Strolen\s Citadel content. 
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-11-09 04:32 PM
A nice, and natural, evolution of my Steam Injector with some good flavor. I'm glad you found it inspirational. It could also work with the Boiler Wand, which I think would be scarier and possibly hurt more. But, good job and thanks. Go to Comment
Ruddly and Simon Pneumatic Clockwork Rifle
Items  (Ranged Weapons)   (Combat)
Pieh's comment on 2008-11-09 04:40 PM
Good idea. I imagine it looking and acting something like a Super Soaker without the water (and minus the crazy colors... preferable), but overall it is a nice sniper/hit-and-run type weapon. Go to Comment
The C-47 Thaumatech Rifle
Items  (Ranged Weapons)   (Combat)
Pieh's comment on 2008-11-10 02:38 PM
This is pretty cool. I would definatly have the different rounds color-coded or numbered. A good example of an idea like this is the anime Outlaw Star which featers a rare gun known as a 'caster' which can create different attack spells based on the shell's number, and they are quite expensive and rare since it's a space anime and there isn't much magic around anymore. Go to Comment
Emergency Steam Injector
Items  (Wand/Staff/ Arcane)   (Magical)
Pieh's comment on 2008-11-08 07:39 PM
I thought from they way they function it would be clear that they were a 1 time use item. I imagined the steam coming out to be only as much as was in them to begin with, so I guess the steam could be replaced. Maybe there could be some sort of Steam Pipe recycling program like we have with cans and bottles. And as for the rarity, they could fit well into any category. Large supply, many different manufacturers. Ancient tech, found in some ruins. Or as I pictured them, a new device that is on the rise with a complex system that is a closely guarded secret.

And a better name for the Emergency Steam Injector would be nice, I think I would just call it an E.S.I. Go to Comment
Emergency Steam Injector
Items  (Wand/Staff/ Arcane)   (Magical)
Pieh's comment on 2008-11-08 08:41 PM
Well, the EHP was a prototype gone wrong, so the Ward only had half it's function at that time. I suppose after this was discovered it would even be possible to "turn off" the EHP.

Original models may 'run down' as you said. But if this was to become a mass produced item, I think they could possibly function like a glow stick. Perform some action and it heats up then slowly cools (again, 1 time use). Go to Comment
Emergency Steam Injector
Items  (Wand/Staff/ Arcane)   (Magical)
Pieh's comment on 2008-11-09 07:03 PM
Ah Easy! That's friggen brilliant! Just the flavor it needs to really bring a world alive. Could be an obscure trivia fact that an Easy was originally called an E.S.I. or Emergency Steam Injector. Love it! Thanks! Go to Comment
Items  (Tools)   (Magical)
Pieh's comment on 2010-11-22 04:28 AM

Very nice work. The bits of story in there really brought it life. I really loved the off hand remark by Quillhand about how the scout was now a God.

"Eh, wha? Oh yeah, dudes a God now. Not really a big deal; he just glows or something, I don't rightly recall."

Go to Comment
Lifeforms  (Constructed)   (Any)
Pieh's comment on 2008-11-07 12:21 PM
The update made a world of difference. I really like the idea that the holy powers that usually destroy or hinder undead will have no effect on these horrors. That alone makes them very usable. I agree with David on the "leaving so many stones unturned" part.

There is a lot of potential to explore with this idea. I would keep adding to this piece as time goes on, maybe add a note out the effects of different types of magic/energies. I am especially interested in electricity damage and how they respond to necrotic effects. Some unique ways to combat them would be cool too. Go to Comment
Items  (Home/ Personal)   (Magical)
Pieh's comment on 2008-11-05 10:24 PM
Sweet. Silly. Simple. I would love to see a necromancer place it atop the head of a powerful zombie he didn't want to rot.

"You see a massive grotesque brute made of human remains lumbering towards you, it has a doily upon it's head." Go to Comment
Items of Groan
Items  (Other)   (Magical)
Pieh's comment on 2008-09-16 04:45 AM
Sir Cumcision - because there's no end to those pricks.

That's the one that got me the most. I know I have a few pun-based ideas around somewhere... I'll try to add them. Go to Comment
Items of Groan
Items  (Other)   (Magical)
Pieh's comment on 2008-09-16 05:02 AM
Trident (Try Dent) - A Hammer that can't seem to leave a mark.

Bracers of Armor - The people who hold your armor still while you put it on.

Ring of Friend Shield - A loop on the back of your buddy's shirt.

Elven Chain - When all those hippies link hands and stand in front of a tree trying to prevent humans from chopping it down.

Nine Lives Stealer - Another way to skin the cat.

The One Ring - What you get when you call Neo's cell phone. Go to Comment
Items of Groan
Items  (Other)   (Magical)
Pieh's comment on 2010-08-26 04:22 PM
Shape Changing Ring -

It's pretty flexible, you could probably bend it into a square or triangle.

Horn of Blasting -

Dynamite attached to a visor.

Mind Flair -

A pin or brooch that telepathically displays all of your eclectic and witty thoughts for everyone to hear. Go to Comment
Carly Goldwin, thief and dark cultist
NPCs  (Major)   (Criminal/Espionage)
Pieh's comment on 2008-09-09 06:42 PM
I really like the idea of her dedication to the evil god causing mutations. I think I could find a place for her, or a variation, in my next campaign. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-28 07:18 PM
14 - The Small Maul

A small pink and purple hammer that a pixie could wield in two hands. It might find use as regular hammer, but would seem silly in the hands of a master carpenter due to the loud squeak that it emits any time it strikes something.

15 - Gremuk's Dwarven Thrower

A lightweight stone-headed throwing hammer with tally marks carved all over it. These marks represent the number of people simply knocked unconsious by Gremuk the Borrower's hammer. The hammer has so far proven to be not-so-lethal, but good for KOs. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-28 07:21 PM
I love hammers, mauls, and other blundgeoning devices! Keep this one going, expect more from me. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-28 10:07 PM
16 - Runethirst

Also known as Sigilwaste or Glyphstriker, this large shiny hammer of mithril has a magic ward of dispelling engraved on it's striking surface. The rune functions three times a day and can disrupt magic affecting anything it strikes. Such as a mage's magical armor or an arcane lock. Created by proud dwarven runecasters to weild in the long forgotten Horde Wars.

This relic has become a symbol of power among the dwarves and is used to strike anyone who will be speaking at a trial for a heinous crime, it being believed that it will dispel magics of deception and lies or curses that may be affecting the individual on trial. Currently in possesion of the High Dwarven Queen Glorious Undermountain.

17 - The Gremil's Monitor

A insane-looking modern magi-tech weapon made from an old computer monitor, a hockey stick, and loads of military-issue EB-Green duct tape. This mighty staff-like device can temporarily short-circuit electronics nearby and grants electricy resistance. It was forged in the darknessof the void by the Gremil King and brought through a portal into this world to serve his human minions in preparation for the invasion. It is not often seen in public, except to transport or show off, being usually kept in the dark place, letting the eerie glow of the still-lit monitor light the room. Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-08-02 02:27 PM
20 - Bonk!

The Rubber Mallet of Bonking is, literally, a laughable device. No matter how hard it is swung, or how strong the wielder is, it will always do a very small amount of damage. However, when it stikes someone's head it makes an odd sound and stuns them for a few second, followed by causing them to laugh out loud in an odd sort of delerium. For the rest of the combat they will not be able to take anything seriously. They will laugh off fatal wounds and never suffer morale penalties. The most effective use for the Hammer of Bonk is probably to hit allies who are suffering from fear effects or need to lighten up a little.

21 - Fist of an Angry God

This gold-plated "fist on a stick" has the power to banish other-worldly being back to their native world. It was born of anger. The God did not like these intruders in his domain. So he sent his fist, attached to a metal rod, covered in gold, to help his creations fight back against the creatures from beyond. It can not harm a mortal being, but when it strikes a creature not of our world a thunderous roar bellows from the sky and, with a brilliant flash of light, the creature is returned home and cannot return for a year and a day. Where it stood is a smoking crater. Unfortunatly, using the power of god takes it's toll on the wielder, he will be exhausted and unable to fight effectively untill he is able to properly pray to his God (In a place of worship such as a church, or at least being alone in silence). Go to Comment
30 Hammers
Items  (Melee Weapons)   (Non-Magical)
Pieh's comment on 2008-07-27 09:24 PM
11 - Dragon's Bluff

This massive weapon is made of the bones of a ancient dragon wyrm. The head is a huge tooth whose roots have been rubbed down to four large dull nubs, the other side ends in a fearsome point. Another dragon bone is bound for use as a handle but various strands of sinew and enchanted ropes. It isn't too heavy too wield, and is nicely balanced for something that looks so haphazard. When the blunt side can be used to deliver blows that stink of the dragon's sulfurous breath, while the point makes an effective pick-like weapon. It is best known for the Dragon Bluff maneuver: thrusting between two foes, leading off with the point in an arc towards a foe then reversing direction and slamming into the other with the four blunt nubs. Whenever a fatal blow is struck this weapon leaves a large scorch mark and the air will reek of burning for days. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Pieh's comment on 2008-08-07 06:40 PM
The Snarf Rules

First, what is a snarf? A snarf is when someone laughs while drinking something and it sprays everywhere. It can be disgusting, but it usually pretty funny (provided it doesn't hit anyone).

I'm struggling to remember all the rules. They weren't strict guidlines, just general situations of humor when xp would be awarded. Here are a few:

- General Rule: Good joke = Bonus XP. If you make someone snarf, you gain even more XP. If it's the GM, you get a bit more than usual.
- Snarf Evasion: If you catch your snarf, usually in the cup it came from, (and avoid getting things sticky) you get some XP, same to someone who leaps out of their chair to avoid getting hit by a snarf.
- Critical Failure: If you just snarf everywhere and make a mess, everyone gets mad at you and gameplay is stopped while you clean up. Plus you lose any bonus XP acquired.
- Dude, not funny: If no one finds the joke amusing, either because it was just stupid or it was at an inapropriate time, you lose XP. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Pieh's comment on 2008-08-07 06:42 PM
Good stuff, I'll try to remember some more. It's been a while since I've been with my old group. Go to Comment
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