Strolen\s Citadel content. 
Manna Fleas
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-15 03:22 AM


There is a part of me that likes this idea, then there is the part of me that has experienced a flea infestation. Because of the rapidity of their breading and their general insidiousness you become a little paranoid. I can easily see that being a very strong character trait for an eccentric wizard.



Living in a wizarding town "go fetch X component for a flea-bomb" would make a good low level quest, especially for non-casters. Along that line of thinking there might be entire establishments devoted to cleansing a place of fleas, and the fleas are developing an immunity to whatever the exterminators are using. 


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Silverspider
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2013-03-21 11:36 PM
I would like more from this submission, it brings to mind another submission I read somewhere about a place that lives in harmony with a colony of spiders deep in the swamp. I think the venom is what makes them unique, and should be elaborated on. Go to Comment
Memory Book
Items  (Books and Scrolls)   (Villanous)
PoisonAlchemist's comment on 2011-07-17 03:31 AM


A vanity form of immortality seems awfully hollow for a cultist. While the 'picture' interpretation of the book is better it seems to relegate the book the land of fluff. What axlerowes proposes turns it into a sort of accidental intelligent magic item that tries to impress its own desires on the reader, and the implications of that are stellar. I can only imagine a posessed reader confronting an older version of the author. "Look at you, you're everything I have strived against!" Certainly a way to test one's convictions. 


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An Old Codex
Items  (Books and Scrolls)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 03:35 AM


It's a real concept that applies just as well in any RP setting as it does in life. Nothing fancy, just a good solid idea.


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Mask for the Theater of Cruelty
Items  (Clothes)   (Villanous)
PoisonAlchemist's comment on 2011-07-18 12:51 AM


I like that this is a face swap and not a face copy. I feel like it needs a backstory about its use in a theater that eventually became infamous as the theater of cruelty. Perhaps this item has a twin mask, the tragedy one, which when it is combined has a sort of special effect. There could be a constant struggle in the seedy underground of the theater to try and hold both masks. 


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Pet's Collar
Items  (Clothes)   (Villanous)
PoisonAlchemist's comment on 2011-07-18 12:47 AM


I'm not sure what I was expecting, but I didn't get any more than that. I somehow feel like this post lacks something. Some sort of story or flair to make it good. The applications are well thought out, however.


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Riding Crop of Command
Items  (Other)   (Villanous)
PoisonAlchemist's comment on 2011-08-02 01:08 PM


An interesting form of a practical item, but I too have to wonder why it's masculine oriented. It's perfectly fine that it is, but I'd like some sort of history or explanation. 


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Pillow of Sleep
Items  (Home/ Personal)   (Magical)
PoisonAlchemist's comment on 2011-08-02 01:00 PM


I fourth the desire to own one. It's simply so practical I don't feel it needs any real explanation. It's not a 5/5 post that makes you go "Woah... must... use..." but any DM or even a player can come up with a dozen clever uses for it. I especially like that it doesn't have that overwhelming aura of evil so many things have, it just has uses and 'misuses'.


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The Stinking Rose
Locations  (Establishment)   (Other)
PoisonAlchemist's comment on 2013-03-24 06:54 PM
The submission itself is okay, but other than just dropping it into a game as a little extra flavor (pun intended) I see nothing that makes it special. It would really become unique as MoonHunter already suggested if it played into the dynamics of the town. If there is a nightstalker that is avoided by partaking at the inn and the gentry have pushed out the commoners it could ignite some class strife. Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2013-05-18 02:41 PM
The comments on this sub are great; but consider this: why does it have to be a weapon at all? In fairytales people encounter all manner of things.

A golden bird in a cage which sings and begs for freedom.
A silver dress spun of moonlight to barter with the princess.
A pipe which when smoked summons an imp.
An egg to hatch a magical beast.

Most of them wander around without weapons or combat at all, using their wits, luck, and some help from friends. Consider even other universes. How does a pokeball work? What manner of potion device does Jeckyll wear to turn into Hyde? Any item from Warehouse 13? Those might be too obvious and not fit your theme but there are also LINDA items (Looks interesting, never does anything):

A cup which when placed in the sun slowly fills to the brim with water.
A staff which when broken in half can mend itself over the course of a day if the pieces are placed side by side and undisturbed.
A napkin which is always clean. It sheds dirt and grime when shaken out.

The best part about these items is that players tend to imbue them with undue significance, or show great creativity in attempts to *make* them useful. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
PoisonAlchemist's comment on 2013-03-24 11:20 PM
Simple, effective, a stand-alone trap that can be put in front of any door by any NPC worth his trapmaking salt. I can see it being scaled to a certain point when it comes to lethality as well. I don't feel like this one needs a background, as this is the sort of thing every run of the mill trapmaker could construct. Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
PoisonAlchemist's comment on 2011-07-15 02:14 PM


I find this far superior to your Boo! article which seemed cheesy. I have to disagree with you on the point of not informing your players it is a horror game. Bait and switch is illegal for a reason. If the players did not want to play a horror game, then they have no choice but to leave or have you entirely change the game. Additionally, if they don't realize it is a horror game they will be far less cooperative in creating the mood because a fair portion of D&D is often in the out of game experience.


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Treasure. It happens
Articles  (Character)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 02:21 PM


One idea shared with me was to actually give a picture of the gem to the player. If it's a semi-precious stone you most likely have one or can buy a small bag of them for a couple dollars. Gems are shiny. Really shiny. It's something you don't appreciate when the DM says "you have a 300 GP ruby" until you are looking at a $300 ruby. Beyond rubies, what does an adventurine look like? There are thousands of valuble stones you can use to add flavor. 


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MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2013-05-28 05:57 PM
I think this is much more relevant and generally useful than you 2004 set. Go to Comment
MoonHunter's Top Tips for 2004
Articles  (Rules and Advice)   (Gaming - In General)
PoisonAlchemist's comment on 2013-05-28 05:54 PM
I think all of these submissions should be gathered into some sort of comprehensive guide. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
PoisonAlchemist's comment on 2011-07-17 01:58 PM


I think the reason many GMs only go for gold and XP is the same reason you don't carry around a Rembrant three vassals and a cottage, it's inconvenient for the players and the GM. Most players just go and sell the art, at less of a value than they would get if it was just gold. Tracking NPCs is irritating for players (particularly those that don't have them) and in the adventuring lifestyle the die quickly. I've found that players who care about their characters will BUY clothes appropriate to their location to fit in with the locals. I do, however, like the idea of giving out potion recipes that have minor effects. 


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The Caedea
Items  (Clothes)   (Villanous)
PoisonAlchemist's comment on 2013-03-24 06:50 PM
Only voted Go to Comment
Combusting Shrews
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2011-09-14 06:31 AM


Noooo! Not the shrews! They're so adorable! I love this submission so much, butcause as much as I love tiny fuzzy things I love tiny fuzzy things turned deadly more. 


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The Strange Parchment
Items  (Books and Scrolls)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 03:39 AM


This is simply fiendish, a good puzzle. I always feel cheap when I have puzzles which revolve around the english language though, because in many RP settings there are dozens of languages. Who is to say Common is even something we can understand? Anyway, a minor quibble on a great work. 


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