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7 Things About Old School Gaming
Articles  (Humor/ Editorial)   (Gaming - In General)
PoisonAlchemist's comment on 2014-11-28 03:14 PM


Unhelpful tirade snipped. Vote abstained.



Edit: In retrospect this ^ seems even more jerkish, I basically wanted to let you know that I read the article but didn't have anything constructive to say and felt my opinions on the subject might color my vote.

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Rats in the Basement
Dungeons  (Underground)   (Style)
PoisonAlchemist's comment on 2014-11-28 01:44 PM


Pathfinder is now the second-youngest D&D game out there, the youngest being 5E. Much like how Pathfinder is updated 3.5 (which is updated 3E) this is a relatively modern example of old-school.



I used the motif of rats in the basement because that is one of the first tropes of D&D gaming, and it subverts that to some extent. What should be the wholesale slaughter of the Ratfolk is not nearly as easy as it would first seem.



Tucker's Kobolds is one of those D&D legends that is up there with a Gazebo; everyone aspires to run a "Tucker's Kobolds" at least once. You can get more information in the description link if you are unfamiliar, but the premise is a bunch of monsters which the party considers insignificant use smart tactics to take them down a few pegs. There really is no way to express a comprehensive dungeon version of that which does not rely on mechanics, and d20 is steeped in piling on advantages and disadvantages as you can see from the Relevant Rules appendix, a Swarmer whose ability to hit is only +10 effectively becomes something like +24.



Runequest is percentile based, so from what I understand of Eclipse Phase (also percentile based) modifying this is fairly easy.



  • For interpreting the statblocks assume most numbers are x/20 (for example, the Swarmer's +10 to hit/20 becomes 50/100 blades skill, with two attacks each round) and that should give you a good base percentile you can finesse as you like to the appropriate power curve. If some number turns out really wierd... well that's why you're the GM.

  • For determining Fray look at the AC stat. It is 10+(Dex, Size, Armor, Shield). Apply the Armor and Shield as Damage Reduction (if that's a thing) and make the rest out of 20 like above. Don't forget Orin cast a spell on himself so his DR is very high against everything but adamantine.

  • Treat every status they manage to apply (most of which can be avoided with an appropriate-core-stat-x2-or-3 save) as a -10 or -20 to the PC's appropriate skill level. -20 to Fray and attacks for squeezing, -10 to all skills when sickened, -10 to Fray and attacks when entangled, -10 to Heal when poisoned with Woundwheal, +20 to the Ratfolk's attacks when they're flanking, etc.

  • To give you a rough idea of how damage goes a Swarmer is (1d10/2)+1, but when they are flanking with each other (activating their Sneak Attack) they get an extra 2d10 AP (armor-piercing) 5.



Rats in the Basement, now with support for percentile based systems.



Edits: WYSIWYG y u lie to me and put spaces everywhere?

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Trash and Treasure of Ideas
Articles  (Resource)   (Gaming - In General)
PoisonAlchemist's comment on 2014-11-04 11:52 AM
Joining Oulipo? I would like to see someone really take on the Baboon Fart Story project of replacing all the words in a work but keeping the punctuation. Go to Comment
The Verbing Noun
Plots  (Hired)   (Mini-Campaign)
PoisonAlchemist's comment on 2014-11-09 12:54 AM
The Verbing Noun was inspired by Derek Myers' Sun and Moon Tavern, and TV Tropes.
The many excuses of Jeffery Hart were inspired by The Onion's Clifford Banes.
The storied history of Marjorie was inspired by Top Gear's Stig. Go to Comment
NPC List For 1640s Demon Hunting
NPCs  (Extras-Horde)   (Combative)
PoisonAlchemist's comment on 2014-11-02 12:17 PM
Is it just me or is the formatting all fubar? Go to Comment
Time Spent With Trolls
Lifeforms  (Fauna)   (Swamp)
PoisonAlchemist's comment on 2014-11-02 12:14 PM
Wow. At first I thought this would go in societies because that part was so interesting, but now I think it might go into NPCs because each of them are so interesting. I can think of other fun plots for THIS:

A group makes a suicide pact but wants their deaths to look like accidents. They joined THIS, but five years later one has still not been eaten. Does he have some natural immunity to trolls?

What is all this proprietary gear mentioned? Is there more of it, and does it need testers?

The trolls seem to have fled in a panic. Where are they going? Whatever they are running from, you should be running faster. Go to Comment
The Headless Motorcycle Man
NPCs  (Scenario Based)   (Travelers)
PoisonAlchemist's comment on 2014-11-02 02:55 AM
Classic sounding ghost story. Go to Comment
Book of Memorization (a Tale of Mysantia)
Items  (Books and Scrolls)   (Non-Magical)
PoisonAlchemist's comment on 2014-10-30 08:51 PM
A very novel and interesting take on how to memorize spells. Could we get more than one entry per school? How about descriptions of the book's illustrations? Perhaps it would also be better to divide the sub by the various sections on schools rather than pages. Go to Comment
Mistflowers
Lifeforms  (Flora)   (Plains)
PoisonAlchemist's comment on 2014-10-28 02:53 PM
I dunno if you fixed it or not, but I'm not seeing anything like that. There is a typo here though: spectacle< Go to Comment
Mistflowers
Lifeforms  (Flora)   (Plains)
PoisonAlchemist's comment on 2014-10-28 03:03 PM
I am actually partial to this idea. I think it has some interesting implications. Go to Comment
Mistflowers
Lifeforms  (Flora)   (Plains)
PoisonAlchemist's comment on 2014-10-28 03:04 PM
A blighter brings his black thumb to the village and all the mistflowers wither and die simultaneously.

A royal demands to see one of these plants, and it blooms as a servant presents it.

An isolated, unloved magician is studying the flora and wants to see it bloom. His current method of using love potions is proving unsuccessful, and sowing chaos throughout town.

A noble who cultivates these in his garden seems to be doing well, is cheery and amiable, but all of his mistflowers abruptly fade. He or his wife might be an impostor. Go to Comment
Elanor 'The Laughing Fox' Reaper
NPCs  (Major)   (Criminal/Espionage)
PoisonAlchemist's comment on 2014-10-25 03:52 AM
She's the fox lady, shouldn't she have vulpine grace? Go to Comment
Yotian Soldier a Tale of Mysantia
Items  (Other)   (Combat)
PoisonAlchemist's comment on 2014-10-25 01:10 AM
This sub is short, too short for the degree of potential it contains. You are one of the best with quickly coming up with awesome ideas, if only I could get you to flesh them out!

--What happens to politics in a region when the common folk are ruled by undying machines? Are the leaders able to adapt to the changing times or is it too much?
--What sort of psychological toll does this take on the person, to die again and again?
--If the pendant is destroyed is the soul destroyed too? Meaning if you choose this route to immortality you give up on an afterlife.
--What happens when the world's Orichalium has been mined? Can these pendants be-reforged as blanks for different souls?
--You say they retain their skill, but do they retain their knowledge? What if spending time in the pendant gradually eroded your memories and left you with nothing but your combative reflexes?

Plot-hooks:
--As the precursor to war a nation makes a move for control of the world's Orichalium mines.
--A warrior in one of these pendants belonged to an ancient and fallen nation. Who will he fight for now? Make sure it's your side! Go to Comment
The E-Stix
Items  (Ranged Weapons)   (Magical)
PoisonAlchemist's comment on 2014-10-25 12:58 AM
I am not too fond of the idea. It's not a bad idea, I just think Magic Buttons and Feather Tokens are more interesting because of their shapes and varied functions. I will throw my voice into the "Shadowrun" chorus because that is the only system I know of that mixes magic and modern. Really these could just be made with chemicals though. Go to Comment
Marked One
NPCs  (Major)   (Combative)
PoisonAlchemist's comment on 2014-10-23 09:57 PM
I really like him, particularly because of his attitude. I suggest using a heading rule (one of those line things) or a blockquote to separate the in-situ writing from the background.

How do I use him in game?
What does his family think of him? Do they know what became of him? Go to Comment
Spritestones
Items  (Materials)   (Sentient)
PoisonAlchemist's comment on 2014-10-22 12:31 PM
Interesting. What I don't understand is that if these are sleeping sprites, how are they awake enough to talk to the mage holding them? Reading this I thought of a lungfish which covers itself in boogers and hibernates. If hibernation makes the sprite my powerful why aren't they hibernating all the time? Go to Comment
Gark'ng, the Man who Burned
NPCs  (Campaign)   (Combative)
PoisonAlchemist's comment on 2014-10-20 03:15 PM
Welcome to the citadel, this is one heck of an introduction.

I love this story and it is beautifully told. There are unanswered questions like what exactly happened to the king, but they are irrelevant. I would like a few words from you on how you intend to use him in-game but I have already come up with a few and added them.
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Gark'ng, the Man who Burned
NPCs  (Campaign)   (Combative)
PoisonAlchemist's comment on 2014-10-20 03:15 PM
The kingdom is in turmoil - the heir to the throne has gone missing.

An arsonist has been setting villages ablaze and must be stopped, but how do you stop the king?

Gark'ng has joined the clergy and is an excellent representative, but he is biding his time until he can show the whole city his firey love on a grand scale.

A fire has started deep in the forest, and the elves and dryads are begging for someone to make it stop.

A cleric of water has arrived, and claims to be hunting down a great evil brought into this world.

Gark'ng has realized his true calling - he is not human but dragon and is seeking a way to ascend. Go to Comment
Gragnark, King of the Orcs
NPCs  (Campaign)   (Combative)
PoisonAlchemist's comment on 2014-10-20 02:59 PM
Welcome to the Citadel!

Lets work on this together so we can get you off to a great start. I first suggest moving this into a public draft so it's not voted on before we've helped you iron out the kinks. (hit the edit button at the bottom of the sub - look on the right hand side for a dropdown - change from normal to draft (public)).

Firstly, please put the text of his backstory in the rest of the submission. This is what a subs is for! If it's a little rough and not ready for public judgment that's what the draft settings are for. When you think it's as good as it will ever be then you can change it to a normal submission which will be voted on.

Top rated subs typically have the following elements: a really unique concept, solid writing, impeccable formatting and grammar, and a small section about how or why this sub is useful to someone else like a GM. Show us what makes Gragnark special enough to put in our games! Go to Comment
Introducing Generators!
Articles  (Other Gaming)   (Citadel Help)
PoisonAlchemist's comment on 2014-10-20 02:41 PM
I honestly prefer lists to generators, because I can look through a list to pick what I want or is most suitable, but I had no idea the citadel had this sort of thing. I'm glad you put it in a sub. If only there was some way of pinning it.

Also, super glad you changed the formatting. Go to Comment
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