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Bank of Sharmaprastha
Society/ Organizations  (Mercantile)   (World Wide)
Raspu10's comment on 2013-07-01 01:06 PM
The effectiveness of this bank will depend on the type of currency used - as will the need for it. Does the government mint it's own coin? Does it print paper money? Are there inflationary or deflationary pressures? What is the form of taxation? Are there "asset taxes" that that bank can automatically remove from customer accounts once a year? (the last could be very useful in controlling the amount of cash PCs have while still allowing them to gather outrageous amounts of loot.) Go to Comment
30 Thieve's Items
Items  (Equipment Listing)   (Villanous)
Raspu10's comment on 2013-07-01 12:17 PM
Mixed bag of things - some good, some not so much. The torch expansions mentioned in the prior comments would be fun. The thing is, some of these items (the wallet, for example) are just things you would expect from people in some settings, and aren't really items in their own right. There is nothing special about the wallet - just the contents. Go to Comment
30 Plumes in the Distance
Articles  (Campaign)   (Gaming - In General)
Raspu10's comment on 2013-07-01 11:47 AM
Very usable for overland travel, given the comments prior as modification. Go to Comment
Dangerous Chinese Mythical Lifeforms
Lifeforms  (Fauna)   (Any)
Raspu10's comment on 2013-06-28 12:12 PM
Nice, difficult thing to pull off. I'm impressed with the concept (and the translating!) The fox should be fairly easy to use - and could be expanded quite a bit (what can one of the "extra" tails be used for? What triggers the form shift?) Looking forward to seeing more. Go to Comment
Calypso of Caspia
NPCs  (Mythic/ Historical)   (Mystical)
Raspu10's comment on 2013-07-01 09:14 PM
Nifty story - I agree with S's comment about discovering that Cal can actually perform magic being a bit of a let down, but not a terrible one. Go to Comment
Inanna's Silver Tongues
Society/ Organizations  (Criminal/Espionage)   (World Wide)
Raspu10's comment on 2013-06-26 02:38 PM
very interesting. Lots of ways this can be customized. Members might be deliberately misinformed, rival cults could find them and trash each other, the local authorities might change and feel a need to eliminate them... Go to Comment
30 Things That Grow in a Dwarven Beard
Systems  (Agriculture/ Husbandry)   (General)
Raspu10's comment on 2013-07-03 09:50 PM
This is one of the best pieces I've read to date. I laughed out loud several times, scared the cat and dog, and got some extremely funny looks from my partner. Go to Comment
Dwarven Pets
Lifeforms  (Fauna)   (Underground)
Raspu10's comment on 2013-07-03 09:17 PM
These are great. The tunnel-hound in particular could make for some great byplay in a scenario. Go to Comment
Holoke Carter
NPCs  (Scenario Based)   (Domestic/ Craft)
Raspu10's comment on 2013-06-29 03:59 PM
Odd reactions to this one - I find the "real world" details less believable than the shapeshifting. First - Children's Protective Services is a state-based agency - there is no way a child taken by CPS in one state would wind up in another. Secondly, CPS would have no jurisdiction on the Rez, or among the Dineh. Third, education requirements would come from the tribal council, not state law. Fourth, cocaine isn't a problem in Northern New Mexico or the 4 corners region where the Navaho Nation's lands are. Heroin and alcohol are.

Quibbles, perhaps, especially given that you've drawn a strong character. They bug me a lot, though - about on the level of having New Amsterdam in the Hanseatic League. Go to Comment
Woodwise
Items  (Other)   (Sentient)
Raspu10's comment on 2013-06-22 01:12 AM
Liked this a lot, thanks. I'm going to be thinking about where he could be used. Go to Comment
Rings of Mutual Exclusion
Items  (Jewelry)   (Magical)
Raspu10's comment on 2013-06-26 01:31 PM
Nice - I can think of several ways to use the examples - the court/law one is especially good. Go to Comment
Chalice of the Silver Queen
Items  (Potion)   (Heroic)
Raspu10's comment on 2013-07-01 09:07 PM
Sweet, and lots of ways it could be emended for different campaigns. Love the idea of the contents changing with the moon - of course, in a setting where the planet has more than one moon, things could get really complicated. :) Go to Comment
100 Unique Town/City Properties
Locations  (Other)   (Any)
Raspu10's comment on 2013-07-02 10:44 PM
Fantastic for gazetteer-type documents when describing a world. Every city has it's own sets of characteristics, social and physical. While the terrain around it will determine a lot of it's economic and social character, that's not something that residents boast about or mention much - cultural events and landmarks give NPCs something else to talk about, aside from their plot importance, if any. Go to Comment
Four Rings
Items  (Jewelry)   (Magical)
Raspu10's comment on 2013-06-26 10:27 PM
A music teacher, and the 4th ring. Twist - he can't remove it. Hilarity ensues. Go to Comment
30 Cheeses
Items  (Other)   (Non-Magical)
Raspu10's comment on 2013-06-26 10:36 PM
I laughed out loud at some of them. I expect that the Cleesthon will be in high demand, among those who have heard rumors of its' existance. Go to Comment
Sigil Swords
Items  (Melee Weapons)   (Magical)
Raspu10's comment on 2013-06-27 11:56 PM
Why only a cutlass? If it's for naval warfare only, that makes sense, but wouldn't light cavalry find this useful as well? Go to Comment
Tales of the Phantom Ship
Items  (Transports)   (Cursed)
Raspu10's comment on 2013-07-02 10:54 PM
Always like ghost ships Go to Comment
Children of Glass
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Raspu10's comment on 2013-07-02 10:38 PM
Very, very good. I've been working on some glass-related ideas, and this gives me a lot more to work with. I'm thinking of riffing on the Shattered Orb sect - perhaps some of them have migrated to a more conventional city on the edge of the desert, and run a luxury business. Go to Comment
The Cathedral of Haracon
Locations  (Establishment)   (Any)
Raspu10's comment on 2013-07-04 11:51 PM
Alternate plot: Whodunnit?

The PC's are present at the fateful sermon. The local lords (responsible for funding) are deeply concerned that someone is using arcane or religious powers to thwart the cathedral. The timing of the wall collapse suggests an unnatural cause, and they hire the PCs to find out what happened.

Munir's ghost can appear, and proclaim his own innocence. Alternately, the Gods could send a message that something is amiss. Go to Comment
The Helm of Shump Thokk
Items  (Armor)   (Sentient)
Raspu10's comment on 2013-07-03 09:01 PM
Very funny item. Of course, you could drive a player nuts if Shump gets especially chatty at times... Go to Comment
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