Another top-notch submission. I love how all of your animals seem pausable and well tailored to their environment. The plot hooks seem a little on the thin side, but I'm still glad they're there. Thanks so much for posting the picture as well, most of your submissions are so clear I don't need one, but this creature is particularly complex looking.
I concur with Infested Jerk. Print it out on a sheet of paper and read it aloud to yourself or better yet have a friend read it to you.
This item does not seem cursed, typically a cursed item has some sort of detrimental effect on the wielder.
Is Damon Lord a person, or do you mean Deamon?
This is a very nice and simple low level complication, with so many ways of it being overcome you don't have to worry too much about whether your players are carrying a grappling hook or not. At higher levels it tends to lose its usefulness when magic-solves-everything kicks in. I think it lacks an added layer of challenge though. I'll post some ideas on the scroll.
Additional complications to increase difficulty and/or lethality without too much effort on the builder's part:
A very good and complete writeup of an uncommon piece of equipment. Does the Kellerhadrin Plant fiber ever wear out or degrade? I'm sure the suits are broken far before then, but it seems a releveant qestion. If the plants are still alive when they are used you might even have to water your armor.
Ohemgee these are so adorable. I am tickled pink by Tauric's idea of them existing in more than one plane, and being large majestic bovine in one and tiny little nusiances in another. You obviously put a lot of thought into these sweet creatures and have a very clear idea of their abilities. Unfortunately aside from flavor I don't see them being involved in anything quest-related or grand. That's okay though, they fulfill their role very well.
· Lord Westershroud and his mistress have suddenly been found poisoned. The players must first cover up the circumstances of his death, and then discover who poisoned them and why.
· Nothing lasts forever, the Forget Me Not has become broken during a gremlin infestation and widow Westershroud insists she wear “the last anniversary gift her husband would ever give her.” The players must find a craftsman skilled enough to repair the Forget Me Not before the funeral of Lord Westershroud. Being such an old and delicate item of such rare quality the smith might need additional help procuring tools and materials.
· A young dwarf wishes to obtain the Forget Me Not for study that he can use some of its design for his own Masterwork.
· Having heard the tale of redemption, Devorak’s clan wishes to have him interred in the clan mausoleum with proper honors. However, before he can be declared a Master Craftsman and buried as such his Masterwork must be found, examined, and approved by a council of elder dwarven craftsmen. It cannot be presented broken.
· The last vial of a rare poison has been stored within the Forget Me Not. It is the only way to defeat the rampaging Woargarble. The players must find and obtain the Forget Me Not, and perhaps even learn how to use it against the fearsome foe.