Strolen\s Citadel content. 
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-25 07:14 PM

I imagined that the "witch" (I use that term loosely, she is never referred to as a witch until she goes against the family's wishes) pulled together what parts of a soul were in the womb, and bound them together with Talia and Amond's affections. Over time this binding fused together the soul into a mostly viable person, but when the spell was broken there were large gaps left. Holes cause a combination of emotional and physical pain where an aspect of her (such as her capacity for empathy) once was while the parts there are (such as anger) attempt to fill what is missing. It's similar to those who feel pain in phantom limbs, which is caused by the brain overtaking the parts used to control the missing limb and applying them to different tasks. 

These holes are not a terribly uncommon occurrence in people but the holes most have are small and get repaired with time or stoppered with something such as drugs or a new puppy. Unrepaired souls make a fabulous foothold for evil influences which is why there is usually some trauma associated with those who walk that path. What makes that route doubly tempting is that when someone is killed their soul momentarily passes through that of the killer and fills in those gaps for a few seconds. Beating a person within inches of their life brings them within touching distance and has a similar though less dramatic effect, as does intimate sex (though the conditions for that are difficult to meet as it requires nothing short of true love). 

In effect, Snap's soul is filled with many large gaps and cracks making it a breeding ground for the essence of the nether realms. She's caught between the person she knew she was, and the person she feels she is. The monks taught her to manage the constant pain, the consuming rage, and the breeding evil, but none of it ever goes away. If she ever lets her guard down at least one of these will overtake her, and no one is sure what happens after that. 

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The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2013-03-22 10:34 PM
I would appreciate if it was separated into boy names, girl names, and specified in the title that these are NPC names and not tavern names or town names. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
PoisonAlchemist's comment on 2013-03-20 10:44 PM
Now, I have avoided 4E but my understanding of 'minions' is that they are supposed to be exactly what you described: utterly disposable and forgettable. I wouldn't consider guards in front of a castle minions.

While I love love love the idea of having the NPCs not up and die at the end of their HP that begs the question what do you *do* with them? Do you form a chain gang with you through the dungeon? And if you just let them go that leaves the problem of "you killed everyone I ever loved, REVENGE IS MINE!"

A friend of mine likes to graphically narrate combat based on our rolls, and this includes the NPCs. "The mook swings his sword ineffectually and you can see in his face that he is currently regretting the life decisions that led him to this point." "Your blade barely grazes his tattered armor and he is as surprised as you that was not a killing blow." Go to Comment
Leg Suit
Items  (Transports)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:47 PM
This is practical I suppose. The sports model makes me think of Portal. I wish it came with some sort of plot hook or way to make it usable in-game. Why does the villain have this instead of a jetpack? Does it malfunction and end a person's walking days in a horrific way? Go to Comment
51 Minor Mysteries
Plots  (Coincidence)   (Side-Quest)
PoisonAlchemist's comment on 2012-11-03 02:47 AM
My favorite is the one with the squirrel :3 Go to Comment
Dwarven Pets
Lifeforms  (Fauna)   (Underground)
PoisonAlchemist's comment on 2013-03-21 11:33 PM
All of these are unique and clever and flavorful. But it has a typo, oh noes!
"one breed did i come across"
I would certainly like to meet the dwarves in your world. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
PoisonAlchemist's comment on 2013-03-20 09:27 PM
I dig this, it's like the pool of endless froglings except with zombies. Everything is improved with zombies. I also particularly like how mean the gods are. Go to Comment
The Nexus
Locations  (City)   (Other)
PoisonAlchemist's comment on 2014-10-25 10:50 PM
I love the Welcome to Nightvale podcast. Your sub predates the first airing of the show by 5 days. XD Go to Comment
30 Ways to Cheat Death
Articles  (Resource)   (Game Mastering)
PoisonAlchemist's comment on 2014-10-18 02:10 PM
This is excellent. I do feel like a few overlap such as with Vampirism and Undead and was not a fan of the strange tonal shift for Kiss of Life but on the whole very useful to keep in mind, well done, and well organized. Go to Comment
30 Flies
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2012-02-28 04:09 PM

I love them, I love them all! 

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Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
PoisonAlchemist's comment on 2012-02-15 03:25 PM

Top notch and practical idea. 

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Dungeons  (Tundra/ Arctic)   (Doors)
PoisonAlchemist's comment on 2012-02-15 03:30 PM

Very clever and flavorful, in the right environment this would be a way to make the cold and ice much more than window dressing. 

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Hanetta's Millstone
Items  (Tools)   (Magical)
PoisonAlchemist's comment on 2012-02-15 03:43 PM

I want this to be the focus of a save-the-town quest. Everyone is starving, quickly! Find and lug the heavy stone object through the dungeon, across the rickety canyon bridge (WHUMP!), over the lake in the leaky boat (*gurgle*), up the hill, up the hill again, (Damn you Sisyphus!) et cetera. It makes me snigger with evil DM delight. 

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The Hemangini Flying Squirrel
Lifeforms  (Fauna)   (Mountains)
PoisonAlchemist's comment on 2012-01-31 11:39 PM

Awesome, clever, flavorful, and with some good potential. Fear the squirrels. 

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The Invisible Trebuchet
Plots  (Crisis)   (Side-Quest)
PoisonAlchemist's comment on 2012-01-31 11:41 PM

Think of the children! :D

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Items  (Melee Weapons)   (Campaign Defining)
PoisonAlchemist's comment on 2014-10-18 11:55 AM
I like the interpersonal relationships the swords have. How do they communicate? Go to Comment
Items  (Melee Weapons)   (Campaign Defining)
PoisonAlchemist's comment on 2013-03-25 01:51 AM
I rather enjoyed this idea, and wish it was better linked with its cousin swords and relevant backstory. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-12-10 11:57 PM

Author's Note: This submission is unfinished, as it should be linked to a number of other items in a homebrew campaign setting which does not exist on the site. Critique as you like. 

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The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 12:11 PM
I never considered the name important, but I understand the confusion.

Ever watch Warehouse 13? It's a show where people collect 'artifacts', things like Sylvia Plath's typewriter which makes you suicidal. No one blessed or cursed or enchanted the typewriter, it is the way it is because of who it belonged to and the emotions she felt. This is the sentencing hand of a man who let his own son die rather than compromise justice. Do you not think that is magic enough? Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 10:13 PM
Meh, it's not my finest work I'll admit but no one seems interested in reading two-part epics and someone might get an idea or two.

Good point about going and digging up the hand. As yet it's unexplained because the Jixden article is unwritten (no excuse really) but for your curiosity I'll provide a cursory explanation:

Jixden is a place where death and mutilation beyond recognition in a back alley is common. As the torrential rains of the area wash bodies into "Tide Ends" families with missing loved ones needed some form of identification for brutalized and rotting corpses. As such a symbol based tattoo system was created and placed on the hand. Not only does it identify your faction affiliations (based on the alchemist who inscribed it) but if you have parents, siblings, children, and whether they are alive, dead, missing, unknown, etc. Because this often the only means of identifying a loved one after death the removal of the hand is considered beyond insult - it is the worst thing that can be done in Jixden culture and is reserved only for the worst of traitors or enemies.

Removing the judge's hand is the ultimate expression of this Jixden Family's triumph over Okada law. It's desecrating his corpse in a way that is uniquely of the people who defeated him in a show of power and ruthlessness that stakes their claim on the city. The general populace of Okada may not understand, but they're not the ones to whom that 'message' was addressed. Go to Comment
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