Strolen\s Citadel content. 
Chum Bucket
Items  (Wand/Staff/ Arcane)   (Magical)
PoisonAlchemist's comment on 2011-07-16 01:15 PM

Highly disturbing with a good origin, but I simply do not see many applications for this in a game. The base concept would be as a foe or trap, but why not use a tentacled monster than irk your players with a construct? 

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Despatching A Were-Swan
Plots  (Hired)   (Side-Quest)
PoisonAlchemist's comment on 2011-07-16 12:00 PM

Quite a cute little plot, one does not typically think of were-swans or murderous swans. I think the complications are particularly good, but would make more sense if the lake next to the house was a sort of public grounds. 

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Lost Idea
Lifeforms  (Ethereal)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-27 03:57 AM



Serena Marinez was a brilliant courtier, the kind of mind found only once in a generation. A quick and avid learner of anything she could observe her greatest yearning was for a good intellectual challenge. Regrettably life as a courtier did little to exercise her phenomenal talent, leaving her bored and disdainful of her peers. What little pleasure she derived came from ruminating over what she considered would be a most difficult challenge: to murder every courtier, every lord and lady, and every royalty – an entire coup de tete - and stand completely blameless. The perfect crime. Serena never intended to act upon her musings, simply to entertain herself. The need grew even more pressing after a riding accident left her paralyzed below the waist. Shunning the attentions of well-meaning attendants and bitter over the loss of her independence Serena died slowly in a fevered delirium brought on by infection.


A peculiar string of suspicious accidents seems to plague the palace, brought on by an assassin with intimate knowledge of the court. The delirious thoughts of Serena have begun wafting through the castle, and some have found courtiers with desire to kill. Every murder has been perpetrated by a different courtier, who has no memory of their actions. Each is seemingly flawless, but Serena did not have the benefit of learning from experience so there are consistent mistakes. Additional mistakes are made by those gripped by her ideas, as the ideas can only suggest and not fully elaborate. The great irony is that Serena has become the perfect murderer, how can you suspect someone who is dead?


Someone of importance to the characters has been implicated in the multiple deaths of courtiers which have occurred over the past month. This person stands to be executed soon if someone does not prove his innocence and ferret out the source of the deaths. The real danger of this situation is not realizing the Lost Ideas are about, and sacrificing one innocent for another. 

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Anchor Spirits
Lifeforms  (Ethereal)   (Water)
PoisonAlchemist's comment on 2011-07-27 12:07 PM

Excellent plot hooks! A lovely bit of work especially with the descriptions of the various spirits. 

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Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:33 PM

A good and solid idea, but I cannot see how to make it useful. 

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The Great Demon of the Ocean
Lifeforms  (Ethereal)   (Water)
PoisonAlchemist's comment on 2011-07-27 02:42 PM

What a great submission on cthulhu.

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30 Gangsters
NPCs  (Extras)   (Criminal/Espionage)
PoisonAlchemist's comment on 2011-09-03 10:31 PM

Super useful, just what I needed.

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Heather's Corpse Ship
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 04:58 AM

Crimeny this is disgusting. I have to use it. :D

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Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
PoisonAlchemist's comment on 2011-07-16 01:05 PM

The submission has some errors where it seems spellcheck turned one word into another. I think this works just fine as a stand alone plot and I think the variety of options are clever and interesting. Based on the comments, however, it appears I am getting more of a polished product than the previous readers.

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Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
PoisonAlchemist's comment on 2011-08-23 04:55 AM
Only voted Go to Comment
The Steeds of the Dead
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:26 PM

I think the greatest flaw in the submission can be seen in the plot hooks, only the first one really is a plot hook and it does not involve the horses specifically. The second one is only a choice, which once made either eliminates the horse from the equation or makes the getaway too easy. The village mascot idea is neat, but it is a complication and not an actual plot. The characters would need a reason to remove the protection of the horse from this field. 

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The Hangman's Twist
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 05:05 AM

This has such potential. The idea of lawmen abusing the item, a society that is entirely accepting of the dead wandering around, moral issues of whether this is inhumane since their free will is stripped. And my personal favorite:

*cleric walks into a town full of zombies* 

"AAAAHHH!" *Greater Turn Undead*

"Noooo! without those laborers we're going to starve this winter! You fool you've killed us all!"

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Vitriolic Key
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 05:09 AM

I'm with Ria, the real question is does its creation cause any lasting side effects? " It will burn like the fires of Hell when you pee," made me laugh aloud. 

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Roleplaying books
Items  (Books and Scrolls)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 01:21 AM

Some of these are very solid concepts. The drug ones seem like fun, and I cannot wait to hear the players "What do you mean the message we need is in a 10,000 piece puzzle?"

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Harramad's Teeth
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 05:16 AM

I so badly want this to be expanded. 

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Lifeforms  (Flora)   (Water)
PoisonAlchemist's comment on 2011-07-15 03:26 AM

This is so brilliant I want to find a way to put it in my (rather misogynistic) game world. I just love how it is so small and simple but has such broad ramifications. 

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Wobble jelly
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-05-29 12:24 PM
I vote for wobblegoo because I like the word wobble. I also like how one of the first instincts testers had was to eat it. Unfortunately this seems like one of those things that if handed to a player would result in it getting used at every opportunity, even when not appropriate. Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-29 12:23 PM

I think this is a really cute look a clockworks, typically I think of them as something alien rather than human which leads to a sort of prometheous effect on the creator. Forbidden knowledge, Frankenstein, tragedy, all that. 

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Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
PoisonAlchemist's comment on 2011-07-27 02:20 PM

I have a soft spot for techromancy, and this could have great applications in a steampunk game. "Oh no, we need this device to run and save the town! But it's infested with cog devils!" I don't know why I think of these little things as adorable, but I do. While they don't really need an origin story it would be nice if there were some theories. 

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The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
PoisonAlchemist's comment on 2011-07-17 01:34 AM

This submission feels not only misleading but rather hollow. I prefer LINDA (looks interesting but never does anything) items to things that are overly malicious. Perhaps the wizard was a *ahem* blue mage? Tired of being mocked by his peers who looked down upon his work he created this spellbook so that any wizard who attempted to steal his work would slowly find themselves... coming around to his way of thinking. Subtly planting erotic images during combat, making erotic sounds at night to keep the party awake, mischief.

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