Not too bad, although a few too many spelling and grammar errors, and I could have done without the blatant HP and shotgun references.
As far as the "maturity" issue goes, a group that can handle death, murder and/or torture should be able to handle this, and if a RPG group is still in the sniggering stage when it comes to a whiff of sexuality, I really don't think they're mature enough to handle issues of death, theft or destruction either. YMMV. Go to Comment
Eh, why not? There's certainly vast RP potential in them and gives anyone playing a priest or a devoted worshiper a lot of meat upon which to chew. Mind you, it takes a good bit of time to put one of these together, but I think it's worth it. Go to Comment
Ah, that's a very good question. Obviously this is an IC report on what's known on the religion rather than one of my third-person omniscient writeups; it was presented as a precis of a scholarly monograph to a party investigating the cult. Go to Comment
Heh, well ... in play, characters up on such things know there's a great deal of debate on those points; you can see where the Code has loopholes and conflicting sections. Mercenary rapists have tried to argue that their victims weren't "harmed;" there ain't no blood, is there?
On the more liberal side of things, there's a faction that holds that looting "too much" harms the victims.
There's certainly plenty of fodder for barracks lawyers and litigants back in the cities; on the latter count, some of the nations are extending a concept akin to sovereign immunity on mercenary companies under their hire, pretty much solely to ensure that they can hire companies for the next campaigning season.
When all is said and done, of course, there are companies which skirt as close to the line as possible, the operating principle being "how much can we get away with before the paktunsa vote to take us out?" Go to Comment
I can't claim the template's wholly original; it's derived from the one describing Gloranthan religions in Cults of Prax and Cults of Terror, many a long year back, albeit with a number of changes. That being said, steal away! Go to Comment
Well, now, that's interesting. I think I ought to have a chat with Mr. Gibson, since I wrote the second of the two invocations cited around 1987 for a pagan ritual; I once was heavily in the pagan movement and wrote a bunch of stuff for publication. (Not that I *care* that much, but.) Thanks for the tipoff!
The first of the two invocations there is far older, and has roots in ancient Celtic oaths, so while my phrasing's been cribbed as well, I can't precisely claim plagiarism for infringement of interpretations of the "sky above me, sea around me, earth beneath me" riff. Hell, it's pretty obvious that this includes a bunch of Celtic mythic elements.
That being said, I did cite contributions on one of the other religions (where the holidays were ALL from the Arduin Grimoire, which I've used for a game calendar for decades, and where another author contributed to some bits) and promptly broke the submission; it seems that the "Contributors" box only works for registered users of this site. Go to Comment
Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.
Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!
Ideas ( System ) | August 14, 2004 |