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The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2013-03-22 10:34 PM
I would appreciate if it was separated into boy names, girl names, and specified in the title that these are NPC names and not tavern names or town names. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
PoisonAlchemist's comment on 2013-03-20 10:44 PM
Now, I have avoided 4E but my understanding of 'minions' is that they are supposed to be exactly what you described: utterly disposable and forgettable. I wouldn't consider guards in front of a castle minions.

While I love love love the idea of having the NPCs not up and die at the end of their HP that begs the question what do you *do* with them? Do you form a chain gang with you through the dungeon? And if you just let them go that leaves the problem of "you killed everyone I ever loved, REVENGE IS MINE!"

A friend of mine likes to graphically narrate combat based on our rolls, and this includes the NPCs. "The mook swings his sword ineffectually and you can see in his face that he is currently regretting the life decisions that led him to this point." "Your blade barely grazes his tattered armor and he is as surprised as you that was not a killing blow." Go to Comment
Leg Suit
Items  (Transports)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:47 PM
This is practical I suppose. The sports model makes me think of Portal. I wish it came with some sort of plot hook or way to make it usable in-game. Why does the villain have this instead of a jetpack? Does it malfunction and end a person's walking days in a horrific way? Go to Comment
51 Minor Mysteries
Plots  (Coincidence)   (Side-Quest)
PoisonAlchemist's comment on 2012-11-03 02:47 AM
My favorite is the one with the squirrel :3 Go to Comment
Dwarven Pets
Lifeforms  (Fauna)   (Underground)
PoisonAlchemist's comment on 2013-03-21 11:33 PM
All of these are unique and clever and flavorful. But it has a typo, oh noes!
"one breed did i come across"
I would certainly like to meet the dwarves in your world. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
PoisonAlchemist's comment on 2013-03-20 09:27 PM
I dig this, it's like the pool of endless froglings except with zombies. Everything is improved with zombies. I also particularly like how mean the gods are. Go to Comment
30 Flies
Lifeforms  (Fauna)   (Any)
PoisonAlchemist's comment on 2012-02-28 04:09 PM


I love them, I love them all! 


Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
PoisonAlchemist's comment on 2012-02-15 03:25 PM


Top notch and practical idea. 


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Icegate
Dungeons  (Tundra/ Arctic)   (Doors)
PoisonAlchemist's comment on 2012-02-15 03:30 PM


Very clever and flavorful, in the right environment this would be a way to make the cold and ice much more than window dressing. 


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Hanetta's Millstone
Items  (Tools)   (Magical)
PoisonAlchemist's comment on 2012-02-15 03:43 PM


I want this to be the focus of a save-the-town quest. Everyone is starving, quickly! Find and lug the heavy stone object through the dungeon, across the rickety canyon bridge (WHUMP!), over the lake in the leaky boat (*gurgle*), up the hill, up the hill again, (Damn you Sisyphus!) et cetera. It makes me snigger with evil DM delight. 


Go to Comment
The Hemangini Flying Squirrel
Lifeforms  (Fauna)   (Mountains)
PoisonAlchemist's comment on 2012-01-31 11:39 PM


Awesome, clever, flavorful, and with some good potential. Fear the squirrels. 


Go to Comment
The Invisible Trebuchet
Plots  (Crisis)   (Side-Quest)
PoisonAlchemist's comment on 2012-01-31 11:41 PM


Think of the children! :D


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Kingmaker
Items  (Melee Weapons)   (Campaign Defining)
PoisonAlchemist's comment on 2013-03-25 01:51 AM
I rather enjoyed this idea, and wish it was better linked with its cousin swords and relevant backstory. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-12-10 11:57 PM


Author's Note: This submission is unfinished, as it should be linked to a number of other items in a homebrew campaign setting which does not exist on the site. Critique as you like. 


Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-03-20 09:50 PM
I heartily approve. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 12:11 PM
I never considered the name important, but I understand the confusion.

Ever watch Warehouse 13? It's a show where people collect 'artifacts', things like Sylvia Plath's typewriter which makes you suicidal. No one blessed or cursed or enchanted the typewriter, it is the way it is because of who it belonged to and the emotions she felt. This is the sentencing hand of a man who let his own son die rather than compromise justice. Do you not think that is magic enough? Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 10:13 PM
Meh, it's not my finest work I'll admit but no one seems interested in reading two-part epics and someone might get an idea or two.

Good point about going and digging up the hand. As yet it's unexplained because the Jixden article is unwritten (no excuse really) but for your curiosity I'll provide a cursory explanation:

Jixden is a place where death and mutilation beyond recognition in a back alley is common. As the torrential rains of the area wash bodies into "Tide Ends" families with missing loved ones needed some form of identification for brutalized and rotting corpses. As such a symbol based tattoo system was created and placed on the hand. Not only does it identify your faction affiliations (based on the alchemist who inscribed it) but if you have parents, siblings, children, and whether they are alive, dead, missing, unknown, etc. Because this often the only means of identifying a loved one after death the removal of the hand is considered beyond insult - it is the worst thing that can be done in Jixden culture and is reserved only for the worst of traitors or enemies.

Removing the judge's hand is the ultimate expression of this Jixden Family's triumph over Okada law. It's desecrating his corpse in a way that is uniquely of the people who defeated him in a show of power and ruthlessness that stakes their claim on the city. The general populace of Okada may not understand, but they're not the ones to whom that 'message' was addressed. Go to Comment
Wrathbringer
Items  (Melee Weapons)   (Campaign Defining)
PoisonAlchemist's comment on 2013-03-25 01:59 AM
What I really like about this particular sword is that the sword itself is going insane which makes me wonder what will happen if it goes mad. Go to Comment
What hath Science Wrought?
Plots  (Discovery)   (Single-Storyline)
PoisonAlchemist's comment on 2012-01-31 11:48 PM
Only voted Go to Comment
Ether Ward
Items  (Tools)   (Non-Magical)
PoisonAlchemist's comment on 2011-09-12 04:51 PM


I quite like this idea because it is highly adaptable. If your game does not focus on Ether a similar setup could be made for any 'aura' of your choosing. What a perfect way to harken the arrival of the BBEG, chimes ringing furiously in a place absent of wind but with a darkening sky. They could also function like Tribbles + Kingons, which is to say if some ethereal/evil has posessed a human or is disguised they still react. They're just a really nice touch that can be added anywhere. 


Go to Comment
Total Comments:
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