Strolen\s Citadel content. 
The Hell of Dry Bones
Locations  (Desert)   (Other)
Pieh's comment on 2010-11-13 07:00 AM


Very nice! A wonderfully vivid piece that begs to be used, The descriptions are so juicy that I can easily imagine my perilous journey through wastes of picked-clean carcasses and white ash. Thank you. I really enjoyed this one.


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Hucken Fyreb'lls
NPCs  (Minor)   (Technical)
Pieh's comment on 2008-04-03 09:51 PM
Updated: Meh, i did the best I could with this old sub. Did some major revisions, please revote if it's any better. Go to Comment
Hucken Fyreb'lls
NPCs  (Minor)   (Technical)
Pieh's comment on 2009-08-29 10:40 PM
Update: Added an image
Wow... -1 XP for this one? Is it that bad that I need to be penalized for it? Go to Comment
Drow Spider Jerky
Items  (Other)   (Non-Magical)
Pieh's comment on 2005-03-15 09:33 PM
Now I want some jerky. Seriously. Go to Comment
Timtom Flyboy Butterfoot's Flying Machine
Items  (Other)   (Magical)
Pieh's comment on 2010-11-22 08:12 AM


Holy carp! This is the best flying machines ever! Beer-Jets, Ahoy! The letter was a great intro. I was reading, wondering what a gnome opening up a store/bat could have to do with a flying machine, then the ever-full mug, then the flying ever-full mug, and the transition from mug to machine was so gnomishly appropriate that I had to read it twice. This is great stuff!


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Blind Mask
Items  (Clothes)   (Magical)
Pieh's comment on 2010-10-25 05:48 PM


It's a fantasy virtual reality helmet? Interesting idea, and nice execution, but I'm not sure I would want to use it. Much like I don't tend to use drugs or addiction in most of my fantasy games, this feels like it would hinder the game more than help it. Not bad.


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Harper King's Cup of Good Cheer
Items  (Home/ Personal)   (Magical)
Pieh's comment on 2010-10-20 07:07 AM


Strange item Not very good, even back then, but it does have some charm to it. Makes me want to write up some more magical goblets, though.


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Imuricum Weapons (aka Scorpion's Tail)
Items  (Melee Weapons)   (Combat)
Pieh's comment on 2010-10-27 06:25 AM


I spent more time reading the comments than I did the actual submission, though both were entertaining. The sub is decent, but the awesome names take it up a notch. Not bad.


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The Ice Cave
Locations  (Other)   (Other)
Pieh's comment on 2010-10-08 03:29 PM


Good one to bring up, Val. But I noticed something very odd here... and not do to with the submission itself. Take a look at when this was last updated. I'm sure I'm not the only only one who sees something wrong with that.



It appears Manfred is some sort of time-traveller. Good job, Man.


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The Clock of Shadows
Items  (Other)   (Magical)
Pieh's comment on 2010-10-17 03:35 PM


Great BUMP, MJS! This is an awesome submission!


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Kalahars' Gem
Items  (Wand/Staff/ Arcane)   (Magical)
Pieh's comment on 2011-05-27 12:35 PM


I agree with Axle, the tone really makes this sub. It was a fun little read; the kind I enjoy. This is another great little gem brought to the surface by the Daily Highlight.



Elemental Gems though... Harnessing the power of nature in a pretty rock. I really like that it isn't just a magical amplifier, it's affects nature. This either implies that the mages of the setting manipulate nature itself, or that this item is more intended for nature-themed spellcasters (Like Druidic or Shamanistic types). 



Too often we see Magic as a force that binds the world together, I think. This piece makes me see a world where Magic is a byproduct of the natural world. To make a flame grow, to increase the force of a previously gentle breeze, summoning storms, calling lightning strikes, altering river currents, rapid plant growth, and such.



Good stuff, this is.


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Sao's scissors
Items  (Home/ Personal)   (Non-Magical)
Pieh's comment on 2010-10-05 01:27 AM
Excellent! I have browsed past this submission on many occasions; and I am glad I finally took the time to read it. I agree with Ephe! this could spawn a very interesting city, with some great landmarks.

"You'll want to check-in at Sao's Place, in the Scissor District. Used to be the home of little Sao, now it is the inn of bold beginnings and heroic tales. You'll find it just past The Wrecked Tower, a fine place to get your sword sharpened by Crao, the master smithy." Go to Comment
Circlet of Temporal Transmutation
Items  (Jewelry)   (Magical)
Pieh's comment on 2003-12-08 03:02 PM
I like the "Twinning" idea, but no time travel for me. Go to Comment
Amulet of Temporal Transmutation
Items  (Jewelry)   (Magical)
Pieh's comment on 2003-12-08 03:00 PM
It looks like you put alot of effort into this, but im afraid time travel and such things have no place in any of my campains and i will not be using this. I also think you could have simplified some parts of the item. Go to Comment
Amulet of Temporal Transmutation
Items  (Jewelry)   (Magical)
Pieh's comment on 2003-12-08 06:17 PM
That is true Captain, he has done alot of nice work here and I cant wait to see more. Go to Comment
Wig of Alternate Realities
Items  (Home/ Personal)   (Magical)
Pieh's comment on 2003-12-06 12:03 AM
Im pretty sure i covered everything. Let me know if you have any questions. Go to Comment
Wig of Alternate Realities
Items  (Home/ Personal)   (Magical)
Pieh's comment on 2003-12-06 12:31 AM
The Cult: A odd cult whos full plans are only known to high rank members.

Their Goals: To take over every plane all at once by building up followers on each plane. They sometimes trick people into joining by telling them the purpose is bringing peace to the universe.

Why a Wig: Who would suspect Wigs as being an evil, mutlti-planed Cults main way of keeping members informed? Not me or any of my PCs thats for sure.

How Many: A whole lot. One for every member of the cult who has been proven trustworthy. So they are not found as treasure, unless it in the possesion of a Cultist.

What sort of Cult: The Cult favors people with Psionic abilities but readily accepts people with high amounts of discipline (such as Monks). Others are accepted as their skills are needed.

Any more questions? Go to Comment
Wig of Alternate Realities
Items  (Home/ Personal)   (Magical)
Pieh's comment on 2003-12-06 07:00 PM
Im not sure if thats good or bad, but at least I made it make sense. Even if it is in an odd way.

Did i miss anything? Go to Comment
Pentwell's book
Items  (Books and Scrolls)   (Cursed)
Pieh's comment on 2003-12-04 06:54 PM
Since when are most Gnomes ugly? Go to Comment
Sword of The Righteous
Items  (Melee Weapons)   (Heroic)
Pieh's comment on 2003-12-03 05:20 PM
Youll get a hang if it eventually, Dont worry...
But yeah the percentages are rather high and it would be nice if it had some kind of penalty as well, Such as: If someone in possesion of the sword does anything that can be considered Evil, they feel very guilty about it until they confront those that the wronged and fix the situation.
Overall I rather like the item but I doubt ill use it just because I wouldent want a PC to end up with it, my PCs get enough as it is.

...and is it just me or does it seem to be a recent trend to use names begining with the letter Z? Go to Comment
Total Comments:
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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

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