Reference Aliens...great dungeon crawl when the Space Marines explore the planet atmosphere station and find the aline life forms on lower levels. it is also summed up with narration after scenes unfold...so it is plausible to, as a DM, put characters in scenes of a Dungeon Crawl and then morph them to deeper levels without playing all the down the hallway stuff. I also like Hellboy scenes that go through great adventure scenes and then back to the research lab for some intense healing. Like Moon Hunter I also use a layout of the game I intend to run and use 4 x 6 cards that have notes, triggers and dialouge that needs to be unveiled to move the story/adventure along. It really helps to "plot" your course as the main storyteller and to give the players fuel to create their portion of the tale. One thing I notice, especially this new era of gamers (I'm old school) is that they expect the game to be fed to them...this style of play forces them to be involved...as they have to write some of the segways' themselves... on the spot and I usually get them to role-play it. Go to Comment
It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.