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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-08 03:55 AM


 



Plots



· Lord Westershroud and his mistress have suddenly been found poisoned. The players must first cover up the circumstances of his death, and then discover who poisoned them and why.



· Nothing lasts forever, the Forget Me Not has become broken during a gremlin infestation and widow Westershroud insists she wear “the last anniversary gift her husband would ever give her.” The players must find a craftsman skilled enough to repair the Forget Me Not before the funeral of Lord Westershroud. Being such an old and delicate item of such rare quality the smith might need additional help procuring tools and materials.



· A young dwarf wishes to obtain the Forget Me Not for study that he can use some of its design for his own Masterwork.



· Having heard the tale of redemption, Devorak’s clan wishes to have him interred in the clan mausoleum with proper honors. However, before he can be declared a Master Craftsman and buried as such his Masterwork must be found, examined, and approved by a council of elder dwarven craftsmen. It cannot be presented broken.



· The last vial of a rare poison has been stored within the Forget Me Not. It is the only way to defeat the rampaging Woargarble. The players must find and obtain the Forget Me Not, and perhaps even learn how to use it against the fearsome foe. 


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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-29 02:06 PM
Thanks for the input. I wanted to do something a little different for the backstory, but it seems it didn't work. You'll never know unless you try. : ) It's going to take me a few days but I'll try and come up with something more traditional and clear. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-09-03 10:21 PM
Update: Massaged the story a little, hopefully it is more clear now. Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
PoisonAlchemist's comment on 2011-08-07 04:03 PM


 



DM Notes:


 


Amanita can either be a legendary figure or one very much active in the game. Her personal motivations are to be rid of her obligation to the dragon Rynysh who is imprisoned within the Red Dawn, that she may lead a quiet life with Erris and the red-haired orphans she has taken from the Jixden street. While she is brutal, it is the only life she has ever known. Her crew consists of members rescued from punishment for sexual deviancy, and are intensely devoted to her. The Red Dawn being a very powerful and thus desireable ship could easily lead to conflict, as could her smuggling operations or rumors of a sadistic cult. Just when the party is comfortable with the idea of this awful villianess show her tending to her children with Erris in the few moments Rynysh allows her ashore. 

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The Biv
Systems  (Societal/ Cultural)   (Defining)
PoisonAlchemist's comment on 2011-08-28 12:26 AM


A wonderful take on a critical piece of literature. I love how comprehensive it is, both the contents of the Biv and the contents of the submission. I also like how its circulation and treatment are a reflection of societal values. So we have society changing the Biv, but the one thing I feel this piece lacks is how the Biv influenced the people (other than obvious literacy). Does it actually lead people to better lives? I don't get the sense it actually had a strong impact on leading people out of the Age of Night. Are there Biv radicals of obscure versions and interpretations? I understand it is not a religion by some definitions, but it is by others and that is why I am trying to precieve it through that lense of experience. 


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The Penitent Sea
Locations  (TransWorld)   (Water)
PoisonAlchemist's comment on 2011-08-27 04:49 PM


It took me a few rereadings to understand that the repetition in the beginning is intentional, though I still feel it could be handled in a more clear manner.


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Demon Spectacles
Items  (Wand/Staff/ Arcane)   (Magical)
PoisonAlchemist's comment on 2011-08-27 12:36 AM


This is a good idea, but I imagine even if they were properly tuned admitting it as evience could be a slippery slope in court due to the nature of the alignment system. A person who has killed in self defense has killed regardless of justification, which would be shown by the spectacles as evil. It also raises questions, like can good people do evil things?


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Falcon Coins
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-08-27 12:30 AM


This is a really good idea, and I'm pleased to see that some people have come up with adventures for it. I love items that are infinately practical but still unique. These would add great flavor to a very wealthy kingdom. I understand what you mean by avoiding obstacles. It avoids stationary obstacles, things that when the sender thinks of the person would be in the path, but living things can move into its predetermined path. 


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The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
PoisonAlchemist's comment on 2011-08-22 07:40 PM


A great siege weapon, it is wonderfully described with a hint of the politics surrounding it. That leaves only one question, how did it come into being? I am also unclear how the two bowstrings function on one projectile. 


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Prophets and Sorcerers
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-08-18 04:29 PM


I really like this different take on the sorcerer. I feel it should be linked to some sort of codex though since there seems to be an entire world hiding behind it. Why would a prophet wish to exist in the material plane? Do their kind have long term plans there? What happens when the sorcerer dies?


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Feeling Sword
Items  (Melee Weapons)   (Cursed)
PoisonAlchemist's comment on 2011-08-18 02:55 AM


I quite like it, and I really like the story. If you have seen or read the Sword of Truth series it reminds me of the ageals. Something like this would be quite powerful in the hands of a maschoist. 


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The Vortex Well
Locations  (Other)   (Other)
PoisonAlchemist's comment on 2011-08-14 01:53 PM


This is a really well-written description of a hell of perpetual drowning. It doesn't answer the questions of how one would get in and out of such a place or why you would want to go there but it really evokes the feeling of drowning. Who does this hell exist for? Sailors?


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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
PoisonAlchemist's comment on 2011-08-14 01:48 PM


I like the description of the place, but I am not sure a lack of suprise would have such an effect on emotions. Maybe if the people could not feel anything they would act in such a way but I don't think a lack of suprise alone would go so far as to negate actual physical pleasure or pain. 


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The Non
Locations  (Other)   (Other)
PoisonAlchemist's comment on 2011-08-09 06:12 PM


I had to read it twice, this article is mind-bending. It reminds me of the buddhist idea of a mirror with no reflection - how can there be nothing reflected in a mirror? Only if there is nothing. It also reminds me of the quote "If you want to make an apple pie from scratch you must first create the universe." 


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Katumus
Locations  (TransWorld)   (Other)
PoisonAlchemist's comment on 2011-08-09 06:23 PM


Very well done!


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The Box
Locations  (TransWorld)   (Other)
PoisonAlchemist's comment on 2011-08-09 11:49 AM


I think this is an okay idea, but it needs a lot of expanding on.



What did the people do to deserve that hell? How did you arrive as a guest? How is it possible to leave? Can you leave if you are a guest? Why is it even possible for there to be guests? What is that thing in the sky? Why does it generate the dreams of being trapped? 


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Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-09 11:59 AM
Thanks, it is a cross between a scene from Labyrinth (starring a young Jenifer Connelly and David Bowie's package) and the Pacific Garbage Patch. It's not really a place anyone would ever want to go if they knew what it was like, but rumors of a mysterious island full of magic items are sure to draw adventurers. That or the resurfacing of the all-powerful MacGuffin of Evil Slaying, which brings up the matter of how you would leave with it (mwahaha). Go to Comment
Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-23 04:20 AM
It is very subtle, so is his pipe ; ) Go to Comment
My Notes on Shadow as a Component of Magic
Articles  (Fiction)   (Gaming - Genre)
PoisonAlchemist's comment on 2011-08-08 07:25 PM


I quite like this submission, I imagine it as an excerpt in a game from a book or overheard in a classroom. I am particularly partial to the idea of the shadow having effects in the shadow realm which then translate to effects in the material realm. Solid work.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 03:01 PM
Update: Half of the entries seemed to disappear once I hit submit. Go to Comment
Total Comments:
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