Strolen\s Citadel content. 
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-29 12:23 PM


I think this is a really cute look a clockworks, typically I think of them as something alien rather than human which leads to a sort of prometheous effect on the creator. Forbidden knowledge, Frankenstein, tragedy, all that. 


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Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-27 02:20 PM


I have a soft spot for techromancy, and this could have great applications in a steampunk game. "Oh no, we need this device to run and save the town! But it's infested with cog devils!" I don't know why I think of these little things as adorable, but I do. While they don't really need an origin story it would be nice if there were some theories. 


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The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
PoisonAlchemist's comment on 2011-07-17 01:34 AM


This submission feels not only misleading but rather hollow. I prefer LINDA (looks interesting but never does anything) items to things that are overly malicious. Perhaps the wizard was a *ahem* blue mage? Tired of being mocked by his peers who looked down upon his work he created this spellbook so that any wizard who attempted to steal his work would slowly find themselves... coming around to his way of thinking. Subtly planting erotic images during combat, making erotic sounds at night to keep the party awake, mischief.


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Chasers
Lifeforms  (Fauna)   (City/ Ruin)
PoisonAlchemist's comment on 2013-03-20 11:06 PM
I don't think there is anything I can say that hasn't been echoed in previous comments. Go to Comment
Footpaws
Items  (Clothes)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 08:06 PM


A simple item, a solid idea, a bit of history, but I think it's the introduction which really makes this submission special. 


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Whispers
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:12 PM


I wish the wisper was more reflective of the person it was in life. It doesn't seem to register with me that a bright, strong-willed wizard who devoted his life to educating the populace's legacy should be a fragment of undead that turns you into a gibbering mess.


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The Luminary
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:08 PM


I like to think of them as sort of wil-o-wisp looking, which makes them adorable. They could make for a bittersweet encounter in the forest. 


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30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:15 PM
I love cheese. I love this submission. My players will be receiving gifts of cheese from local NPCs now. Go to Comment
30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:36 PM

31 - Cheese of the Forest Pact

This cheese consists of a small hand-sized wheel wrapped in chestnut leaves. It is a soft deer cheese with a somewhat gooey and earthy outer rind and milder creamy center. While the flavor is complex and delicious it is only available in the fall when the druids emerge from the woods to trade with common folk and ensure the forest will remain undisturbed for another year. 


32 - Casu Marzu

Casu Marzu is considered to be a delicacy to some and spoiled food to others. Part way through ripening the top of the cheese is removed and maggots allowed to infest the cheese. As the maggots digest the cheese they deepen its flavor and give it an almost liquid texture. The cheese is then spread over bread, with live maggots wriggling and jumping off. It is best paired with a strong wine. 

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30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:49 PM
Are you a Game of Thrones fan? Perhaps you've heard of Inn at the Crossroads. Go to Comment
Stamagast
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:05 PM


While I enjoyed this creature I don't feel it's really needed in a game. The environment itself is what is causing the danger, and it does not need to be guided by some hungry foce. In a way I think the lack of rhyme or reason is what makes it more terrifying, that it is not something that can be killed or controled. 


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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 02:02 PM


These not only make great 'rewards' but I can see them being added to any dungeon to give good ambieance.


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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 02:14 PM


66. A white powder that looks like sugar. It's dandruff. 



67. A silver-plated deluxe nose-hair trimmer. For the classy villian.



68. A small portable torture instrument such as a 'pear'.



69. Scabs, lovingly collected since childhood.



70. Silk sheets stained with... do you really want to know?



71. Bags upon bags of hair. Not scalps, just cut hair of all colors and lengths.



72. A rat mounted on a stick. 



73. Used bandages. 



74. A tin of worms. 



75. A worn wooden scuplture of a naked woman. It's well oiled. At least you hope what is leaking out is oil. 


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30 Legendary Antidotes/Cures
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 06:35 AM


I have one major problem with this submission: It reads like a page out of TV tropes, and if you have ever been there you know what I mean. CURSE YOU!


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The Parasiticon
Items  (Books and Scrolls)   (Villanous)
PoisonAlchemist's comment on 2011-07-17 01:42 AM


This is very well thought out, and the idea of hiding some secret malvolent scripture and spells in plain sight has great plot potential. Parasites have that unnerving factor to them, this is a great addition to a horror game. I can't think of anything that could make this better.


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The Minotaurs
Society/ Organizations  (Knowledge/Lore)   (World Wide)
PoisonAlchemist's comment on 2014-10-18 07:25 PM
My sentiments lie with Val, the core idea is good but I don't think it's as well thought through as it should be. Which is a shame because it would be really neat to have a guild dedicated to traps, mazes, and secret doors. They have a lot of potential for hooks for finding new/old things, developing new technologies, corporate espionage, etc. so to only have two one of which is recruitment is kinda lame. Go to Comment
Silly Items
Items  (Other)   (Cursed)
PoisonAlchemist's comment on 2011-08-15 04:14 AM
I laughed so hard thinking about this in a call of cthulhu game. Go to Comment
The Barbed Arms
Lifeforms  (Ethereal)   (Plains)
PoisonAlchemist's comment on 2011-07-27 01:59 PM


I like the fear factor of this particular 'creature' though I am not sure the sort of psychological aspect makes much sense it gives it a neat alternative to shredding people alive. 


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Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
PoisonAlchemist's comment on 2013-03-20 11:43 PM
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.

On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
The Oojah Spider
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 01:52 PM


I like this, despite being a 'good' 'spider you still shouldn't mess with it.


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