This is the file a particular person keeps on all of her 'associates'; the people she frequently calls on for favors and who call on her for favors. They fall into a nebulous area between NPC and cohort.
Minor elements of this sub are based on the eclipse phase setting. Here are some phrases that may not be understood from in-line context:
Muse - An AI assistant which develops a personality modeld after what methods are most effective at influencing you to make the best possible decisions.
Uplift - An animal or AI which has been given sapience through modern technology.
The Fall - The singularity, where technology becomes self-aware and destroys most of humanity.
Barsoomian - A person who lives on Mars, also a grass-roots movement against hypercorp opression on Mars.
Biochauvinist - Someone who believes people who inhait mechanical bodies are inferior to those in biological bodies.
Forking - The act of splitting a conciousness (ego). The conciousness may or may not be given a body (morph).
Cortical stack - A small computer placed in the spine which houses your ego in case of bodily death.
Gatecrasher - A modern interstellar explorer.
Async - Someone infected by a computer/boiological hybrid virus that has unlocked powers rather than killed/enslaved its host as is typical. Go to Comment
Thanks! I'm a little sad Zeus didn't make the cut since his favor list read as follows:
+ Loaned 8,000 credits at 35% APY
+ Retrieved from Lavender Finch outpost
+ Hushed incident with Autonomist Genehacker
+ Played wingman at le Château
- Repaid loan and interest with added kneecap value Go to Comment
This can really help you flesh out a game world, thinking about why you don't want your magic to be all over the place and how that might effect other things. I really like this, and each of these options has interesting flavor. Go to Comment
For me the issue with Lovecraft in RP is that it breaks down when it comes to the players. The point of these things is that they are unknowable and so beyond the pale of understanding. So how is a star-whale supposed to be usable in a game other than background flavor?
That being said, the idea of the invisible food chain is an excellent one. What happens when a space whale dies? Are there decomposers? Scavengers?
Props to Aramax for the HoH, this was an enjoyable read I would have missed. Go to Comment
Update: This city was created for a campaign based on a world shaped like a tetrahedron, with several moons, several suns, and each side named relative to the prevailing element. Hotside, Coldside, Pointyside, and Flatside for Fire, Water, Earth, and Air respectively. Go to Comment
What makes you say that? I'm not a huge fan of the series, so I don't remember anything from the movies nor have I read the books. I would have thought it would be more like Dune but then again I haven't read that either. Go to Comment
I had one or two thoughts on the sands. The first is that it could be an entirely natural process based upon the weather; in fact the idea of the expanding sands came from the Sahara growing by n square miles per year.
The other more interesting theory is that 'nature spirit' the rangers were sent to destroy is somehow related to the desertification. This explains how the fourth ranger was able to predict that the island would turn to sand and why the third ranger refused the coin - from guilt knowing that what he had done would eventually destroy the island ecosystem.
I say 'nature spirit' because it is never actually revealed what the rangers encountered or did while on the island. Xen'ari assumed it was a nature spirit and hired the people he thought would be best suited to the assumed task. Whatever it is might still be on the island, slowly and vengefully grinding the city of its imprisonment into dust. Go to Comment
I like the term and the explanation for it. It's a depressing thing but not entirely unreasonable. Someone has really been studying what happens when we start to transition to a post-scarcity economy. Go to Comment
My one note is that I feel it is unnecessarily dark. The gem could have desired her company and drawn her to it without terrible things happening to the girl. How could someone who in their formative years experiences that trauma grow to have a functional healthy relationship with a nobleman?
I've just read a couple subs where women are violated and its a bit fatiguing and starts to feel trope-like. I've used it too, but here it just stuck out to me as unnecessary. Go to Comment
The midwife named the thin and sickly babe as she handed her to her father. “She will become a Hunter.” While midwives in Floating Diamonds are all blessed with The Sight - or rather all those blessed with The Sight are taught to be midwives - they are not infallible. Hunter’s father would always carry that doubt in his heart. The doubt that this small, squishy, pink being - his only daughter - would not die at the end of a blade. He would spend her childhood beating that doubt out of her at the end of a training sword.
By the time she was given to the clan’s soldiers and scholars for training Hunter had learned to cry, and to stop crying. She had grown strong and confident quickly, and demanded as much of her tutors as they did of her. Authority resents challenge. They would spend her adolescence beating fealty into her at the end of a choke-hold.
At the age of thirteen, Hunter was the youngest in ten generations to master two forms of fighting. Thin, her sinuous, agile frame had easily mastered the Style of the Striking Viper. Deceptively strong, her toned arms and legs were more than enough to master the Style of the Silent Constrictor. And so as her father watched proudly as the clan’s headman proclaimed her Two Forms Hunter.
The clan’s young men took exception at the scrawny girl’s honor, and confronted her after the ceremony to put her in her place. As the first attacked Two Forms Hunter responded exactly as a lifetime of training taught her. In the all-too-brief fight she struck the boy a series of seemingly delicate blows to his pressure points, then she wrapped a sinewy leg around his neck and wrenched. The other boys fled to the safety of authority as Two Forms Hunter shoved her first victim’s corpse aside.
When brought before the clan’s headman Two Forms Hunter did not shrink from the charge. There were no apologies to be made. She had done exactly as she had always been taught; she had met her foe in battle and emerged victorious for the honor of herself and her clan. The clan’s headman looked upon the unrepentant child, the killer they had all been complicit in creating, and made the only decree he felt could. Two Forms Hunter was to be taken from her family and delivered to the warrior monks at Shining Temple. Very little is known of the secrets and techniques used at Shining Temple, but those who enter either never return, or return as battle-hardened warriors of the highest caliber. Perhaps they would beat into her an understanding of the value of life.
Five years later, Two Forms Hunter emerged from the chrysalis of Shining Temple as Seven Forms Hunter. To her two unarmed styles she had added proficiency with the Ring Sword, the Bow, Paired Smallswords, and mastery of the Three Part Rod, The Staff, and the Whip - a favorite of hers when combined with her sinuous snake-like fighting moves. Seven Forms Hunter entered the service of her lord as warrior, soldier, and soon as his loyal champion.
In five more years, Seven Forms Hunter earned many honors and gained a great reputation. Her prowess on the field of battle and in the circle of honor were proven time and again. It was she who fought and killed Nine Forms Mastery of Water in the circle, avoiding his swift blows with even swifter moves and striking with deadly precision as he began to flag. It was Seven Forms Hunter who battled a company of the Tenth Lord of Grand Stone's warriors to a standstill in Lone Eagle Pass, holding the pass for three tireless days until reinforcements arrived. It was she who killed the Tyrant Lord of Whistling Sky, her bare hands at his throat, slowly choking the life from him as he flailed and pummeled her uselessly.
With her defeat of Tyrant Lord of Whistling Sky her lord bestowed on her what would be her last honor and final name: Seven Forms Ascendant Hunter. After bestowing her name, she was instructed to appear in his chambers. It is the duty of those who serve to submit to the desires of their lord. When forced to choose between her honor as a vassal and her honor as a woman Seven Forms Ascendant Hunter refused. Her lord reacted with brutality, attempting to take by force that which fealty dictated she should have given freely. Ten years folded in upon themselves as Hunter became thirteen again, delicately striking pressure points and wrapping a her legs around his neck, but for the briefest moment there was hesitation. Honor would demand her life for his. She snapped his neck.
The only way I could try and figure out what I was going for was to write it out myself, to go through your thought process and her life to get a real grasp on who she is. I have gotten this far and here is where I think the sticking point is. This is not a choice between honor and survival. By refusing her lord’s advances she already implicitly chose some value we’ve never seen expressed in her (her personal sovereignty) over fealty to her lord. This in and of itself means that loyalty as your world understands it does not mean nearly as much to her as you want. Certainly not enough to feel guilt.
Guilt is when you do something YOU (not society) believe you should not have done, and the issue is that at no point does Hunter ever believe that she should not have taken this action. We explicitly see that nothing has changed from when we saw this event ten years ago. I just can’t buy that she believes that she deserves to die. If she was the innocent servant girl used to authority, yes. If she was a fresh-faced warrior full of honorable ideals, yes. But as hard as I tried I could not flavor these events enough to make her someone who believes in the hierarchy.
Perhaps part of the problem is agency. Who a person is is best conveyed through actions and what they imply. There are only three actions in her life which are not directed by others, killing the boy, refusing the lord, and killing the lord. These events tell us the same things about her: she values her survival, skill, and personal sovereignty. We never see her responding to her father’s training with humility, which would make her authoritarian. We never see her advancing the lord’s agenda on her own accord, which would make her loyal. etc.
The closest to guilt I feel she could come to is “I should not have refused my lord, I should have let him take me.” It’s very interesting but would severely undercut your strong female character. It will also drastically change other things like how she interacts with other men, sex, and authority from that point on. How does that change her relationship with the tattoo artist when he realizes his superiors have just as intimately seen his work? How does that make her more moral superiors feel when she suddenly goes under the table because she misread a signal? What about her female superiors?
Finally, I wonder how she can value her continued life so much while still exhibiting such a disregard for life in general - she never really reconciles that in the story. If she only kills when attacked or in combat assassin is a bad job choice. Calling her a contract killer or mercenary is probably better. They’re basically assassins but don’t have that fragile or sneaky connotation. They do get around a lot, they go where the money is. Go to Comment
The Viridian Vine is worth an entire sub itself IMHO. Would love to read about that and other tattoos for each of the orders. A lot of the subtle implications are also very good but often to vague so that I am left wondering things like what her relationship with the tattoo artist was. You seem to have a very clear idea of who she is and I can see that in the last few paragraphs. She is certainly a distinctive character with a personality, motivations, and way of being worked into a game all of which is great.
My serious problem is that I never felt any of that strongly in her backstory, or even that certain events of her backstory would lead her to that who she is now. So why did I have to spend 10 minutes reading it? Her story of unrepentantly killing the young boy does not lead me to believe that that she knows what it means to die. Her spitting on her lords corpse does not lead me to believe that she is filled with guilt and simply too cowardly to do the honorable thing and kill herself. The result feels disjointed; she has 5 major scenery shifts, a major occupation shift - assassin and warrior skillsets are very different - and the shift in personality between who we have seen and who you have told us she is.
Sorry for being a jerk, but I think you can do better. Go to Comment
This sub is fantastic from top to bottom, and not at all where I thought this was going when I first read the title. Every major player is well detailed an the conflict and implications are all fascinating and well thought out. Go to Comment
Hey guys I just found this forum thread and reposted it here, it’s got the latest track.
Uugh, I’ll be honest I’ve wasted way too much time reading through threads on Sugar trying to come up with something but I think L1v3tehB347 is right. The best I’ve got is that this all started with the twins Pali mentioned. There was a lot of death in the Futura project so I wouldn’t be surprised if one of them lost their body and the two tried to live in the same morph and ended up merging egos. It would explain why they refer to themselves in the plural and the gender fluidity. They did what the Lost generation was meant to do: they thrived. They started making their music which attracted their async brothers and sisters to them. Spread asyncs throughout a crowd like at a rave and they can amplify the psychic waves Sugar is laying down and turn it into sort of an anarchist hive mind. They’re not dumb though, like lovelylemonlimes pointed out being so high profile is super dangerous for an async which is why they are so interested in giving this persona its own life as a symbol of anarchist freedom. That way if they get caught they can either deny it or have someone else take up the mantle.
Who do you think Sugar is, if you even think Sugar is real and not a collective delusion? Go to Comment
I love it. It's serious and yet hilarious, which is the best kind of serious. Also functional from both a DM and player standpoint. It's hard to find things in what I consider 'classic' D&D style nowadays; Flumph-slashing McGuffin-oriented greed-motivated games driven by circumstances somewhere between absurd and dire. I think this fits perfectly.