Strolen\s Citadel content. 
Book Called Regret
Items  (Books and Scrolls)   (Cursed)
PoisonAlchemist's comment on 2011-07-17 03:21 AM


*slow clap* I ... wow. A really good concept with an amazing and detailed example. I wish it would be revived.


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Splinter
Items  (Melee Weapons)   (Magical)
PoisonAlchemist's comment on 2014-10-18 07:36 PM
Still has some typos. A decent idea which just needs more love. Go to Comment
Amya
NPCs  (Minor)   (Domestic/ Craft)
PoisonAlchemist's comment on 2011-08-28 12:40 AM


Small. Functional. Usable. A little on the cliche side with the woe is me. Would prefer it be subsumed into a single submission about the three since there is no point in putting one in the game without the other two.



How could anyone not pick up on that pun? 


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The Mogrolyth
Lifeforms  (Constructed)   (City/ Ruin)
PoisonAlchemist's comment on 2011-08-22 11:12 PM


This is a damn good undead, and a great submission. Skeletons and zombies are for pansy necromancers, to try and control one of these is true nectomantic power - but one doomed to failure. I agree with others, I dislike things that are truly invincible unless it's the terrasque. There can be only one! (Invincible thing, that is. Something has to be on top and it's sure not the gods.) The comments on this submission are great too, giving a lot of good food for thought. This community is simply awesome.


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The Poison Eaters Tribe
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-07-17 03:37 PM


Wonderful creatures and well detailed, but why are they called poison eaters? It seems as though their name should have some significance.


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The Bridge of Fates
Locations  (Other)   (Water)
PoisonAlchemist's comment on 2011-08-23 04:27 AM


It was really the small poem that drove this place home for me. 


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Purse of the Dai Kiri
Items  (Equipment Listing)   (Magical)
PoisonAlchemist's comment on 2011-07-17 03:44 PM


This is an amazing submission, and wants for nothing. 


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Ruins of Linnarson II
Dungeons  (Any)   (Style)
PoisonAlchemist's comment on 2011-07-22 12:29 PM


Simple. Functional. Flexible. Nothing terribly fancy but a good reason for wonky dungeon ecology. I don't feel like this really needs anything more. 


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District Zone 1 of Star Lake
Locations  (Neighborhoods)   (Water)
PoisonAlchemist's comment on 2011-08-20 10:57 PM


Sounds a lot like suburbia, but it is well written and leaves nothing wanting. 


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Pottery
Articles  (Resource)   (Game Mastering)
PoisonAlchemist's comment on 2014-10-18 02:01 AM
I'm not sure how I feel about this. It is cursory information, but certainly not anything that is widely known (I didn't know most of this at least). It is interesting but no real game applications spring to mind.

Val has a good suggestion about them being the subject of trade missions. I'm not sure that is a great idea or a terrible one due to the fragility of the cargo. Go to Comment
Miss Jillian
NPCs  (Major)   (Mystical)
PoisonAlchemist's comment on 2011-08-21 04:20 AM


Practical, complete, and not the typical old-psychic-woman. It makes more sense in a game where these sorts of heroes are commonplace and can be called on. Her powers seem a bit more extensive than a mystery would want. Her 'spaciness' reminds me of the Clayr in the books by Garth Nix. 


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More Realistic Horses and their care and maintainence
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-16 01:53 PM


This is a top of the line submission, but I believe the reason most people don't RP their horses is because the game is about the player characters - not their horses. It's the same logic as why many DMs just assume a spellcaster has all the components they need in their pouch, no one wants to keep track of those details. Gaming is about fun and adventure, not record keeping and minutae and unless you have a serious love of horses the very large equipment list needed is nothing but minutae. I was hoping the article could provide some more insight into how to incorporate those details without it being distracting or droll. 


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'The Speed Limit is ' - about Magic Items
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-15 12:06 PM


Having spent far too much time in 3.5 I will mention that there are ways of tricking-out baddies without actually giving them items. There could be a misguided Vow of Poverty druid, a cleric or warlock who buffs him/herself a great deal at the start of the day, and my personal favorite Incarnum characters. In fact, there is no reason for an obscenely wealthy noble to not Permenancy a number of buffs on himself instead of walking around with magic items that totally clash with his outfit. None of the aforementioned will drop any magic items when they die either so you can tailor their power without worrying about the characters becoming inflated by magic. If you really want to get your players acting smart give them a bunch of one-use potions or limited-use wands. After all, what average thug can invest in a +4 belt of whatever for the one or two battles he'll have in a year? The players will have to act fast and smart because a prolonged battle will mean less booty when they win. 


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Not Just Rolling Dice: A Fight Scene
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2011-07-17 02:25 PM


The idea of cue cards for players is great, I will have to try to remember that. 


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Running Tactical Scenes at Lightning Speeds with Many Players
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 03:04 PM


I have to disagree that computers slow things down. I am not sure what your programmers are doing wrong, but there are a whole host of tools that help. 



While many of us like rolling actual dice, if you roll 18d6 adding all of them up is a pain. A die roller does that for you. 



RPtools has everything from a virtual map to an intitiative tracker. Tools like that and google docs allow people to share information and sheets. The online SRDs for things like Pathfinder and 3.5 and bookmarked / text PDFs allow us to find and sort out rules quickly (though I agree that sometimes you just need a physical copy).



Having played a Malconvoker (summoning specialist) with over 9 summons on the board at a time I created a spreadsheet in my free time. I had only to input the AC of what was being hit, and it would give me a damage output. Refresh, and it would run the turn of the next summon. If your 'programmers' can't do something like that, well...



Lastly as much as I hate to be a software fangirl, I love Fantasy Grounds. From a DM perspective it is simply amazing. I could wax poetic about it for quite a while, so I'll leave it at that. 


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The Crawl, Doing It the Cinematic Way
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 03:34 PM


Hmm, I think this idea blends well with the five room dungeon.


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Famous Gaming Laws Axioms and Principles
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2011-07-17 01:43 PM


A good list. I think Sandy's law is one I need to remember in particular. 


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Manna Fleas
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-15 03:22 AM


There is a part of me that likes this idea, then there is the part of me that has experienced a flea infestation. Because of the rapidity of their breading and their general insidiousness you become a little paranoid. I can easily see that being a very strong character trait for an eccentric wizard.



Living in a wizarding town "go fetch X component for a flea-bomb" would make a good low level quest, especially for non-casters. Along that line of thinking there might be entire establishments devoted to cleansing a place of fleas, and the fleas are developing an immunity to whatever the exterminators are using. 


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Silverspider
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2013-03-21 11:36 PM
I would like more from this submission, it brings to mind another submission I read somewhere about a place that lives in harmony with a colony of spiders deep in the swamp. I think the venom is what makes them unique, and should be elaborated on. Go to Comment
Memory Book
Items  (Books and Scrolls)   (Villanous)
PoisonAlchemist's comment on 2011-07-17 03:31 AM


A vanity form of immortality seems awfully hollow for a cultist. While the 'picture' interpretation of the book is better it seems to relegate the book the land of fluff. What axlerowes proposes turns it into a sort of accidental intelligent magic item that tries to impress its own desires on the reader, and the implications of that are stellar. I can only imagine a posessed reader confronting an older version of the author. "Look at you, you're everything I have strived against!" Certainly a way to test one's convictions. 


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