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The Final Tests of All Tests Ever
Lifeforms  (Third Kingdom)   (Any)
Pieh's comment on 2010-11-14 05:03 PM


Ice...



Ice..



Ice...



Icicles.




booya!
Bi...



Bi...



Bi...



Bicycles.



Test...



Test...



Test...



...



Testing. :p



Wait... who put that Booyah! in there? Get your Booyah! out of my comment :D Go to Comment
The Final Tests of All Tests Ever
Lifeforms  (Third Kingdom)   (Any)
Pieh's comment on 2010-11-20 05:43 AM


Lol, I was expecting that to happen. It adds your name to the author list each time you edit.


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The Final Tests of All Tests Ever
Lifeforms  (Third Kingdom)   (Any)
Pieh's comment on 2010-11-21 10:04 PM


BRILLIANT WORK, EVERYONE!



Does it work?


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The Final Tests of All Tests Ever
Lifeforms  (Third Kingdom)   (Any)
Pieh's comment on 2010-11-22 02:58 AM


Hey, I wanted to write some more nonsense! Where did the edit button go?


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The Saintmakers
Lifeforms  (Ethereal)   (City/ Ruin)
Pieh's comment on 2010-11-22 02:02 AM


Very cool. I liked a lot of the descriptions of the victims and original demon. However, the form of floating body parts was fitting, just not satisfying. I feel like this could benefit from more detail. I want more of this. It's very good, but leaves me begging for more.


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The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-20 10:29 PM
Update: Wow, I got a lot of information in there for only a day's work. I hope you enjoy it as much as I have over the years. I'm plum tuckered, or whatever. Thanks for reading. Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 01:51 AM
Let me start off by thanking you for taking the time to read my lengthy submission and providing me with a lot of useful feedback, now I will attempt to address the questions and curiosities:

The Hag: It has been a long time since I have bothered to read an entry on a monster, aside from the visual description and statistics. So you may be right. But, if I had to describe this hag's motives, reasoning, and give background to her, they would be as such - A swamp denizen who decided to a attempt control over the lizardlings of the area. She had heard of the Great Sleeper and told the typically not-too-bright and unorganized lizards that she could communicate with it via dreams.

The Sleeping Dragon: Ah, yes. That is a point I have honestly never elaborated on. I suspect that my thinking has been along the lines of a red herring. The Dragon is an illusion, or disguised beast, placed by the human settlers of the swamp to keep the lizards from out-right attacking them. This seems to have worked, as the lizards are preparing for the day their dragon awakens.

The Opposition: I run a tough game, but not impossible. The idea of this quest is a one-shot adventure, yes. I have run this adventure with players of a party of always at least 2 characters from levels 1 to 5, in D&D 3.5 and/or Paizo's Pathfinder.

The gator I use is a typical gator, no stat changes from the core rules. It is tough but not usually deadly (except when they left it tied up in the entrance and it was free by the time they made their way back). T

he lizardmen are typically easily defeated. The smart kobold is trouble, in my games he has been a level 1 Barbarian with a masterwork spear. So, he can hit (with a decent bonus) and he can survive (with a lot of hitpoints for a kobold), but his damage is minimal.

The ogre is typically the biggest problem, I won't lie, he has never killed anyone but has severely weakened them.

The hag has potential to take out a character with a low Will save almost immediately, but if closed in melee will be more focused on killing the attacker with claws.

Yes, I run a tough game. And usually tougher than normal on a one-shot.

The Community Chest: I've considered the Monopoly jokes myself, but never had a player make them during the session. As for the "half of a chest," I always figured it was a weak old object that splintered at an angle, allowing for some to used to carry the remaining treasure further inside the cave. And, I don't think I was clear with the treasure burning. The lizards were not burning the coins, only melting the gold-leaf off of the chest.

Oh, and yes, it is hard to tell what was the village's and what wasn't. But, the village can help with that and is honest.

Let me know is that clears up most of your questions. Again, thank you. Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 07:24 AM
That was what I initially attempted to put together, but the adventure as I had planned it didn't fall into the theme exactly and altering it too much felt wrong. The 5RD format does seem to be rather natural, doesn't it? Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2010-11-22 12:09 PM
I will clarify: there is a passage from room 2 to 5. Room 3 is a side-passage with the clever kobold. If the players were to ignore the kobold and go to 5, from 2, they would encounter the trap in 7. But, that little bastard can be quite goading. Thanks for the read and vote! Go to Comment
The Gurgleplatt Coven
Dungeons  (Swamp)   (Rooms/ Halls)
Pieh's comment on 2011-01-25 04:29 PM
I didn't design anything intentional to weed out undesirable players. It just seemed to naturally flow that way. I've found players that mesh with me, and I find it easy to GM for, and others that I wouldn't want to play with.

That said, I do prefer running heroic games. Ones where the players play characters that wouldn't run off with the treasure.

I also find that this adventure has plenty of room to surprise me as well, which I enjoy. Like when they try to tame the crocodile, or interrogate the kobolds. Go to Comment
Thunderstones
Items  (Other)   (Magical)
Pieh's comment on 2010-11-18 07:08 PM


Whoa. OK. I don't know where to begin with this one. The idea isn't bad. A rock that makes a thundering sound. It's been done by D&D, and I suspect that was your original inspiration for the Door Trap, but the origin in a creature's stomach is something totally new, it seems, and should be played up more.



Maybe there was some sort of reaction between man's magic and animal magic that caused a thunderous tumor to erupt from the fox-creatures innards. Could start a whole trend of different types of magic clashing for un-for-seen effects.



The writing is distracting and hard to follow with way too many commas. Commas can add a lot of artsy flair to writing, when used correctly. but you have just too many of them all over the place. Do what Dossta said with the reading aloud, a comma is a break or pause in the sentence, but after it should carry the same thought.. This needs to be condensed, rearranged, and re-punctuated.



I hope you can do it, because I like the idea and want to see it given a good write up.



Good luck!


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Corpsefall
Locations  (World)   (Desert)
Pieh's comment on 2010-11-22 03:53 AM


I heard about this in the Shoutbox one day... And I really want to use it. Next time I get a table-top group together for a long-term campaign, you can be sure they will be visiting Corpsefall. I only noticed one minor error, which I have come to my own conclusions about: You mention



"A desert without end, with a sunless, yet dreadfully intense sky above, adorned by swirling white clouds."



Then under The Griz is:



"Their naked skin is tanned dark from the hostile sun that bakes the lands of Corpsefall."



Son, or no Sun? I like the idea of no Sun. So this sentence should be something about their "grey and pock-marked skin, raw and dark from the lashes of the sandy winds." Or something to that effect. Good work!


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Corpsefall
Locations  (World)   (Desert)
Pieh's comment on 2012-04-15 08:33 AM


I still like this one! Corpsefall is awesome!


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The Singing Wood
Locations  (Area)   (Forest/ Jungle)
Pieh's comment on 2010-11-20 06:10 AM


That was a beautiful early morning read, I feel as if I will go about my day hearing the music in all the things i pass. Lovely, but I do have to agree with Redgre that such detail, stunning as it is, isn't really given a purpose in this submission. That's fine for writing a novel (have you considered that?) but the little things like this can be lost and forgotten if not given a reason to exist. Be it something to fight, or a rare remedy. The only two that stood out at me, as to having a character influencing purpose, were the Singing Crystal and the Humming Birds. Don't get me wrong, this is an amazing work to detail a world with. But, I have to ask a question: Why would my campaign go here? Detail pieces are fine, but if you can answer that for me I would be given a reason to steal it as more than a name drop. Still, good stuff.


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The Singing Wood
Locations  (Area)   (Forest/ Jungle)
Pieh's comment on 2010-11-22 02:42 PM


Keyed Mushroom



There are two varieties of Keyed Mushrooms. The most common is a patch of typically five or six individual mushrooms of varying height and girth. The patch contains a variety of bright fungi with solid, basic colors such as pure red, blue, green, yellow, orange, and white. Each one produces a slightly different sound, each a cross between a drum-beat and the hit of a mallet on a xylophone key. There is an obvious scale to them, like a child's toy, and they can be used to produce simple melodies.



It is said that there is magic in the music, however. And if you play a certain pattern of notes individual to the mushroom patch, you will be rewarded with a shiny little gem as a thanks from this variety of Keyed Mushrooms. You can learn the song by simply, or not so simply, getting in touch with nature. This was be simple for a Druidic spell caster or a talented musician, but prove quite difficult for the average street-bred people.



The second variety of Keyed Mushrooms is only one mushroom. It is the Grand Mushroom of The Woods, and it large enough for several men to stand upon it without damaging it. It has a rainbow's hue of swirling, flamboyantly-colored dots that will produce sound when stepped upon. This mushroom is a gate-way to the Realms of the Fey, but to open it, you will need a gem from six other, smaller, Keyed Mushroom patches, one of each color, and then to play the correct tune. An incorrect tune, or miss-step will result in a loud trombone-like blast and a puff of narcoleptic gas, rendering everyone in the area asleep. When you awaken, the mushroom will be gone. As that is the nature of music, it can evolve and change through the experimentation of sour notes.

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The Singing Wood
Locations  (Area)   (Forest/ Jungle)
Pieh's comment on 2010-11-22 02:44 PM
I added a possible plot hook in my entry: Access to a Fey Realm. A musical forest is always a great place for that. Go to Comment
The Singing Wood
Locations  (Area)   (Forest/ Jungle)
Pieh's comment on 2010-11-22 02:50 PM


Whistle Grass



Even the lowliest of plant life comes alive with music in this forest of sounds. We have all held a piece of grass length-wise between out thumbs as a child, and blown across its surface to make a shrill whistle. It is much easier with the Whistle Grass of this forest. Simply plucking a strand of grass from the soft earth will cause a slight high-pitched sound, like that of a alarm whistle.



A pulp, made of this grass, finely mashed, and mixed with the waters of a Tinkling Stream, can be used to make an impromptu alarm system. As, once prepared and spread of a surface, friction of the mush slipping, from being stepped or or similar, will cause a loud ear-piercing sonic alarm. Guaranteed to wake up everyone nearby.


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2010-11-14 05:46 AM


I think I need to post my inspiration for this piece.



http://www.youtube.com/watch?v=oyaFu0PD7Vk



I think I captured the feel of the song quite well in my submission, what do you guy's think?


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Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2010-12-21 10:35 PM
I actually started to go into detail about the God of Eyes and his place in the Ocular Court at one point during the write-up. It was interesting and I still have ideas for it, but it was mostly irrelevant to the submission and didn't fit the style I was going for. I am going to start the God of Eyes write-up soon, because there is interest in him. Thanks. Go to Comment
Harvester of Eyes
NPCs  (Scenario Based)   (Religious)
Pieh's comment on 2013-05-01 08:54 PM
I got that detail from the song lyrics:

"I see a garbage can, I pick it up
I look through all the garbage
To see if there are any eyes inside
I'll put 'em in my pink leather bag"

I had made the assumption that the harvester was a male and the pink leather bag added something interesting to him so I went with it. Go to Comment
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