Strolen\s Citadel content. 
A slight problem with Hell
Plots  (Travel)   (Encounter)
RGTraynor's comment on 2012-06-17 01:37 AM
Only voted Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
RGTraynor's comment on 2011-08-07 04:40 PM


((The fact remains that I know of a small chunk of great authors that have left or took an extremely long break because of the outcome of these type discussions.))



I happen to be one of them. Strolen was kind enough to flag me down, thinking (accurately) that I'd be interested in seeing this. It's an overdue article, and may deter some people from the childish BS that has driven authors - myself included - away. I still don't see myself participating further on this site, having been thoroughly soured, but this is a good step.

Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
RGTraynor's comment on 2012-10-13 05:29 AM
Something of an irony here. I was poking my head in, mulling over whether to start activity here again, when I read a comment from - ironically - one of the editors complaining above, about me low-voting two of his subs ... and who, backed by the timestamps, promptly went and low-voted two of my top ones. One of those was a 5 before the low-voting started (that editor not being the only one who decided on retaliatory voting) and now is at 4.2.

Sorry. I've just had confirmed to me why I left in the first place, and at this point, I'd just as soon take all my contributions down. If we are at the mercy here of any egotistic crybaby with a grudge, there are many places where we can present our works for public consumption without the galling nonsense. Go to Comment
Lurdi
Lifeforms  (Intelligent Species)   (Water)
RGTraynor's comment on 2011-07-06 06:39 AM


"they also tend to occasionally indulge in cabbalism"  Whoa, the Lurdi are into Judaic sorcery?  Cool!



That being my chief problem with this otherwise-extensive and detailed writeup; it badly needs proofreading and editing.  Aside from that, this has a honking lot of useful and thoughtful detail.


Go to Comment
The Perils of Envy
Plots  (Coincidence)   (Mini-Campaign)
RGTraynor's comment on 2011-07-13 10:48 AM


Mm, I was thinking exactly MysticMoon's way - that this looked a bit too railroady for my tastes.  The ratio of flavor text and exposition to plot is also quite high.  In effect, there are only two incidents requiring any input from the party other than refusing to touch the scenario at all: finding the boy around the waste pit and fighting the hunters.  There's a good framework here, but much less meat than I'd like.


Go to Comment
The Perils of Envy
Plots  (Coincidence)   (Mini-Campaign)
RGTraynor's comment on 2011-07-15 03:44 AM
I'm not saying the flavor text is bad; it's quite good. But a plot shouldn't be 80% flavor text and 20% plot. I don't think the plot needs tweaking so much as there needs to be about three times as much at least.

* How about the boy NOT automatically want to go with the party, or that there are some impediments to him leaving ... an indenture, the outstanding debt, an enemy of his father's, and they have to convince him or remove the impediment?

* How about dealing with the hunters in some other way (as the text infers) than killing them to the last man? Is the only way to reveal Malenetti's treachery to wait for the new Seer to spill it? Can they question the hunters? Deal with them, buy them off, evade them? Has the party any divinatory powers of their own? Go to Comment
The Philadelphia Shipyards
Locations  (Area)   (Water)
RGTraynor's comment on 2011-07-13 02:14 AM


I like it, although I would have kept the real-world presence of NISMF Philadelphia; having a bunch of inactive and stricken warships (including the Kennedy, the Tico and the Yorktown) around would have their own useful plot threads.  Plenty of plot possibilities all around.



AG Edit: The replies to this particular comment got out of hand and was removed from the submission itself at Silveressa's request.

Go to Comment
What Lies Beyond Death
Articles  (Fiction)   (Gaming - Genre)
RGTraynor's comment on 2011-07-14 08:05 AM


Very evocative framework from which a scenario can be built.


Go to Comment
The Leech and the Mud-Puddle
Articles  (Fiction)   (Gaming - In General)
RGTraynor's comment on 2011-07-06 06:49 AM


Oh, now, that's a nifty little folk tale ... and all that's necessary to turn it into a plot element is the seamed old gaffer, sitting on a stump at the country fair, taking a draw on his pipe before continuing, "... and they do say that mud puddle's right here in th' North Valley, leech 'n all, a-waitin' t'be found by someone as has need of it."


Go to Comment
Ram, the Dread Castle Incarnadine.
NPCs  (Mythic/ Historical)   (Mystical)
RGTraynor's comment on 2011-07-06 06:43 AM


Solid sub.  I'd like to see more on what Ram looks like and what precisely he can do now, as well as a writeup about the interior of the castle, which sounds like a perfectly good spot for some plot.


Go to Comment
Ram, the Dread Castle Incarnadine.
NPCs  (Mythic/ Historical)   (Mystical)
RGTraynor's comment on 2011-07-07 07:44 AM
Well ... the simple answer is: flesh it out. You created the Castle, you get to invent what details suit you. One trick I use for such things is to hit up a basket of sites (including Wikipedia and http://www.greatbuildings.com) to delve into real world castles, manors and the like for ideas. For instance:

Malachite Room: The walls are covered in sheets of malachite, as are most of the furniture, while the floor is done in mosaic tile of shades of green, upholstery is in rich green velvet and even the glass of the lamps is tinted pale green. Such contrasting trim as exists is muted gold. Recently restored, and used as a formal audience chamber for situations not calling for the use of the Tinaiglos.

That's a chamber in the Vinarian imperial palace; I was inspired by reading about the Amber Room of St. Petersburg's Tsarskoye Selo (http://en.wikipedia.org/wiki/Amber_Room). Detail like that's easy to knock off, especially for something that's an important campaign element. Go to Comment
The Amulet of "Oh Flock."
Items  (Jewelry)   (Sentient)
RGTraynor's comment on 2011-07-04 10:29 AM


Mm, I admit that this dings against some of my prejudices; to wit, that there's a point to the creation of an item, that it has powers that make sense, and that plot related to the item has some point to it other than Creating A Weird Puzzle For The PCs.  The clarifying reply is helpful, but it'd be more helpful if the 'Powers' description explicitly said what the item did.  Beyond that, I can't see what wizard would possibly enchant the item to activate in such a capricious, hit-or-miss fashion - were I to enchant a teleportation item, I'd use a password that wouldn't be dependent on which birds may or may not be in the area at any given time - why he bound an entity into it, or what exactly that entity does.

Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2011-06-26 02:00 PM


See, I was going over some old RPGnet posts of mine that I saved, and found this string of items I'd contributed to a thread about creepy Small Town Horror elements.  To my pleasure, I found that I'd racked up 29 of them, and making 30 wasn't hard.  No doubt others can think of more!


Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2011-06-27 09:14 AM
Well ... I don't figure that #2 means the town lacks ANIMALS - there's the feed store, after all - it just lacks PETS.

Mind you, lacking animals would work too. You can have the clerk at the feed store say mournfully, "Yep, business is down since Jim Whiting sold out and closed down his dairy farm. Why, if it weren't for the dairy farms in Dana and Greenwich, and that llama breeder over in Enfield coming over occasional, I'd purely be for it. Yessir. What, bird feed? Nope, no call for that, I don't stock it." Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2011-06-28 10:00 AM


Actually, I figure that wearing blue would be pretty conspicuous really fast. For one, a good horror campaign is heavily investigative. For another - and here's the reason I picked blue for the color - no blue jeans. Never mind "no blue jeans" in a community in America ... none in a RURAL community in America. It'd be pretty astonishing.



It also struck me that if the scenario takes place during the 4th of July, you'd see a parade with NO one wearing the national colors ... not a cheerleader, not a color guard, not a marching band member, no one.

Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2011-06-28 01:53 PM
Update: (Updated #2) Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2012-10-13 05:12 AM
(The irony of this list is that I don't GM horror. I'm not remotely sold that horror can be pulled off in most campaigns, and the only time I ever successfully did was in a Scarlet Pimpernel playtest where zombies, demons, rat familiars and wizards were just about the last things the players expected.) Go to Comment
30 Small Town Horror Threads
Plots  (Mystical)   (Encounter)
RGTraynor's comment on 2012-10-14 08:37 PM
I believe, especially with the reply I made to your PM, you know what needs to happen before I even consider it. Since I presume people continue to not mind the petty revenge stunts that drove me - among other authors - away over a year ago, I don't foresee that happening; folks aren't going to change on *my* account, surely. Go to Comment
Ten Curious Country Customs
Locations  (Regional)   (Other)
RGTraynor's comment on 2011-06-21 09:25 AM


I like weird local traditional customs, and this sort of thing can really spice up travel in the outback for a party - odds that there'll be some traditional festival in some village at some point of a journey are pretty good.  Truth be told, I could readily fill to thirty on this, but if other people would like a shot at contributing their own ideas for offbeat village doings, go for it!



... although ... I'm considering going 2x on the quest words, with them all incorporated in a second set of ten.

Go to Comment
Ten Curious Country Customs
Locations  (Regional)   (Other)
RGTraynor's comment on 2011-06-26 12:05 PM
I think I can put some more of that in with the next ten. I've some notions ... Go to Comment
Total Comments:
220

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2