Reference Aliens...great dungeon crawl when the Space Marines explore the planet atmosphere station and find the aline life forms on lower levels. it is also summed up with narration after scenes unfold...so it is plausible to, as a DM, put characters in scenes of a Dungeon Crawl and then morph them to deeper levels without playing all the down the hallway stuff. I also like Hellboy scenes that go through great adventure scenes and then back to the research lab for some intense healing. Like Moon Hunter I also use a layout of the game I intend to run and use 4 x 6 cards that have notes, triggers and dialouge that needs to be unveiled to move the story/adventure along. It really helps to "plot" your course as the main storyteller and to give the players fuel to create their portion of the tale. One thing I notice, especially this new era of gamers (I'm old school) is that they expect the game to be fed to them...this style of play forces them to be involved...as they have to write some of the segways' themselves... on the spot and I usually get them to role-play it. Go to Comment
In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.