Strolen\s Citadel content. 
Whispers
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:12 PM


I wish the wisper was more reflective of the person it was in life. It doesn't seem to register with me that a bright, strong-willed wizard who devoted his life to educating the populace's legacy should be a fragment of undead that turns you into a gibbering mess.


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The Luminary
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:08 PM


I like to think of them as sort of wil-o-wisp looking, which makes them adorable. They could make for a bittersweet encounter in the forest. 


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30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:15 PM
I love cheese. I love this submission. My players will be receiving gifts of cheese from local NPCs now. Go to Comment
30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:36 PM

31 - Cheese of the Forest Pact

This cheese consists of a small hand-sized wheel wrapped in chestnut leaves. It is a soft deer cheese with a somewhat gooey and earthy outer rind and milder creamy center. While the flavor is complex and delicious it is only available in the fall when the druids emerge from the woods to trade with common folk and ensure the forest will remain undisturbed for another year. 


32 - Casu Marzu

Casu Marzu is considered to be a delicacy to some and spoiled food to others. Part way through ripening the top of the cheese is removed and maggots allowed to infest the cheese. As the maggots digest the cheese they deepen its flavor and give it an almost liquid texture. The cheese is then spread over bread, with live maggots wriggling and jumping off. It is best paired with a strong wine. 

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30 Cheeses
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:49 PM
Are you a Game of Thrones fan? Perhaps you've heard of Inn at the Crossroads. Go to Comment
Stamagast
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:05 PM


While I enjoyed this creature I don't feel it's really needed in a game. The environment itself is what is causing the danger, and it does not need to be guided by some hungry foce. In a way I think the lack of rhyme or reason is what makes it more terrifying, that it is not something that can be killed or controled. 


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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 02:02 PM


These not only make great 'rewards' but I can see them being added to any dungeon to give good ambieance.


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Disgusting Treasures
Items  (Other)   (Non-Magical)
PoisonAlchemist's comment on 2011-07-17 02:14 PM


66. A white powder that looks like sugar. It's dandruff. 



67. A silver-plated deluxe nose-hair trimmer. For the classy villian.



68. A small portable torture instrument such as a 'pear'.



69. Scabs, lovingly collected since childhood.



70. Silk sheets stained with... do you really want to know?



71. Bags upon bags of hair. Not scalps, just cut hair of all colors and lengths.



72. A rat mounted on a stick. 



73. Used bandages. 



74. A tin of worms. 



75. A worn wooden scuplture of a naked woman. It's well oiled. At least you hope what is leaking out is oil. 


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30 Legendary Antidotes/Cures
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-09-14 06:35 AM


I have one major problem with this submission: It reads like a page out of TV tropes, and if you have ever been there you know what I mean. CURSE YOU!


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The Parasiticon
Items  (Books and Scrolls)   (Villanous)
PoisonAlchemist's comment on 2011-07-17 01:42 AM


This is very well thought out, and the idea of hiding some secret malvolent scripture and spells in plain sight has great plot potential. Parasites have that unnerving factor to them, this is a great addition to a horror game. I can't think of anything that could make this better.


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Silly Items
Items  (Other)   (Cursed)
PoisonAlchemist's comment on 2011-08-15 04:14 AM
I laughed so hard thinking about this in a call of cthulhu game. Go to Comment
The Barbed Arms
Lifeforms  (Ethereal)   (Plains)
PoisonAlchemist's comment on 2011-07-27 01:59 PM


I like the fear factor of this particular 'creature' though I am not sure the sort of psychological aspect makes much sense it gives it a neat alternative to shredding people alive. 


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Saving Plague
Dungeons  (Any)   (Rooms/ Halls)
PoisonAlchemist's comment on 2013-03-20 11:43 PM
I truly enjoyed every part of this. I thought it was atmospheric, moving, well contained, with an appropriate reward. It might have done with a bit of background but in this case I don't feel it was really nessecary unless this 'dungeon' was to be linked to a greater plague theme in the campaign. Players never understand that stuff anyways.

On the note of players not understanding things I could totally see my group instantly forgetting the poem or not even thinking to apply it to the entryway. I don't understand but something happens when you put the 'player' hat on that makes you completely oblivious to nuance and detail. Go to Comment
The Oojah Spider
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 01:52 PM


I like this, despite being a 'good' 'spider you still shouldn't mess with it.


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The Sinners
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 11:56 AM


My favorite part of the post is the little stories which follow some of the undead, which give great ideas. Each is so well described I am impressed. 


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Dire Swine
Lifeforms  (Fauna)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-03-21 10:52 PM
This is about as interesting as big pigs can be. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
PoisonAlchemist's comment on 2013-05-28 02:26 AM
I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-07-17 08:25 PM


*bookmarked* Fantastic work by everyone. 


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Button's, magic buttons
Items  (Clothes)   (Magical)
PoisonAlchemist's comment on 2011-08-02 02:07 AM


Tumble: this button appears to be a flower formed from several pea-sized beads. When removed from an object of clothing the beads which form the petals fall off, creating a slightly treacherous five-foot square for those who do not tread carefully. Concentrating on the button will recall all of the beads, but only within thirty feet.


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30 Disasters!
Plots  (Event)   (Encounter)
PoisonAlchemist's comment on 2011-08-14 01:57 PM


The extra comments with each entry make this a very readable submission. Surely though there are more than 30 possible disasters...


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Total Comments:
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