· Lord Westershroud and his mistress have suddenly been found poisoned. The players must first cover up the circumstances of his death, and then discover who poisoned them and why.
· Nothing lasts forever, the Forget Me Not has become broken during a gremlin infestation and widow Westershroud insists she wear “the last anniversary gift her husband would ever give her.” The players must find a craftsman skilled enough to repair the Forget Me Not before the funeral of Lord Westershroud. Being such an old and delicate item of such rare quality the smith might need additional help procuring tools and materials.
· A young dwarf wishes to obtain the Forget Me Not for study that he can use some of its design for his own Masterwork.
· Having heard the tale of redemption, Devorak’s clan wishes to have him interred in the clan mausoleum with proper honors. However, before he can be declared a Master Craftsman and buried as such his Masterwork must be found, examined, and approved by a council of elder dwarven craftsmen. It cannot be presented broken.
· The last vial of a rare poison has been stored within the Forget Me Not. It is the only way to defeat the rampaging Woargarble. The players must find and obtain the Forget Me Not, and perhaps even learn how to use it against the fearsome foe.
This is the first part of Silverfox Mill, the portion regarding plots and events is Part II and can be found under the Plots section of the citadel.
Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind.
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Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission.
A wonderful take on a critical piece of literature. I love how comprehensive it is, both the contents of the Biv and the contents of the submission. I also like how its circulation and treatment are a reflection of societal values. So we have society changing the Biv, but the one thing I feel this piece lacks is how the Biv influenced the people (other than obvious literacy). Does it actually lead people to better lives? I don't get the sense it actually had a strong impact on leading people out of the Age of Night. Are there Biv radicals of obscure versions and interpretations? I understand it is not a religion by some definitions, but it is by others and that is why I am trying to precieve it through that lense of experience.
This is a good idea, but I imagine even if they were properly tuned admitting it as evience could be a slippery slope in court due to the nature of the alignment system. A person who has killed in self defense has killed regardless of justification, which would be shown by the spectacles as evil. It also raises questions, like can good people do evil things?
This is a really good idea, and I'm pleased to see that some people have come up with adventures for it. I love items that are infinately practical but still unique. These would add great flavor to a very wealthy kingdom. I understand what you mean by avoiding obstacles. It avoids stationary obstacles, things that when the sender thinks of the person would be in the path, but living things can move into its predetermined path.
I really like this different take on the sorcerer. I feel it should be linked to some sort of codex though since there seems to be an entire world hiding behind it. Why would a prophet wish to exist in the material plane? Do their kind have long term plans there? What happens when the sorcerer dies?
This is a really well-written description of a hell of perpetual drowning. It doesn't answer the questions of how one would get in and out of such a place or why you would want to go there but it really evokes the feeling of drowning. Who does this hell exist for? Sailors?