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Deck the . . . Dungeon?
Articles  (Humor/ Editorial)   (Players)
Raptyr's comment on 2011-12-03 11:52 AM
Update: Edited verse 3 to flow more smoothly Go to Comment
Deck the . . . Dungeon?
Articles  (Humor/ Editorial)   (Players)
Raptyr's comment on 2011-12-03 11:54 AM
Verses one and two were written about seven years ago, during one of my first gaming sessions. Verse 3 was added when I posted the song. I'm glad it made you laugh, and have reworked verse 3 to work better. Go to Comment
The Gi'en Scroud
Items  (Melee Weapons)   (Magical)
Raptyr's comment on 2011-11-10 04:04 PM


Thank you! I tired to make it bizzare  and unexpected, but at the same time incredibly useful and versatile if used right.Also, I'm pretty sure that it's nonmagically cursed.


Go to Comment
The Gi'en Scroud
Items  (Melee Weapons)   (Magical)
Raptyr's comment on 2011-11-11 09:28 PM
When it mentioned stat block, I thought that it meant that we had to use all the required elements, rather than filling them out in segments. I did try to put them in the order used, but to be honest, if I had used the template, it probably wouldn't have been so weird. To be honest, after looking at some of the other entries, the seperation into various elements seems to be something that detracts from the creativity of the overall piece, hindering creativity rather than encouraging it. Just my opinion maybe, but aren't these rules supposed to be our guidelines anyway? You asked for weird and interesting magical items, and thus was provided. If you'd like, I will rewrite it, but I think that it may lose something in doing so. Go to Comment
The Gi'en Scroud
Items  (Melee Weapons)   (Magical)
Raptyr's comment on 2011-11-11 09:32 PM
Picture a cast iron skillet, with a compass rose engraved on the bottom and outlined in brass wire, that magically turns like a normal compass. The daggers face up-down in a chopping motion, or like Wolverine's claws.

"behold, the world's most versatile piece of cookware! it slices, dices, fires, burns you, is cursed to change ownership on a dime, and can even tell you which way is north! functions rain or shine, is now available at the ruins of the lair of Chiornis! Go to Comment
Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
Raptyr's comment on 2011-10-21 11:19 PM


Disgusting, creepy, and like wasps for larger prey. Something to run away from very very very fast. The only thing that could make this worse is if the incubated talari were psychic, and feeding on thoughts as well as on flesh.


Go to Comment
10/30 Treefolk
NPCs  (Minor)   (Natural)
Raptyr's comment on 2011-10-21 11:30 PM


Graun the Giant- An immense and towering redwood, Graun holds little time for men and for their actions. Nearly five centuries, he hasn't yet hit his middle age. Graun lives by sea and by cliff, preferring solitude to the wars his kindred make on men.



Graun spends his time reshaping the land, smashing stone and sending sees, working towards a plan for the land that the winds command. He is heedless of men, and of their anger and fear toward him. He will build and break the places of men without worry, or reason known to man. All he cares about is his work, and for nothing and no one else.


Go to Comment
10/30 Treefolk
NPCs  (Minor)   (Natural)
Raptyr's comment on 2011-10-21 11:31 PM


Added an idea for a treeking who personifies erosion and time, Graun the giant, based on a pacific redwood.


Go to Comment
Fantasy!
Articles  (Humor/ Editorial)   (Gaming - In General)
Raptyr's comment on 2011-10-22 05:44 PM


That's the thing about archetypes, they're the first and foremost things that we think of, the primordial fears and dreams. Elves are mystery and alluring, something beyond human nature and control. Dwarves are the earth, solind, ever-present, and generally benign. Orcs are our memories of the past, of days when tribal warfare was common, and of the dark side of nature.



Dragons skirt the boundary of good and evil, being either deadly or benign. Either way, they are often set as the most powerful of mortal forces, the greatest threat or aid to man, our greatest challenge.



And these archetypes have been in  existence since man first learned to dream, present in every culture in some form or another. They are the tales of childhood, and the dreams we long to have again. They are that which everyone tries to find, an incarnation of imagination


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Corpse Buds
Lifeforms  (Unique)   (City/ Ruin)
Raptyr's comment on 2011-10-13 09:52 AM
adjusted the reproductive cycle to something more benign, and added an interesting result to the corpse bud-living being relationship. I hope that I took all of the squicky out of the post, scaring people with them isn't the intention. They were supposed to be something more like a local pest with a bizzare method of reproduction, but I'm sorry that I made it too bizzare and squicky. I sincerely hope that I fixed it satisfactorily. Go to Comment
The Moadi-Bird
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Raptyr's comment on 2011-09-24 08:35 PM
the world that the Moadi come from is one that I am constantly working on, so even I haven't sorted out all of the details. Most of the species on the planet are just as dangerous, and the ones in the area are generally at least partially immune, but the Moadi is primarily an apex predator. Almost nothing hunts it, and it eats everything, though primarily sentient beings. It is cruel and enjoys seeing other things suffer. As a result, it is adapted to cause the most suffering that it can.

Fortunately, a single Moadi is not too dangerous, and can't paralyze a human. but their powers grow exponentially as they group together... Go to Comment
The Moadi-Bird
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Raptyr's comment on 2011-09-25 02:07 PM
Not humans, no. But psychics evolved to combat them, yes. Humans are relative newcomers to the planet, and are thus highly susceptible to the Moadi. The natives can fight off Moadi influence, and are often hired to exterminate hives. Moadi wings are good at cutting flesh, but no so much wood, steel, or stone. Most settlements in the area are actually built inside hollow trees, so very few people are actually exposed. For convoys, the wagons are simply covered and reinforced, and natives hired to guard the convoy.

As well, Moadi dislike taking on large groups, even if they could paralyze all of them. They are opportunists, and avoid settlements and large hunting parties. Go to Comment
The Leech and the Mud-Puddle
Articles  (Fiction)   (Gaming - In General)
Raptyr's comment on 2011-07-07 12:07 AM
Thank you. I deliberately tried to write in a more archaic fashion of speech to underline its nature as a folktale. I'm glad it worked! Go to Comment
The Leech and the Mud-Puddle
Articles  (Fiction)   (Gaming - In General)
Raptyr's comment on 2011-07-08 10:44 PM
You'll have to tell us how it goes, if you use it ;) Go to Comment
Ram, the Dread Castle Incarnadine.
NPCs  (Mythic/ Historical)   (Mystical)
Raptyr's comment on 2011-07-06 08:17 AM
I never thought to ask. All I can tell you is that the interior looks new. Go to Comment
Ram, the Dread Castle Incarnadine.
NPCs  (Mythic/ Historical)   (Mystical)
Raptyr's comment on 2011-07-07 12:19 AM


I often leave ideas half finished and full of plotholes, in part to allow me to fill it in on my terms, in part to make sure that other people can fill it in as they like.



I actually based both Ram and the castle off of the books Castle Perilous, which is another reason that I don't want to add too much detail. It's fine to borrow ideas, or be inspired by a location, but if I go into too much detail, I might be tempted to make it too much like its inspiration.



A lot of the lack of detail stems from the fact, though, that I haven't really got a clue as to what the castle looks like, how Ram got where he is, and so on and so forth.



I don't play the planescape setting (I didn't even know it had a name), but I did read about the city of Sigil in one of my books.



As for culture and history for tieflings, I don't know a ton either. My style is mainly to make stuff up on the fly, so I rarely look at stuff beyond general descriptions, and pick and choose what sounds cool.



Sorry it's so lacking in detail, I know it isn't a top-knotch post like some of the ones on the site, but until I myself know more about Castle Incarnadine, I can't really expand it.


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The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Raptyr's comment on 2011-07-03 03:40 PM
More like a ten foot radius. Teleportation is instantaneous the moment that conditions are met, so anything within reason within that radius is teleported.

"Within reason" is up to the GM, of course. Go to Comment
The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Raptyr's comment on 2011-07-06 12:39 AM
The joke is the title, your players, if used in the right situation, will be saying something a lot worse.

"What are we supposed to watch out for, geese?"
"Hey look everyone, swans!"
"Swans? 0-o"
Go to Comment
The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Raptyr's comment on 2011-07-06 12:42 AM
The amulet is bizzare, nonsensical, and makes absolutely no sense given logical parameters.

Its master, however, is not fully logical, and for him, this amulet is actually quite rational.

I'll put up a post regardings its master, to clarify a few issues. Go to Comment
The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
Raptyr's comment on 2011-07-06 01:30 AM
I've posted an article on the NPC, sorry I didn't give more information. Ram is an NPC from my current campaign, and the article was supposed to be as "drag and drop" as really appropriate, so that anyone could use it, with little adjustment.

I will see about editing the post, however, to make it seem like less of a bunch of contrived coincidences, and fix the plot holes you've brought up. Go to Comment
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