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Sonorous Aquaticus: The Beasts of Thunder Reef
Lifeforms  (Fauna)   (Water)
Ramhir's comment on 2010-11-22 10:28 AM


Neat! The aquatic equivalent of the Singing Woods! I like it!


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Moon Razor of ManBeasts
Items  (Wand/Staff/ Arcane)   (Cursed)
Ramhir's comment on 2010-11-06 04:00 PM


A well-written take on werewolves. Liked the victim's thoughts/reaction to his curse. Well done.


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The Starspawn
Lifeforms  (Constructed)   (Any)
Ramhir's comment on 2010-11-06 07:58 AM
Can I take it back and work on it some more? Go to Comment
The Starspawn
Lifeforms  (Constructed)   (Any)
Ramhir's comment on 2010-11-06 08:28 AM
Update: This was a rather early monster in my GMing career. All I remember is that the players all ganged up on it and managed to kill it despite it being powerful (one against many is not good odds even when the one is very powerful). I'll see if I can come up with some backstory and such, meanwhile, if anyone has any good ideas, I'd be delighted to hear them.

sverigesson: who or what is a Robot Sue? Go to Comment
The Starspawn
Lifeforms  (Constructed)   (Any)
Ramhir's comment on 2010-11-06 11:15 AM
Update: Is this any better? Go to Comment
The Starspawn
Lifeforms  (Constructed)   (Any)
Ramhir's comment on 2010-11-06 06:14 PM


Oops! I mean half, uh, yeah, half human reaction time. Yeah, that's what I said. Of course it was!


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The Inn of the Wild Geese
Locations  (Establishment)   (Any)
Ramhir's comment on 2010-11-06 06:20 AM
Update: Changed the font from the old-style Courier to Times New Roman, which is easier to read. Thanks, Pieh. Go to Comment
The Inn of the Wild Geese
Locations  (Establishment)   (Any)
Ramhir's comment on 2010-11-06 09:39 AM
Actually, sverigesson, I don't see how I can avoid slowing down later on. Right now I have a lot of half and three-quarters finished subs written up for my GMing. All I'm doing is filling them out as needed and posting them. Later on, I'll need to start with simple ideas, etc. and work them up. Still a good idea, since my gaming group will also get the benefit, but the quantity will have to drop. Like it has with you. You've had some great subs, too. Don't give up on yourself, either. Go to Comment
The Inn of the Wild Geese
Locations  (Establishment)   (Any)
Ramhir's comment on 2010-11-06 03:41 PM
I particularly liked the Winding Stair. Copied it out to use in my world. I like the wizard bit. Go to Comment
The Strolenati Mountain Sheep
Lifeforms  (Intelligent Species)   (Mountains)
Ramhir's comment on 2010-11-05 03:09 PM
By all means, please do. I would love to be a part of it, even peripherally. That's where the Dreamers came from, I guess. What would you like me to rename them to? Go to Comment
The Strolenati Mountain Sheep
Lifeforms  (Intelligent Species)   (Mountains)
Ramhir's comment on 2010-11-05 03:32 PM
I like it, a lot. Thanks for including me in.
Could you let me know when you do some more rework? I'd like to stay informed. Go to Comment
The Strolenati Mountain Sheep
Lifeforms  (Intelligent Species)   (Mountains)
Ramhir's comment on 2010-11-06 05:05 PM


Oh, I don't know. No-one ever said that the Dreamers were human; maybe they were Llamas, using the Mountain Sheep as a focal point for data-collection in this dimension. After all, the Llamas have much more important things to do with their time than hang around collecting bits of data from humans and dwarves! (After all, sheep are just mentally challenged members of the herd, or so I've been told by llamas!)


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Romantic Love
Articles  (Character)   (Players)
Ramhir's comment on 2010-11-01 09:37 PM


An extremely good post about a topic that is glaringly absent from most supposed roleplaying activities. We (my players and myself) are trying to work that into our campaign. Since we do have Disads (Character flaws that help balance the character and give him 'hooks' for the GM to use), your idea of Addictions is a very good one, which we hadn't thought of.



Like most of the others, I would *love* to see your ideas on how to implement Romantic Love into a campaign. Please, please, give us some more. 4/5 

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Romantic Love
Articles  (Character)   (Players)
Ramhir's comment on 2010-11-02 10:10 AM
I spent a couple of hours last night working with your idea, Alxerowes, and I thought you might like to see your idea in action, as it were. It is rules-specific, so I'll just give the basics, if anyone wants to know more, PM me.
In our system, a Psych Lim ranges from 5/0, which means not very common and doesn't change your outlook much to 15/10 (25 points) which means very common and of overwhelming importance. So a 5/0 is the girl you left behind at home that you think about occasionally but otherwise does not affect you through 15/10, which describes one of my characters who is madly in love with another character, is always near him, and would never do anything whatsoever to hurt him. She would get a 10 percent adder to any dice rolls that affect him and not have to worry about fear rolls and such when he is involved, and would probably go to pieces if anything bad happened to him. I'll present it to the gamers when we play tomorrow evening, but I am sure it will be accepted. Thanks again, Axlerowes. Go to Comment
The Ska'ag
Lifeforms  (Intelligent Species)   (City/ Ruin)
Ramhir's comment on 2010-10-25 07:08 PM
Thank you, sir. Your perspicacity is exceeded only by your appreciation. (Or in other words, glad you liked it!) Go to Comment
30 Tieflings and the Gifts they bestow
NPCs  (Extras)   (Criminal/Espionage)
Ramhir's comment on 2010-10-24 04:01 PM
Some of these could make it into my campaign. These are quite good and show a lot of imagination. 4/5 Go to Comment
Magical Songs
Systems  (Artistic/Performance)   (General)
Ramhir's comment on 2010-10-24 03:36 PM
A very good sub for bards and suchlike! How about

22) Introspective Songs
Inspirational

Makes the listener think about himself and about how he could make/do things better.

In Game: perhaps adds to his chances of success for an Intelligence or Will based skill.

Anyhow, a very good sub. 4/5 Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 12:05 PM
Glad you liked the name. And glad you liked the writeup. Yeah, I'll bet that the 80 IQ does get both of them into 'adventures'. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 01:39 PM
No, as I said, the battlesteeds prefer to breed with other battlesteeds, and that is the only way to get more battlesteeds. They also will breed with the regular horses, but that is more to help out the Catfolk with their breeding program and upgrade the standard horses, which they regard with affection but not as kin.

The Catfolk *do not* sell the batlesteeds! They regard them as junior members of the clan, hence the name, Little Brothers of the Clan. They would regard selling them as slavery. The battlesteeds have no owners, as such. They have partners, and both the Catfolk rider and the battlesteed being ridden have to agree to it. And any abuse will dissolve the partnership in a big hurry. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 03:51 PM


Huh. I seem to have unleashed a monster here.



In my campaign, the Catfolk. the Wolfkind, the Dwarves, the Elves and the humans are all co-equal, separate but equal. Each live in their own realm and, in theory, all acknowledge the High King. 



The bsttlesteeds were created very recently by the Lord of Horses. They are recognized as sentients, but ones that need help surviving in the world, since they 1) are less intelligent (?) (although the Catfolk realize that that is skewed towards being able to read and write) and 2) they are totally, physiologically, unable to speak any of the other languages. Also, they look like horses, which means, since they cannot talk, that the other races will *treat* them like horses. Battlesteeds have an honored, respected position in the Catfolk society.



I can easily imagine a plot hook where a human, or elf or whatever stays with the Catfolk for a while and one of the battlesteeds decides to partner with him. The Catfolk, with generations of protective instincts, say '[No', the battlesteed, with the support of other battlesteeds, says 'Yes', and we have a roleplaying scene where the Catfolk. the battlesteeds, and the prospective other party discuss it.



I don't have a problem with raising their IQ. In our game, 80 is the arbitrary cutoff for sentient intelligence, but since they can't talk, a higher IQ would work too.


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