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30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-28 10:07 PM
16 - Runethirst

Also known as Sigilwaste or Glyphstriker, this large shiny hammer of mithril has a magic ward of dispelling engraved on it's striking surface. The rune functions three times a day and can disrupt magic affecting anything it strikes. Such as a mage's magical armor or an arcane lock. Created by proud dwarven runecasters to weild in the long forgotten Horde Wars.

This relic has become a symbol of power among the dwarves and is used to strike anyone who will be speaking at a trial for a heinous crime, it being believed that it will dispel magics of deception and lies or curses that may be affecting the individual on trial. Currently in possesion of the High Dwarven Queen Glorious Undermountain.

17 - The Gremil's Monitor

A insane-looking modern magi-tech weapon made from an old computer monitor, a hockey stick, and loads of military-issue EB-Green duct tape. This mighty staff-like device can temporarily short-circuit electronics nearby and grants electricy resistance. It was forged in the darknessof the void by the Gremil King and brought through a portal into this world to serve his human minions in preparation for the invasion. It is not often seen in public, except to transport or show off, being usually kept in the dark place, letting the eerie glow of the still-lit monitor light the room. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-08-02 02:27 PM
20 - Bonk!

The Rubber Mallet of Bonking is, literally, a laughable device. No matter how hard it is swung, or how strong the wielder is, it will always do a very small amount of damage. However, when it stikes someone's head it makes an odd sound and stuns them for a few second, followed by causing them to laugh out loud in an odd sort of delerium. For the rest of the combat they will not be able to take anything seriously. They will laugh off fatal wounds and never suffer morale penalties. The most effective use for the Hammer of Bonk is probably to hit allies who are suffering from fear effects or need to lighten up a little.

21 - Fist of an Angry God

This gold-plated "fist on a stick" has the power to banish other-worldly being back to their native world. It was born of anger. The God did not like these intruders in his domain. So he sent his fist, attached to a metal rod, covered in gold, to help his creations fight back against the creatures from beyond. It can not harm a mortal being, but when it strikes a creature not of our world a thunderous roar bellows from the sky and, with a brilliant flash of light, the creature is returned home and cannot return for a year and a day. Where it stood is a smoking crater. Unfortunatly, using the power of god takes it's toll on the wielder, he will be exhausted and unable to fight effectively untill he is able to properly pray to his God (In a place of worship such as a church, or at least being alone in silence). Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-27 09:24 PM
11 - Dragon's Bluff

This massive weapon is made of the bones of a ancient dragon wyrm. The head is a huge tooth whose roots have been rubbed down to four large dull nubs, the other side ends in a fearsome point. Another dragon bone is bound for use as a handle but various strands of sinew and enchanted ropes. It isn't too heavy too wield, and is nicely balanced for something that looks so haphazard. When the blunt side can be used to deliver blows that stink of the dragon's sulfurous breath, while the point makes an effective pick-like weapon. It is best known for the Dragon Bluff maneuver: thrusting between two foes, leading off with the point in an arc towards a foe then reversing direction and slamming into the other with the four blunt nubs. Whenever a fatal blow is struck this weapon leaves a large scorch mark and the air will reek of burning for days. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Pieh's comment on 2008-08-07 06:40 PM
The Snarf Rules

First, what is a snarf? A snarf is when someone laughs while drinking something and it sprays everywhere. It can be disgusting, but it usually pretty funny (provided it doesn't hit anyone).

I'm struggling to remember all the rules. They weren't strict guidlines, just general situations of humor when xp would be awarded. Here are a few:

- General Rule: Good joke = Bonus XP. If you make someone snarf, you gain even more XP. If it's the GM, you get a bit more than usual.
- Snarf Evasion: If you catch your snarf, usually in the cup it came from, (and avoid getting things sticky) you get some XP, same to someone who leaps out of their chair to avoid getting hit by a snarf.
- Critical Failure: If you just snarf everywhere and make a mess, everyone gets mad at you and gameplay is stopped while you clean up. Plus you lose any bonus XP acquired.
- Dude, not funny: If no one finds the joke amusing, either because it was just stupid or it was at an inapropriate time, you lose XP. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Pieh's comment on 2008-08-07 06:42 PM
Good stuff, I'll try to remember some more. It's been a while since I've been with my old group. Go to Comment
Rune of Admini
Items  (Computers)   (Magical)
Pieh's comment on 2008-07-11 05:19 PM
Updated: Damn, when i clicked submit i didnt have a summary, and it messed it up. Removed all my spaces and put the letters "rnrn" everywhere. Hopefully I got them all out. Go to Comment
Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
Pieh's comment on 2008-07-04 09:32 PM
Good one! I always liked magic items that can make other things, or that potential for creativety. I imagine that with some study of this fire's magic a person could make all sorts of things, I would say it only combines similar materials thought. So, for example, you couldn't mix the properties of a metal and a cloth.

Any thoughts on what could happen when cooking with this flame? This could make for a crazy chef's utensil if it allowed for mixing food textures anf flavors. Or forging small, compact, yet highly tasty and nutritious rations.

Solid idea, with some nice flavor. Very few problems (one that confused me for a moment was the use of the word "not" instead of "knot" when you said "The top of the walking stick is a very gnarled not of wood" I was thinking the top was suppose to be something other than wood) But I really love the accidental discovery of the powers, and enjoy this Corran fellow. More on him would be nice.

*Thumbs up* Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
Pieh's comment on 2008-07-06 06:00 PM
Are you saying I should change it a bit and go for something more amusing? I suppose I could add a bit more "kook" and maybe have it fire spells out of it's buttocks? Interesting thoughts are pouring through my head, some will likely hit my keyboard but others will hit the floor and eventually dissapear. I do like your suggestion of making it more of a "Pieh Item" and will consider it.

Ok, Yes, I can do just that! Another "Pieh Item" is in the works! This is just the groundwork! EVERYTHING CAN CHANGE! Muahaha... Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
Pieh's comment on 2008-07-06 06:28 PM
Updated: bit of an update, still needs work. Advice is still requested. Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
Pieh's comment on 2012-03-13 05:00 PM


Yeah, this idea is pretty much abandoned. Last update: July 30th 2009. I'll take it out of Advice Requested shortly. I agree with all that you said. The original idea was of a spellbook that gained the power to cast spells from itself and manipulated people to scribe more into it and further whatever wizardy goals it had. The Foul Thoughts thing? I'm not sure what the intent of that was anymore. Yup, very jumbled and certainly scattered. Now abandoned.



 



Edit: Error in editing the submission into Unfinished - Viewable. Guess I'm not doing it right now.

Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
Pieh's comment on 2008-07-03 11:17 PM
It's a solid and practical idea. Basically it is a very convienient cloak that does what a cloak should, only a little better, and with a minor camoflage ability. A good low level boon.

Parts of the story were amusing and likable, but I have no idea what a Walking Stick of Vulcan is... That is a problem. All I got is that i can shoot fire, and apparently that fire can fortify clothing with magical abilities. Write it up and link it to this submission, or do a short Bonus Item write-up in this one. At least a brief overview of the Walking Stick of Vulcan would be nice.

Anyway, not too shabby, I can always use a good cloak. Go to Comment
Manna Mosquitos
Lifeforms  (Fauna)   (Plains)
Pieh's comment on 2008-07-01 05:34 PM
I dont really care for it. Random un-themed effects are overdone. But the fact that it is a mosquito is a unique twist, I might be able to use that, maybe make the effects a bit more related to the bite. And I would just take out #8... replace it. It might make sense if the mosquitos had some sort of ties to necromancy, but as is it feels a little wierd to me. Not bad overall, not great either. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-12-06 08:20 PM
Captain Blacksoul's Dead Brain Bicorne

This dangerous symbol of undead mastery appears to be a fancy black bicorne hat. Created for Merry Blacksoul during the War of Death, this headgear unites the wearer's mind with those of up to four undead within range. The range is dependent on the will of the wearer, it is said that Merry could connect to dead beings a mile away.

Once linked to a dead one, you can see and feel using their senses or totally take control of them. Your own body will be dead of mind for the time you occupy another body. If the body you control is destroyed or the hat is removed while you occupy another body, your mind will be destroyed or you will be stuck in that body and made to suffer it's fate.

You may also be simply "aware" of what is happening to the other beings you are connected to, and so suffer no ill fate if they die. Except a bit of minor brain shock, but it's not that bad.

When using this item it is recommended to lock yourself in your quarters and know when to abandon a body. It is also useful to have people your trust, or are non-expendable to.

- Umeen Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-09-17 02:30 AM
For the sea-faring Lich: Necrotic Damage and Wood

Death's Head
- A ram affixed to the front of a large vessel, on the end is actually a sack full of necrotic poisons and other foul substances that quickly rot wood and rust metals. Needs to be replaces after each ramming.

Skull Cannon
- A projectile that can be loaded into a cannon. It is a skull filled with the same evil components of the Death's Head, but on a smaller scale. It is also flammable.

Warp Swimmer
- A small zombie hand that glides swiftly through the water, it poses enough necrotic energy to warp a wooden rudder. Good for sabotage.

Notes by Umeen
Small amount of necrotic energy seem to warp wood and tarnish iron, larger amount applied with greater force seem to be able to completely destroy such substance. However, creating this much energy is costly and not recommended for regular use. Necrotic damage is also known to cause certain types of cancer and should not be used on or around pregnant women. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-09-17 07:26 AM
Foul Gust

A a simple old horn that has seen better days. When you blow into it properly you can produce a steady gust of foul smelling air, as if your own putrid breath was magnified a hundred-fold. ...and let's face it, if you're hanging out on a sailboat full of zombies, your breath isn't going to be at it's freshest.

The wind varies from a light breeze to a strong gust, depending on how much effort you put into it. ...and if you're something unnatural, and don't breathe, make sure you have some live ones to help you out. They can always be turned into zombies later.

Signed - Merry Blacksoul, Breaker of the Demon Waves Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-07-22 06:52 PM
Finder's Tongue

Typically placed inside of a mermaid skull, this rather large, rubbery, forked tounge-like device enables a dead object to speak.

It does not grant any intelligence, simple the ability to answer questions of a nautical nature. It can tell you the exact coordinates of any place it has been, dead or alive, including it's current location.

The voice is always hissing and hard to understand, but otherwise provides accurate information unless magically tampered with. The tongue must come from a Sea Dragon (Lung Wang) and be treated with appropriate amounts of unholy grog, black water, and dark magic.

Sometimes the tongue will prove resistant to answering questions about where it lived when alive, or if asked about it's treasures. Usually this can be solved by offering it some rum or promising (truthfully) to give the skull a respectable final resting place. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-06-23 08:41 PM
Skeleton Buoy
Out of the fog, it floated towards us.. or was it.. swimming? It was made of bone, had many arms and one giant skull on top..

A buoy made of skeleton parts. It has many long skeletal arms that end in bony claws. Umeen would place these sick floating devices in the waters surrounding her secret island home. They are actually many skeletons hiding inside of a giant's skull. Once a ship brushes past the buoy, the skeletons swarm out climb aboard, killing anyone they can find. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-06-23 08:50 PM
Pearl of Undeath

The secret to crafting this item is known only to those who have read Umeen's book. It involves a giant undead clam, lots of waiting, and possibly a human sacrifice. The result is a large dull greyish-red pearl.

This is a potent spell component that can be used in raising undead. Any undead created as part of a process that uses up the Pearl of Undeath gains the ability to walk on water and raise what it kills as an undead creature under it's control. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-06-23 08:56 PM
Unholy Grog

A foul salt-water brew that combines the intoxication of grog with Umeen's power over the undead. Those who drink this beverage say it tastes like death, and it should. I won't tell you what's in it, but I can tell you what it does...

Should you drink it, and hold it down, you will be able to command nearby undead through sheer willpower. You might even be able to steal the control from others, if you can hold enough Unholy Grog in your stomach. The downside is that the more you drink, the more you will start to become dependant on the Grog, and even slowly start to die. This is often the first step to becoming a sea-faring Lich. Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
Pieh's comment on 2008-07-01 06:01 PM
Death Jacket

Seemingly your typical water-damaged orange life jacket floatation safety device. It is light and comfortable, even in combat. You feel very safe when wearing it, and it removes all fear of ocean related death or injury.

However, once submersed in water this Death Jacket starts to shrink around the neck and will eventually strangle it's wearer if not dried off quick enough.

Water triggers the shrinkage, drying it will cause it to expand again. Go to Comment
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