Serena Marinez was a brilliant courtier, the kind of mind found only once in a generation. A quick and avid learner of anything she could observe her greatest yearning was for a good intellectual challenge. Regrettably life as a courtier did little to exercise her phenomenal talent, leaving her bored and disdainful of her peers. What little pleasure she derived came from ruminating over what she considered would be a most difficult challenge: to murder every courtier, every lord and lady, and every royalty – an entire coup de tete - and stand completely blameless. The perfect crime. Serena never intended to act upon her musings, simply to entertain herself. The need grew even more pressing after a riding accident left her paralyzed below the waist. Shunning the attentions of well-meaning attendants and bitter over the loss of her independence Serena died slowly in a fevered delirium brought on by infection.
A peculiar string of suspicious accidents seems to plague the palace, brought on by an assassin with intimate knowledge of the court. The delirious thoughts of Serena have begun wafting through the castle, and some have found courtiers with desire to kill. Every murder has been perpetrated by a different courtier, who has no memory of their actions. Each is seemingly flawless, but Serena did not have the benefit of learning from experience so there are consistent mistakes. Additional mistakes are made by those gripped by her ideas, as the ideas can only suggest and not fully elaborate. The great irony is that Serena has become the perfect murderer, how can you suspect someone who is dead?
Someone of importance to the characters has been implicated in the multiple deaths of courtiers which have occurred over the past month. This person stands to be executed soon if someone does not prove his innocence and ferret out the source of the deaths. The real danger of this situation is not realizing the Lost Ideas are about, and sacrificing one innocent for another.
The submission has some errors where it seems spellcheck turned one word into another. I think this works just fine as a stand alone plot and I think the variety of options are clever and interesting. Based on the comments, however, it appears I am getting more of a polished product than the previous readers.
I think the greatest flaw in the submission can be seen in the plot hooks, only the first one really is a plot hook and it does not involve the horses specifically. The second one is only a choice, which once made either eliminates the horse from the equation or makes the getaway too easy. The village mascot idea is neat, but it is a complication and not an actual plot. The characters would need a reason to remove the protection of the horse from this field.
This has such potential. The idea of lawmen abusing the item, a society that is entirely accepting of the dead wandering around, moral issues of whether this is inhumane since their free will is stripped. And my personal favorite:
*cleric walks into a town full of zombies*
"AAAAHHH!" *Greater Turn Undead*
"Noooo! without those laborers we're going to starve this winter! You fool you've killed us all!"
I have a soft spot for techromancy, and this could have great applications in a steampunk game. "Oh no, we need this device to run and save the town! But it's infested with cog devils!" I don't know why I think of these little things as adorable, but I do. While they don't really need an origin story it would be nice if there were some theories.
This submission feels not only misleading but rather hollow. I prefer LINDA (looks interesting but never does anything) items to things that are overly malicious. Perhaps the wizard was a *ahem* blue mage? Tired of being mocked by his peers who looked down upon his work he created this spellbook so that any wizard who attempted to steal his work would slowly find themselves... coming around to his way of thinking. Subtly planting erotic images during combat, making erotic sounds at night to keep the party awake, mischief.