Strolen\s Citadel content. 
Locations  (City)   (Desert)
PoisonAlchemist's comment on 2013-05-15 08:11 PM
Update: This city was created for a campaign based on a world shaped like a tetrahedron, with several moons, several suns, and each side named relative to the prevailing element. Hotside, Coldside, Pointyside, and Flatside for Fire, Water, Earth, and Air respectively. Go to Comment
Locations  (City)   (Desert)
PoisonAlchemist's comment on 2013-05-18 02:17 PM
What makes you say that? I'm not a huge fan of the series, so I don't remember anything from the movies nor have I read the books. I would have thought it would be more like Dune but then again I haven't read that either. Go to Comment
Locations  (City)   (Desert)
PoisonAlchemist's comment on 2013-05-28 01:28 AM
Thank you!

I had one or two thoughts on the sands. The first is that it could be an entirely natural process based upon the weather; in fact the idea of the expanding sands came from the Sahara growing by n square miles per year.

The other more interesting theory is that 'nature spirit' the rangers were sent to destroy is somehow related to the desertification. This explains how the fourth ranger was able to predict that the island would turn to sand and why the third ranger refused the coin - from guilt knowing that what he had done would eventually destroy the island ecosystem.

I say 'nature spirit' because it is never actually revealed what the rangers encountered or did while on the island. Xen'ari assumed it was a nature spirit and hired the people he thought would be best suited to the assumed task. Whatever it is might still be on the island, slowly and vengefully grinding the city of its imprisonment into dust. Go to Comment
The Helmet Of BEES!
Items  (Armor)   (Magical)
PoisonAlchemist's comment on 2013-05-28 01:53 AM
I love it. It's serious and yet hilarious, which is the best kind of serious. Also functional from both a DM and player standpoint. It's hard to find things in what I consider 'classic' D&D style nowadays; Flumph-slashing McGuffin-oriented greed-motivated games driven by circumstances somewhere between absurd and dire. I think this fits perfectly.

XP for Elbin because I like the additional ideas. Go to Comment
Skittering Steel
Lifeforms  (Fauna)   (Underground)
PoisonAlchemist's comment on 2013-05-28 05:13 PM
It's a 100 word challenge, which I assume means 100 words or less to fully develop an idea. Go to Comment
Skittering Steel
Lifeforms  (Fauna)   (Underground)
PoisonAlchemist's comment on 2013-05-28 05:15 PM
I like that they inject mercury, a very flavorful idea. I think this makes a good 100 word sub because I don't really need more explanation - they're spiders made of metal. Pretty sweet. Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
PoisonAlchemist's comment on 2013-04-23 03:05 AM
I've gone the more mundane route, things the 'average' person might aspire to.

61. Encountered someone else who became famous or influential
62. Received an award for excellence in a unique hobby (flyfishing, rugmaking, skydiving)
63. Received an award for excellence in a field unrelated to their talents (It turns out draining the rice bog to combat malaria increases rice production)
64. Pioneered a new sport or game.
65. Founded a small town (with a few other pioneers).
66. Refined a chemical or academical process (invented a better catalyst, discovered alternative conditions)
67. Forged or enchanted a famous weapon or armor.
68. Used to serve at the royal court. as a (clerk, treasurer, stenographer, maid, assistant, researcher)
69. Formerly a well known hunter of (bugbears, ettercaps, wolves, carp)
70. Formerly a well known performer of (song, dance, instrument) Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
PoisonAlchemist's comment on 2013-05-28 02:41 AM
I kid you not, it's a thing. It's called Noodling and it's done by Noodlers. Alternatively called "Catfisting" because it's catfish instead of carp but it's the same principle. Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
PoisonAlchemist's comment on 2013-05-30 01:07 PM
Nope, again I kid you not, it's "Catfisting" because it involves shoving your entire fist down the fish's mouth. *makes rainbow gesture* The more you know. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2013-03-24 10:38 PM

This is the second part of Silverfox Mill, the portion regarding characters and setting is detailed in part I and can be found under the Locations section of the citadel.

Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind. 

Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission. 

Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2013-05-28 10:42 PM
Those are very valid reservations.

I began this before I thought of joining the citadel (two years ago?), and I really have no idea what I even looked at anymore. It's all the things like Fetz's language barrier and the name "Black Anna" that I know aren't mine and are buried somewhere. If there is anything that strikes you as "Hey, that belongs to so-and-so" please tell me; that notice is a plea not a statement.

My opinion on stats is that they are an addition to and not a replacement for an idea. If I were to edit them out whomever was playing a d20 system (Pathfinder, 3.5, 3.0 etc.) and wanted to use this as a grab-and-go module would have lost something, and you as a more casual reader would have gained nothing but 100 characters of unread text. It is my personal opinion that when I am reading submissions if I can ignore the stats and have it be the same article, than they are irrelevant to the scoring. If not, then there is a problem.

I'm glad you appreciate my work, and am tickled pink you think so highly of it despite its flaws. Go to Comment
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-22 12:18 AM

Snapdragon makes an equally good ally as adversary. She is intensely competitive in all matters and can become violent if vying for affection or approval. Her actions and words demonstrate a fundamental disconnect despite their good intent. ("Oh kitsune, if I were to rip your heart from your chest I'm sure it would beat just as red as mine!" "Dear sister, I could simply squeeze the flesh from your bones and crush them to powder.") While as a companion she is not liable to randomly lash out she is far more susceptible to mental or demonic influences. 

Snap wishes to have the holes in her soul mended, though it is not something she actively pursues. What this entails could be anything from requited love to eating the heart of a celestial, even she does not know.

Go to Comment
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-22 12:23 PM
Blerg. Need some spitshine on the end but it's mostly done. Go to Comment
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-24 10:44 PM
I'm glad you like her! Honestly that plot line about finding the "witch" is the most obvious one of all and it completely blew past me. Good catch. Go to Comment
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-25 07:12 PM
I was going to write you a reply, and then I wrote a reply so long I figured I should just add it to the sub as an idea. I think the answer to the first part of your question is that she was not always this way. She was perfectly fine until her parents broke the covenant, and loved her sister more than her.  Go to Comment
NPCs  (Minor)   (Combative)
PoisonAlchemist's comment on 2013-03-25 07:14 PM

I imagined that the "witch" (I use that term loosely, she is never referred to as a witch until she goes against the family's wishes) pulled together what parts of a soul were in the womb, and bound them together with Talia and Amond's affections. Over time this binding fused together the soul into a mostly viable person, but when the spell was broken there were large gaps left. Holes cause a combination of emotional and physical pain where an aspect of her (such as her capacity for empathy) once was while the parts there are (such as anger) attempt to fill what is missing. It's similar to those who feel pain in phantom limbs, which is caused by the brain overtaking the parts used to control the missing limb and applying them to different tasks. 

These holes are not a terribly uncommon occurrence in people but the holes most have are small and get repaired with time or stoppered with something such as drugs or a new puppy. Unrepaired souls make a fabulous foothold for evil influences which is why there is usually some trauma associated with those who walk that path. What makes that route doubly tempting is that when someone is killed their soul momentarily passes through that of the killer and fills in those gaps for a few seconds. Beating a person within inches of their life brings them within touching distance and has a similar though less dramatic effect, as does intimate sex (though the conditions for that are difficult to meet as it requires nothing short of true love). 

In effect, Snap's soul is filled with many large gaps and cracks making it a breeding ground for the essence of the nether realms. She's caught between the person she knew she was, and the person she feels she is. The monks taught her to manage the constant pain, the consuming rage, and the breeding evil, but none of it ever goes away. If she ever lets her guard down at least one of these will overtake her, and no one is sure what happens after that. 

Go to Comment
The Citadels Name Exchange
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2013-03-22 10:34 PM
I would appreciate if it was separated into boy names, girl names, and specified in the title that these are NPC names and not tavern names or town names. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
PoisonAlchemist's comment on 2013-03-20 10:44 PM
Now, I have avoided 4E but my understanding of 'minions' is that they are supposed to be exactly what you described: utterly disposable and forgettable. I wouldn't consider guards in front of a castle minions.

While I love love love the idea of having the NPCs not up and die at the end of their HP that begs the question what do you *do* with them? Do you form a chain gang with you through the dungeon? And if you just let them go that leaves the problem of "you killed everyone I ever loved, REVENGE IS MINE!"

A friend of mine likes to graphically narrate combat based on our rolls, and this includes the NPCs. "The mook swings his sword ineffectually and you can see in his face that he is currently regretting the life decisions that led him to this point." "Your blade barely grazes his tattered armor and he is as surprised as you that was not a killing blow." Go to Comment
Leg Suit
Items  (Transports)   (Non-Magical)
PoisonAlchemist's comment on 2013-03-20 11:47 PM
This is practical I suppose. The sports model makes me think of Portal. I wish it came with some sort of plot hook or way to make it usable in-game. Why does the villain have this instead of a jetpack? Does it malfunction and end a person's walking days in a horrific way? Go to Comment
51 Minor Mysteries
Plots  (Coincidence)   (Side-Quest)
PoisonAlchemist's comment on 2012-11-03 02:47 AM
My favorite is the one with the squirrel :3 Go to Comment
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