Strolen\s Citadel content. 
The Barbed Arms
Lifeforms  (Ethereal)   (Plains)
PoisonAlchemist's comment on 2011-07-27 01:59 PM

I like the fear factor of this particular 'creature' though I am not sure the sort of psychological aspect makes much sense it gives it a neat alternative to shredding people alive. 

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Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
PoisonAlchemist's comment on 2013-03-20 11:43 PM
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.

On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
The Oojah Spider
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 01:52 PM

I like this, despite being a 'good' 'spider you still shouldn't mess with it.

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The Sinners
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 11:56 AM

My favorite part of the post is the little stories which follow some of the undead, which give great ideas. Each is so well described I am impressed. 

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Dire Swine
Lifeforms  (Fauna)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-03-21 10:52 PM
This is about as interesting as big pigs can be. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
PoisonAlchemist's comment on 2013-05-28 02:26 AM
I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-07-17 08:25 PM

*bookmarked* Fantastic work by everyone. 

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Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-08-02 02:07 AM

Tumble: this button appears to be a flower formed from several pea-sized beads. When removed from an object of clothing the beads which form the petals fall off, creating a slightly treacherous five-foot square for those who do not tread carefully. Concentrating on the button will recall all of the beads, but only within thirty feet.

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30 Disasters!
Plots  (Event)   (Encounter)
PoisonAlchemist's comment on 2011-08-14 01:57 PM

The extra comments with each entry make this a very readable submission. Surely though there are more than 30 possible disasters...

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It is a hard job to be a miner
Plots  (Crisis)   (Single-Storyline)
PoisonAlchemist's comment on 2011-08-23 05:01 AM

Very practical, I like the added details of the old miners.

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Death(s) in the Family
Plots  (Hired)   (Multi-Storyline)
PoisonAlchemist's comment on 2012-01-31 11:57 PM
Only voted Go to Comment
PoisonAlchemist's comment on 2011-08-23 04:52 AM

The plots are really quite good, and this small town can fit well into any game.

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Englbert's Home
Plots  (Crisis)   (Single-Storyline)
PoisonAlchemist's comment on 2011-08-23 04:58 AM

Very cute, Idea 1 is my favorite. I imagine the word leaking out and then dozens of people settling there and posing a real problem.

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Enchanter's Djellaba
Items  (Clothes)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 08:41 PM

Certainly something that needed to have a second look, a good post detailing something everyone in a fantasy setting takes for granted.

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The Spinning wheel and the Courtier’s gown
Items  (Clothes)   (Cursed)
PoisonAlchemist's comment on 2011-07-18 01:17 AM

I particularly like the wheel, and think I will use it somehow. I can see it being passed through a spinning family for generations untouched. 

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The Spinning wheel and the Courtier’s gown
Items  (Clothes)   (Cursed)
PoisonAlchemist's comment on 2011-07-18 01:18 AM
Only voted Go to Comment
The Town Eater
Dungeons  (Any)   (Style)
PoisonAlchemist's comment on 2011-08-22 11:25 PM


I love it. I don't know why there is any discussion of whether it is a dungeon or not, it doesn't really matter as far as I am concerned. All a dungeon consists of is a series of encounters based on a premise in a semi-enclosed area. Check check check. The scenes are fabulous, the creature is awesome and this is definately a fantastic game-ender with some unique aspects.

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Book of Transcription
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-07-17 01:52 AM

I am also of the mind that there should be some sort of contest as to the spell snatching. Additionally, if it uses spells like a scroll is the page of the book consumed as well once it is re-cast? If the lesser item is fairly common I would imagine there are some good stories and fluff that this entry could have. Otherwise I really like this idea, and think the 'greater' version is where the ingenuity lies. 

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Ye Accursed Codde Piece of Red Hatchet
Items  (Armor)   (Cursed)
PoisonAlchemist's comment on 2013-05-30 02:44 PM
Humor-wise it's not my bag (I'm the sort who winces watching 'funny' videos of people getting injured) but I do like the idea. Go to Comment
and a ten foot pole.
Items  (Equipment Listing)   (Heroic)
PoisonAlchemist's comment on 2011-07-17 02:02 AM

There is the part of me that loves this, and then there is the part of me that starts twitching at how poorly organized it is. Is this for modern or fantasy setting? *twitch* Why is there not a uniform method for detailing these things? Can't 'writing implements' be a category rather than several separate entries? *twitch twitch*

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