was maimed from a childhood incident and was forced to live with a painful prosthetic most of his life. Eventually became interested in a mutal relationship with less intelligent shape shifters.  And so the Doppelganger Prosthetics were born.



The prosthetic is actually a separate shape changing creature with very little mind.  Initially it is sculpted into the limb it was meant to replace and attached.  As it's owner uses it, as the said limb, it strengthens and better acts in that capacity.  The limb must be separated daily, fed, and cleaned (it has it's own waste disposal system).  The limb will develop it's own 'personality' with it's own sets of likes and dislikes.  If treated well, it will act well.  If treated poorly it will betray or leave it's owner.  Overtime the prosthetic will learn it's owners disposition and emotions and act in compliance or rebellion to that emotion depending on it's treatment.  This 'pet' of an appendage might even seek retribution upon it's master's killers if such an event should occur.


Go to Comment
20 Fantasy Prosthetics
Items  (Other)   (Magical)
Redgre's comment on 2011-04-19 05:40 PM


Very interesting.  Who would want regeneration of limbs when you can have something interesting instead?  Nicely done.  I hope we are able to get to 30.


Go to Comment
The Rotten Bastard
Locations  (Establishment)   (Other)
Redgre's comment on 2011-08-07 08:57 AM


Well done, I enjoyed the read.  I look forward to using this.  I'll let you know how it goes.


Go to Comment
Moleskin
Lifeforms  (Unique)   (City/ Ruin)
Redgre's comment on 2011-08-12 07:06 AM


Amazing.  Well told.  In order to be so completely prized by the kingdom in which Moleskin lives, his advice must never be wrong... at least not visibly wrong.  It makes me wonder what terrible resources are at this abomination's disposal.


Go to Comment
The Demon's Herd
Lifeforms  (Fauna)   (Plains)
Redgre's comment on 2011-11-11 09:03 AM


"I guess we never should have let the demon herd graze near the graveyard.  Now all the markers are missing or broken and 17 of the graves appear to have been dug up.  And where in Hades is the undertaker?" 


Go to Comment
30 Flesh Peddlers
NPCs  (Extras)   (Mercantile)
Redgre's comment on 2011-05-03 07:07 PM


I don't often use prostitutes in gaming.  I've used the Night Fox, the Whoremongering Slaver, and a variation of the Disgraced and Vanquished.  Good list, I agree with your last comment about it possibly being better, but it was still useful as is.


Go to Comment
Urn Beast
Lifeforms  (Ethereal)   (City/ Ruin)
Redgre's comment on 2010-01-08 08:58 PM
Extremely interesting idea... it seeds other ideas of how other spirits might return if they faced their worst fear in death. I love it. Go to Comment
Mathom, the God of Delays
Systems  (Divine/ Spirit)   (Defining)
Redgre's comment on 2010-03-25 01:00 PM
Very funny. I had a really good laugh with this one, I'm still hurting. I'm surprised this submission was as complete as it is... ;) Go to Comment
Crystal Hornets
Lifeforms  (Constructed)   (Mountains)
Redgre's comment on 2010-01-10 01:09 AM
Nice, very nice... strange how trying to multiplying treasures always seems to cause trouble. Nice beasties too. Go to Comment
Rumors and Tales
Plots  (Coincidence)   (Single-Storyline)
Redgre's comment on 2011-05-22 09:13 AM


Great ideas from so many.  Glad I found this one.  I'd like to add a few rumors myself.


Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
Redgre's comment on 2010-08-01 03:09 PM
A well fleshed out 'red herring' character. Ultimately, Shelly is very useful for many purposes as she is a bit of a wild card. I see a lot of the wizard from 'The Wizard of Oz' in this submission as she is a 'scores a 10 in reputation and show but a 3 in ability' type of a character. Go to Comment
When Gamers go BAD! #2 Roleplayers
Articles  (Humor/ Editorial)   (Game Mastering)
Redgre's comment on 2011-05-06 05:07 PM


Well done.  Some of these roleplaying troubles are caused by poor GMs the player has had in the past.  I have been roleplaying for ages and when I was an early teen and had other early teen GMs... I think if we could make a mistake, we did.  I've been all the role player types you have mentioned, at one time or another, each time pushing a boundary a little further, all the while searching for the fun of each playing style.  I think that as GMs, we all need to discover what each player would like to see in a session, and then we need to do our best to include those elements in the game.  If the player has any maturity at all, they will realize that even as a heartless dictator, you are trying to show them a good time and cooperation is required.  Admittedly, your advice is still sound and digs deeper than I usually like to go.  I will be looking at this submission again in the future.


Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
Redgre's comment on 2010-03-27 11:07 AM
I love music. I often have background music going in the middle of a gaming session, however it rarely has to do with the adventure. The problem with me is, I feel I'm juggling enough as GM and have never taken the time and effort to really choose music to theme each event. Once I thought a "Sounds of Horror" CD I picked up one Halloween would make great background sounds. On occasion it did work out well but for the more part it was annoying. I'll try some of the suggestions here. Thanks. Go to Comment
Roll Playing Fixes
Articles  (Rules and Advice)   (Game Mastering)
Redgre's comment on 2013-03-14 07:01 PM
Great ideas. I have a few 'munchkins', I game with from time to time. I'll want to try your chips idea. Go to Comment
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