Strolen\s Citadel content. 
The Stinking Rose
Locations  (Establishment)   (Other)
PoisonAlchemist's comment on 2013-03-24 06:54 PM
The submission itself is okay, but other than just dropping it into a game as a little extra flavor (pun intended) I see nothing that makes it special. It would really become unique as MoonHunter already suggested if it played into the dynamics of the town. If there is a nightstalker that is avoided by partaking at the inn and the gentry have pushed out the commoners it could ignite some class strife. Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2013-05-18 02:41 PM
The comments on this sub are great; but consider this: why does it have to be a weapon at all? In fairytales people encounter all manner of things.

A golden bird in a cage which sings and begs for freedom.
A silver dress spun of moonlight to barter with the princess.
A pipe which when smoked summons an imp.
An egg to hatch a magical beast.

Most of them wander around without weapons or combat at all, using their wits, luck, and some help from friends. Consider even other universes. How does a pokeball work? What manner of potion device does Jeckyll wear to turn into Hyde? Any item from Warehouse 13? Those might be too obvious and not fit your theme but there are also LINDA items (Looks interesting, never does anything):

A cup which when placed in the sun slowly fills to the brim with water.
A staff which when broken in half can mend itself over the course of a day if the pieces are placed side by side and undisturbed.
A napkin which is always clean. It sheds dirt and grime when shaken out.

The best part about these items is that players tend to imbue them with undue significance, or show great creativity in attempts to *make* them useful. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
PoisonAlchemist's comment on 2011-07-15 02:14 PM


I find this far superior to your Boo! article which seemed cheesy. I have to disagree with you on the point of not informing your players it is a horror game. Bait and switch is illegal for a reason. If the players did not want to play a horror game, then they have no choice but to leave or have you entirely change the game. Additionally, if they don't realize it is a horror game they will be far less cooperative in creating the mood because a fair portion of D&D is often in the out of game experience.


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Treasure. It happens
Articles  (Character)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 02:21 PM


One idea shared with me was to actually give a picture of the gem to the player. If it's a semi-precious stone you most likely have one or can buy a small bag of them for a couple dollars. Gems are shiny. Really shiny. It's something you don't appreciate when the DM says "you have a 300 GP ruby" until you are looking at a $300 ruby. Beyond rubies, what does an adventurine look like? There are thousands of valuble stones you can use to add flavor. 


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MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2013-05-28 05:57 PM
I think this is much more relevant and generally useful than you 2004 set. Go to Comment
MoonHunter's Top Tips for 2004
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2013-05-28 05:54 PM
I think all of these submissions should be gathered into some sort of comprehensive guide. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 01:58 PM


I think the reason many GMs only go for gold and XP is the same reason you don't carry around a Rembrant three vassals and a cottage, it's inconvenient for the players and the GM. Most players just go and sell the art, at less of a value than they would get if it was just gold. Tracking NPCs is irritating for players (particularly those that don't have them) and in the adventuring lifestyle the die quickly. I've found that players who care about their characters will BUY clothes appropriate to their location to fit in with the locals. I do, however, like the idea of giving out potion recipes that have minor effects. 


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The Caedea
Items  (Clothes)   (Villanous)
PoisonAlchemist's comment on 2013-03-24 06:50 PM
Only voted Go to Comment
Combusting Shrews
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2011-09-14 06:31 AM


Noooo! Not the shrews! They're so adorable! I love this submission so much, butcause as much as I love tiny fuzzy things I love tiny fuzzy things turned deadly more. 


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The Strange Parchment
Items  (Books and Scrolls)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 03:39 AM


This is simply fiendish, a good puzzle. I always feel cheap when I have puzzles which revolve around the english language though, because in many RP settings there are dozens of languages. Who is to say Common is even something we can understand? Anyway, a minor quibble on a great work. 


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Notcher
Items  (Armor)   (Combat)
PoisonAlchemist's comment on 2011-08-15 04:02 AM


Non-magical and undenyably useful for a PC or DM and well balanced on the power curve. Add in a little artistic flair and as Emril says- BAM! Great submission.


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Anvil of Davyd
Items  (Books and Scrolls)   (Campaign Defining)
PoisonAlchemist's comment on 2013-03-21 11:11 PM
I like the twist on the column and the last plot. The detail about the indecipherable shorthand is also good. One of the interesting things about the scroll is that if it's not enchanted it could deteriorate very quickly to the elements. On the whole though if you don't have an artificer in the party it's just another MacGuffin. Go to Comment
Book of Eventful Evenings
Items  (Books and Scrolls)   (Sentient)
PoisonAlchemist's comment on 2011-07-19 10:29 AM
Only voted Go to Comment
Book of Eventful Evenings
Items  (Books and Scrolls)   (Sentient)
PoisonAlchemist's comment on 2011-07-17 03:43 AM


I have fallen in love with this trap. My particular group makes a point of raiding libraries to see if they can find aything interesting. Wildcorn's idea is evil. Deliciously beautifully evil. 


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Cornelia
NPCs  (Minor)   (Domestic/ Craft)
PoisonAlchemist's comment on 2011-08-28 12:34 AM


The big question is, what happens when the wizard dies?



A beautiful story for an interesting servant.


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Becoming a druid
Plots  (Hired)   (Encounter)
PoisonAlchemist's comment on 2014-10-18 07:29 PM
I'll be waiting on that one, Muro. Go to Comment
Becoming a druid
Plots  (Hired)   (Encounter)
PoisonAlchemist's comment on 2014-10-18 07:30 PM
Only voted Go to Comment
Princess Avenue
Locations  (Neighborhoods)   (Any)
PoisonAlchemist's comment on 2013-03-20 11:12 PM
I enjoy this idea, but I think there could be so much more done with it. Think of all the social fauxpas all the uncouth adventurers could make! Scandal would tarnish their reputation in the cities forever, especially with how gossipy these girls are. And beyond the girls the merchants who cater to these wealthy twits are equally catty and vicious as well I am sure. A rival chocolatier is trying to muscle in? Sabotage, murder, chocolate golems! Go to Comment
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