Strolen\s Citadel content. 
30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-21 12:49 AM
Are you a Game of Thrones fan? Perhaps you've heard of Inn at the Crossroads. Go to Comment
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 03:05 PM

While I enjoyed this creature I don't feel it's really needed in a game. The environment itself is what is causing the danger, and it does not need to be guided by some hungry foce. In a way I think the lack of rhyme or reason is what makes it more terrifying, that it is not something that can be killed or controled. 

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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 03:02 PM

These not only make great 'rewards' but I can see them being added to any dungeon to give good ambieance.

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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 03:14 PM

66. A white powder that looks like sugar. It's dandruff. 

67. A silver-plated deluxe nose-hair trimmer. For the classy villian.

68. A small portable torture instrument such as a 'pear'.

69. Scabs, lovingly collected since childhood.

70. Silk sheets stained with... do you really want to know?

71. Bags upon bags of hair. Not scalps, just cut hair of all colors and lengths.

72. A rat mounted on a stick. 

73. Used bandages. 

74. A tin of worms. 

75. A worn wooden scuplture of a naked woman. It's well oiled. At least you hope what is leaking out is oil. 

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30 Legendary Antidotes/Cures
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 07:35 AM

I have one major problem with this submission: It reads like a page out of TV tropes, and if you have ever been there you know what I mean. CURSE YOU!

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The Parasiticon
Items  (Books and Scrolls)   (Villanous)
PoisonAlchemist's comment on 2011-07-17 02:42 AM

This is very well thought out, and the idea of hiding some secret malvolent scripture and spells in plain sight has great plot potential. Parasites have that unnerving factor to them, this is a great addition to a horror game. I can't think of anything that could make this better.

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The Minotaurs
Society/ Organizations  (Knowledge/Lore)   (World Wide)
PoisonAlchemist's comment on 2014-10-18 08:25 PM
My sentiments lie with Val, the core idea is good but I don't think it's as well thought through as it should be. Which is a shame because it would be really neat to have a guild dedicated to traps, mazes, and secret doors. They have a lot of potential for hooks for finding new/old things, developing new technologies, corporate espionage, etc. so to only have two one of which is recruitment is kinda lame. Go to Comment
Silly Items
Items  (Other)   (Cursed)
PoisonAlchemist's comment on 2011-08-15 05:14 AM
I laughed so hard thinking about this in a call of cthulhu game. Go to Comment
The Barbed Arms
Lifeforms  (Ethereal)   (Plains)
PoisonAlchemist's comment on 2011-07-27 02:59 PM

I like the fear factor of this particular 'creature' though I am not sure the sort of psychological aspect makes much sense it gives it a neat alternative to shredding people alive. 

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Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
PoisonAlchemist's comment on 2013-03-21 12:43 AM
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.

On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
The Oojah Spider
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:52 PM

I like this, despite being a 'good' 'spider you still shouldn't mess with it.

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The Sinners
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 12:56 PM

My favorite part of the post is the little stories which follow some of the undead, which give great ideas. Each is so well described I am impressed. 

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Dire Swine
Lifeforms  (Fauna)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-03-21 11:52 PM
This is about as interesting as big pigs can be. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
PoisonAlchemist's comment on 2013-05-28 03:26 AM
I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-07-17 09:25 PM

*bookmarked* Fantastic work by everyone. 

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Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-08-02 03:07 AM

Tumble: this button appears to be a flower formed from several pea-sized beads. When removed from an object of clothing the beads which form the petals fall off, creating a slightly treacherous five-foot square for those who do not tread carefully. Concentrating on the button will recall all of the beads, but only within thirty feet.

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30 Disasters!
Plots  (Event)   (Encounter)
PoisonAlchemist's comment on 2011-08-14 02:57 PM

The extra comments with each entry make this a very readable submission. Surely though there are more than 30 possible disasters...

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It is a hard job to be a miner
Plots  (Crisis)   (Single-Storyline)
PoisonAlchemist's comment on 2011-08-23 06:01 AM

Very practical, I like the added details of the old miners.

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Death(s) in the Family
Plots  (Hired)   (Multi-Storyline)
PoisonAlchemist's comment on 2012-02-01 12:57 AM
Only voted Go to Comment
PoisonAlchemist's comment on 2011-08-23 05:52 AM

The plots are really quite good, and this small town can fit well into any game.

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       By: CaptainPenguin

The World is actually a number of continents surrounded by oceans, which are in turn surrounded by mountains. The oceans rush off the edge of the plateau on which the World sits into the Outside...

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