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The Strange People of Khor Kal'ah
Lifeforms  (Intelligent Species)   (Desert)
RHHale's comment on 2012-12-13 08:37 AM
Oh...kind of like Tusken Raiders... Go to Comment
Rasp's Elixir
Items  (Potion)   (Magical)
RHHale's comment on 2012-12-13 08:42 AM
pretty ingenious...sets the wheels of creativity into motion...kudos! Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 09:38 AM
Love that scene...so you guy's/girls get where I am coming from? I uses cinema a lot when I am DM...and reference films that are epic, grand and viable to get the visual in my head before I unveil it to the players. Love the cool fight scene link Murometz and bookmarked it to reference. Remember as a DM it is your duty to make the game fun, exciting and enjoyable for others... at the same time do your game some credit and don't just cut and paste a bunch of stuff together. Give it life and vitality.

"He no nuts. He CRAZY". Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 12:50 PM
I actually have been watching movies with no soundtrack for years...and with little to no dialogue for years. I have done a fair amount of acting and it helps in the role-playing game area. Thanks for the links... fun stuff a good resources:) Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-04 05:12 PM
I think your being a tad harsh on the ole'Boy...lol. It's not a bad idea and could be incorporated into a game with meaning and or a logical reason there are skeletons or something else int he cliff face caves. I like combats that are staged in cinematic wonderland and give the characters less than a fighting chance...also encouraging them to do something grand and bold to get out of a tough spot. I think most of the stuff, on this site, is meant to inspire and or "spark" others imaginations in way's they might not have thought of. I will tuck this one away, in my notes, and perhaps pull it into a scene or scenario that it would fit into. Maybe have the characters pursued by a band of mountain natives astride Hippogriffs that dive and nick the ropes on each pass... all the while the foot chasers closing in from behind. Will they make it across in time or drop to their peril??? But I agree that it all needs to make a good bit of sense...plot holes can destroy a good game:( Cheers! Go to Comment
51 Minor Mysteries
Plots  (Coincidence)   (Side-Quest)
RHHale's comment on 2012-12-13 08:44 AM
Only voted Go to Comment
Yethamerands Stonecloak
Items  (Clothes)   (Magical)
RHHale's comment on 2012-12-11 06:49 PM
Great idea and item.... very useful in a paranoia driven game where the people, in the streets, swear the government hears everything they say...lol cheers Go to Comment
Hematófago
Society/ Organizations  (Criminal/Espionage)   (Country/ State)
RHHale's comment on 2012-12-05 08:21 PM
Very cool. I have been asked to run a Vampire game and this speaks to me for ideas:) Gracious!!! Go to Comment
The Nexus
Locations  (City)   (Other)
RHHale's comment on 2012-12-05 08:14 PM
This is an awesome sort of Hitchhikers Guide to the Universe cross with the Fog vibe to it!!! Comical macabre and over the top film noir to it...LOVE IT!!! Go to Comment
Grinning Towers
Locations  (Fortification)   (Plains)
RHHale's comment on 2012-12-05 08:18 PM
Only voted Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
RHHale's comment on 2012-12-05 09:45 AM
Only voted Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
RHHale's comment on 2012-12-10 02:01 PM
Neat idea, but I can't have complete suspension of disbelief here. Not gonna work in a vacuum:( But cool idea. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
RHHale's comment on 2012-12-11 06:41 PM
Well for one reason there isn't any Co2 in space to allow the plant to grow...and besides water is also a resource plants need and there isn't any in space either...and if there was, it would be frozen and the plant would also freeze and stop or kill the growth process.... space is about 3 kelvin. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
RHHale's comment on 2012-12-11 06:45 PM
...and radiation...and depressurization... all the gases that are int he plant would disperse and blow the plant to pieces...this would happen almost immediately. But in a fantasy world they could probably exist:) Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
RHHale's comment on 2012-12-11 08:12 PM
yeah that's cool... from what I read your "leaves" float about in space and they are used as a source for docking and living organisms to replenish? All that being said plants can not renew them sleves as we know them they need an atmosphere Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
RHHale's comment on 2012-12-11 08:32 PM
I think I get it now as I re-read it a few times and looked between the lines. The nets are a sort of sack that holds the phytoplankton or algae and the umbilical cord is sort of a symbiotic connection to the stations. The cords allow passage of nutrients from each body? Like I said cool idea, just might not be able to suspend complete disbelief...cheers:) Go to Comment
The Bow of Seven Swans
Items  (Ranged Weapons)   (Magical)
RHHale's comment on 2012-12-10 02:04 PM
Cool magic item...a mother of one and in my games it would be an artifact. I like the different use of it and that it produces it's own projectiles and being somewhat sentient. Cool Item:) Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
RHHale's comment on 2012-12-05 09:48 AM
Only voted Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
RHHale's comment on 2012-12-11 06:50 PM
Only voted Go to Comment
Croc-a-Pult
Items  (Ranged Weapons)   (Combat)
RHHale's comment on 2012-12-11 06:51 PM
Hilarious!!! Love it!!! Go to Comment
Total Comments:
23

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