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Boots Too Fine for the Earth
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-08-18 03:59 AM
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To Die For Love
Plots  (Hired)   (Single-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:16 PM


This is a good and interesting plot, but the premise doesn't sit well with me. Mostly because it turns the wife into a sort of psychopath. After all, if both of them are dead who would look after her child? If she cared at all for either of them the plot seems to fall apart. It would make more sense to me if the assassinations were keyed off of some sort of action on his part, like getting remarried. This would also turn the new wife into the prime suspect, as he would have inhereted a good deal of money from his previous wife. No one expects a dead killer.


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Lexicon Mortis
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-07-17 03:46 AM


I see no real reason to make the book intelligent, but I do like the risk/reward balance it presents. It's also very powerful, and the limitations are not very well defined though I suppose that is intentional. This makes a better idea than a submission.


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A Bag of Beautiful Coyns
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-07-25 12:19 PM


I love submissions that have great flavor without being too lengthy. This has lots of possibilities but I think the one thing that would make it complete are one or two plot hooks.


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The Prophet
NPCs  (Extras)   (Knowledge/Lore)
PoisonAlchemist's comment on 2014-08-29 03:27 AM
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The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:51 PM


I approve of this plot. It is a fully completed idea which can be stripped down to more basic elements (the idea of monsters protecting a town for some reason). While I like the twist Scrasamax put on it that still leaves the question of why they were not attacked by a large army before, which could be an entirely different plot in itself. 


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The Box That Cannot Be Opened
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-08-15 04:12 AM


A fun idea. Not sure it's a great one, but certainly a good one.


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Derrin's Vest
Items  (Clothes)   (Combat)
PoisonAlchemist's comment on 2011-07-18 12:22 AM


Perhaps the moss is attached to the interior of the armor, which is otherwise cloth. It has an odd affinity for blood and that is how it manages to stop up wounds. If the moss was fully encased in cloth I can't see it havng much effect. Also, adding water to moss makes it heavy. Very heavy. 


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Muzzled Mouse
Items  (Tools)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-02 02:17 AM


It's adorab... terrib.... I'm not sure what it is but it is absolutely perfect. Nothing says gritty, desperate, and clever like using a rat as a tool. 


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The Hellcoat
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-07-18 12:16 AM


I like Manfred's idea, which could lead to a great plot. The characters are sent to kill a man who stands in the moonlight whispering horrible things and scaring the towndfolk. Turns out he was keeping everyone safe. Something about the coat being a large silver fox appeals to me. It makes me think of Regular Ordinary Sweedish Meal Time. 


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Tome of Illusions
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-07-17 01:31 PM


A cute idea. Too bad anyone with Truesight could walk right through the whole thing. I like the story, with the curse opening up good plot potential, but the idea I like the most in this submission is that simply writing a spell imbues a book with magic. It has interesting implications for magic items and any writing. 


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Shrieker
Plots  (Hired)   (Mini-Campaign)
PoisonAlchemist's comment on 2011-07-16 12:41 PM


I am quite fond of this bird, it's a nice idea with some good applications. Perhaps if it is not local it was repurposed by some other creatures to attract unwary do-gooders, like the inverse of the shrieker fungus. 


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The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:46 PM


My big question is why are the druids abducting/killing travelers between the towns who most likely are completely ignorant of what is going on? I agree the idea needs to be more fleshed out, particularly the magic item. What could druids want so badly if they are taught to derive almost everything from nature?


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The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-08-15 03:44 AM
I think what it really needs is to be subsumed into part 1 or the Blue Book. It seems rather dangling and doesn't really merit an entire submission though there is nothing inherently wrong with the ideas. Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-08-15 03:59 AM


This entire submission left me sniggering from the premise to the magical properties. 


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The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-08-15 03:50 AM
It's just a damn good plot idea. It's versatility is great and it's laced with intrigue to keep the players interested. Its sum is more than its parts, yet parts that are unsuited to a game can easily be moved, replaced, or removed. Not a fan of stranded islands? Stick it in a remote forest somewhere. Players not into fluff? Understanding the plot is optional. *squirrels idea away* Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
PoisonAlchemist's comment on 2011-08-12 01:14 AM


Good, usable, inseartable almost anywhere, able to be fleshed out by the DM. I particularly like that there is more than one option for explanation. 


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The oversized baby
Plots  (Travel)   (Encounter)
PoisonAlchemist's comment on 2011-08-12 12:59 AM


I agree with valadaar, though I think that is part of the charm of the submission. I like how usable it is in that you can just plop it anywhere so long as it thematically fits the game. I also like that it is a short submission, I feel those are underappreciated. 


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Beggar's Curse
Plots  (Discovery)   (Campaign)
PoisonAlchemist's comment on 2011-08-12 01:12 AM


I am a bit curious as to why she cursed the entire city. Is this a large city? Is there a disproportionate number of poorly treated beggars?


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Dinner Time
Plots  (Hired)   (Side-Quest)
PoisonAlchemist's comment on 2011-08-12 01:20 AM


This seems so uninspired I am not sure what to make of it. The cannibals have no motivation to make them interesting, the farmers have nothing for players to empathize with, it's simply a scene of gore. This post would work better as an idea.


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