Strolen\s Citadel content. 
100 Unique Town/City Properties
Locations  (Other)   (Any)
Ramhir's comment on 2010-09-24 09:02 PM
Wonderful post!! It'll be a great help in detailing cities, so I can concentrate on other parts of the game. (and work on more Strolen posts!) Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
Ramhir's comment on 2010-09-24 09:30 PM
As Ancient Gamer said, this is a work of genius! It would also be a fascinating world to game in, as well. Thanks for a wonderful story, Scrasamax. Go to Comment
Morcar's Ring
Items  (Jewelry)   (Cursed)
Ramhir's comment on 2010-09-24 03:15 PM
An interesting ring. Useful, but with a downside. Go to Comment
Heather's Corpse Ship
Items  (Other)   (Magical)
Ramhir's comment on 2010-10-26 11:58 AM

Icky-poo! I don't like or play necromancers, but for those that do, this would be a useful spell. Sure, it needs to be updated for the magical and rule system being used, but that is true of any of the subs, which is one of the site's strengths. 

Sorry, I just don't see MoonHunter's comments as vindictive, Axlerowes. MH was just pointing things out that, in her (or his, we need a gender-neutral pronoun, since we don't know the gender of the poster!) opinion, needed to be addressed. Likewise, in her opinion, the writing was stilted. That was her opinion, I didn't really notice it, but it is all grist for the writer's mill. If a significant number complain, perhaps you should try to do something about it. Remember, the writer's goal is to suck the reader into his world, not the reader's goal to be sucked in. If it isn't working, it is the writer's responsibility to fix it. You will never be able to catch all the readers, but a good writer tries to. (End of Creative Writing teacher's rant!)

Anyway, a useful sub. 3/5

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Heather's Corpse Ship
Items  (Other)   (Magical)
Ramhir's comment on 2010-10-26 08:58 PM
Thanks for explaining, Axlerowes. I couldn't figure out how you had been on this site so long and posted so much, and still were angry at what MH said. This makes much better sense.

I still stand by my rant, but it no longer applies to you, and never should have. I'm still new to this site, but I've seen a bunch of hurt feelings from writers that could not accept that their words were not golden and really ought to be polished some more.

I didn't know you *could* change the posts after you'd made them. Thanks for the info.

And I agree with Dossta. You do have a wicked sense of humor! Go to Comment
A Cosmic Era
Society/ Organizations  (Technical)   (Trans World)
Ramhir's comment on 2010-11-05 06:18 AM

Yes, like axlerowes said, where do you want to go with this? Could be backstory for a novel, or for a roleplaying world.

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Storm Sigil
Items  (Jewelry)   (Magical)
Ramhir's comment on 2010-09-24 03:20 PM
Hmm. This made me think of a ring that brings euphoria any time the user is passionate about something. The ultimate addictive drug? Go to Comment
Wind-catching cape
Items  (Clothes)   (Magical)
Ramhir's comment on 2010-12-23 07:59 PM

A useful magical item without being excessively powerful. Good sub.

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Naylor's Ring of Silence
Items  (Jewelry)   (Magical)
Ramhir's comment on 2010-09-24 03:31 PM
But a good item for a kidnapping or such. Move up to the victim, switch on the ring, and carry them off. Also good for a villain that wants to torture someone without alerting the neighborhood. Go to Comment
Spennymore's Skating Boots
Items  (Clothes)   (Magical)
Ramhir's comment on 2010-09-20 11:06 PM
I like it. My players are constantly coming up with new uses for things and, halfway deliberately, trying to shortcut my scenarios. They will love this. Thanks, Cheka. Go to Comment
Descriptive combat
Articles  (Rules and Advice)   (Gaming - In General)
Ramhir's comment on 2011-01-27 07:47 PM

I'm going to try the attack bonus option. I'll let you all know if it works out. Thanks, Silveressa.

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Water Silver
Items  (Materials)   (Magical)
Ramhir's comment on 2010-11-23 09:31 AM

A good beginning but I agree with Scras and Pieh, it feels unfinished. It is an interesting bit of color, but without some other in-game use, it is unlikely to be included in any campaign. Some ideas about it's unique use or some other reasons to add it to a campaign would really help. 

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Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Ramhir's comment on 2011-01-27 11:58 AM

".vs the abbreviation of verses." I don't think you mean 'verses', that is a component of a poem, which is divided into verses. You mean 'versus'. However, that is nitpicking. The article is very useful to the art of good writing, whether it be an adventure plot or a book. Thanks, Silveressa.

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Lifeforms  (Constructed)   (City/ Ruin)
Ramhir's comment on 2010-11-11 12:21 AM

This is really fine!! A wonderful sub. I have got to think of a way to make it work in my world!

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Items  (Tools)   (Magical)
Ramhir's comment on 2010-11-22 02:16 PM

As Chaosmark said, a good, necessary bit of equipment for a thaumatech or sorcery lab. Well done.

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Lifeforms  (Constructed)   (City/ Ruin)
Ramhir's comment on 2010-10-16 07:12 PM

Very well done! I don't GM steampunk, but I like it a lot. Wondering how I can make something similar for my fantasy campaign.

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Zhalinth Deshar
Items  (Other)   (Cursed)
Ramhir's comment on 2010-12-08 11:15 PM

Like EchoMirage said, this goes into my campaign. A wonderful item. Thanks.

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Four Rings
Items  (Jewelry)   (Magical)
Ramhir's comment on 2010-09-24 06:37 PM
I like these rings, particularly the first one. Good work, Kinslayer. Go to Comment
Bracelet of Iniquity
Items  (Jewelry)   (Villanous)
Ramhir's comment on 2010-09-24 06:44 PM
A good item to put in the game. I agree with Kinslayer, it helps the bad guy, and hurts the good guy, but not easily noticed.

Question, since I am new here, what is a BUMP? I've seen it in many comments, but don't know what it means here. Go to Comment
The Secret Lair
Locations  (Establishment)   (Any)
Ramhir's comment on 2011-02-04 06:58 PM

Useful for my planned urban fantasy campaign. Thanks, Scras.

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       By: EchoMirage

Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...

Ideas  ( System ) | June 19, 2004 | View | UpVote 0xp