Strolen\s Citadel content. 
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
PoisonAlchemist's comment on 2011-08-22 08:40 PM


A great siege weapon, it is wonderfully described with a hint of the politics surrounding it. That leaves only one question, how did it come into being? I am also unclear how the two bowstrings function on one projectile. 


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Prophets and Sorcerers
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-08-18 05:29 PM


I really like this different take on the sorcerer. I feel it should be linked to some sort of codex though since there seems to be an entire world hiding behind it. Why would a prophet wish to exist in the material plane? Do their kind have long term plans there? What happens when the sorcerer dies?


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Feeling Sword
Items  (Melee Weapons)   (Cursed)
PoisonAlchemist's comment on 2011-08-18 03:55 AM


I quite like it, and I really like the story. If you have seen or read the Sword of Truth series it reminds me of the ageals. Something like this would be quite powerful in the hands of a maschoist. 


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The Vortex Well
Locations  (Other)   (Other)
PoisonAlchemist's comment on 2011-08-14 02:53 PM


This is a really well-written description of a hell of perpetual drowning. It doesn't answer the questions of how one would get in and out of such a place or why you would want to go there but it really evokes the feeling of drowning. Who does this hell exist for? Sailors?


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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
PoisonAlchemist's comment on 2011-08-14 02:48 PM


I like the description of the place, but I am not sure a lack of suprise would have such an effect on emotions. Maybe if the people could not feel anything they would act in such a way but I don't think a lack of suprise alone would go so far as to negate actual physical pleasure or pain. 


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The Non
Locations  (Other)   (Other)
PoisonAlchemist's comment on 2011-08-09 07:12 PM


I had to read it twice, this article is mind-bending. It reminds me of the buddhist idea of a mirror with no reflection - how can there be nothing reflected in a mirror? Only if there is nothing. It also reminds me of the quote "If you want to make an apple pie from scratch you must first create the universe." 


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Katumus
Locations  (TransWorld)   (Other)
PoisonAlchemist's comment on 2011-08-09 07:23 PM


Very well done!


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The Box
Locations  (TransWorld)   (Other)
PoisonAlchemist's comment on 2011-08-09 12:49 PM


I think this is an okay idea, but it needs a lot of expanding on.



What did the people do to deserve that hell? How did you arrive as a guest? How is it possible to leave? Can you leave if you are a guest? Why is it even possible for there to be guests? What is that thing in the sky? Why does it generate the dreams of being trapped? 


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Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-09 12:59 PM
Thanks, it is a cross between a scene from Labyrinth (starring a young Jenifer Connelly and David Bowie's package) and the Pacific Garbage Patch. It's not really a place anyone would ever want to go if they knew what it was like, but rumors of a mysterious island full of magic items are sure to draw adventurers. That or the resurfacing of the all-powerful MacGuffin of Evil Slaying, which brings up the matter of how you would leave with it (mwahaha). Go to Comment
Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-23 05:20 AM
It is very subtle, so is his pipe ; ) Go to Comment
My Notes on Shadow as a Component of Magic
Articles  (Fiction)   (Gaming - Genre)
PoisonAlchemist's comment on 2011-08-08 08:25 PM


I quite like this submission, I imagine it as an excerpt in a game from a book or overheard in a classroom. I am particularly partial to the idea of the shadow having effects in the shadow realm which then translate to effects in the material realm. Solid work.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 03:52 PM


This Wiki is under construction, and is based upon the thread which can be found here


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 04:01 PM
Update: Half of the entries seemed to disappear once I hit submit. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 01:46 AM
Update: Moved things into categories as was requested. Remember, this is a wiki so everyone should be able to edit it. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 01:53 AM
You wished it, and so it was done. Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
PoisonAlchemist's comment on 2011-08-07 03:13 PM


I approve.


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A New Take on Hell
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-03 11:52 PM


Hm. I don't think I can make a submission on this but I feel it is worth coming up with a few points.


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A New Take on Hell
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-03 11:52 PM


  • Hell is really not some place of eternal torture. Hell is the place where the gods do not rule. It's a place the gods have forsaken, and if the gods have forsaken it, well, it's gotta be a nasty place right? But who is to say gods exist here, and does that mean the world as we know it is hell? 


  • While all of us experience physical pain and thus have similar ideas of what hell might be like on that level, there is no way to alleviate emotional pain. Hell could easily be a state of mind, or a place where every emotional pain is brought to the surface. The people here would be twisted perceptions of themselves, and utterly insane. 


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A New Take on Hell
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2011-08-08 08:15 PM


Turns out I did have an article in me: Avaricious 6412


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-02 02:52 PM
That's interesting, but a different approach. I don't really see it as backstory since they don't really play out like a history, they're meant to read like memories and not simple characterizations. While you can tell players "Max always has an eye for the women and what they are doing" it doesn't have the same effect as showing them and letting them draw their own conclusions about the character.

No one in life stands over your shoulder saying "This is Scrasamax, he works hard to ensure the Citadel has good quality posts with his constructive comments." rather, someone might have a memory of "That one time I had a little too much vodka and put this really awful submission up. Scrasamax was totally unamused, but pulled an idea out of it and we made a totally sweet submission later." This ten-second story tells you both about you and about the person speaking but it's entirely implicit.

For the record, I don't like Vodka ; ) Go to Comment
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Pearl Spider Economics

       By: Murometz

These rare, fist-sized spiders do not make webs, but rather excrete secretions which harden upon contact with air. These "droppings" resemble barley-sized spider eggs, or even lustrous pearls, once the slime coating them, dries up. In fact, dried Pearl Spider "drops" are indistinguishable from the marine varieties produced by mollusks, and hence of identical value on the open market!

Several centuries ago, they were studied by naturalists, and several observations were made. Firstly, was that these spiders "lay" these pearls for no apparent or discernible "natural" reason, and secondly, the naturalists had discovered that the more these spiders ate or were fed--and they were true omnivores--the larger the spider pearls came out.

A cottage industry began. Enterprising merchants hunted and collected these creatures across the lands, erecting spider-farms for the manufacture of Spider Pearls. It wasn't long before someone got the idea to force-feed the spiders, ala foie gras geese, and soon, the fattened spiders began pooping out pearls of great size! (relatively speaking). The regular pearl market came to disarray, and prices and value fluctuated wildly.

[b]Plothook[/b] The Mermen Mercantile Alliance hires the party to eradicate all terrestrial Pearl Spider Farms!

Encounter  ( Any ) | February 28, 2014 | View | UpVote 5xp