Very nice. The flavor text in the beginning is juicy, but leaves me unsatisfied. I would love to see more history on this spell and the person who created it. But it looks like a pretty solid necro-nautical (Yes, that is fun to type) creation. I will add it to the codex for you. In the future, it works best if you add the submission number when apostrophes are involved. Go to Comment
I'm sorry, but this is a 5, if you disagree you can bite my toe. I can't really think of anything else it needs. This is very inspirational and, most importantly, usable. Very easy to bring into a campaign world. I just feel like there must be some good that can come from this thing. In the end, with all the plot hooks, the PCs get nothing except burdened. I still love it, it's several great ideas rolled up into one superb submission. Go to Comment
This feels very munchkin to me. A silenced sawed-off shotgun that can fire poison that kills with a scratch. It also is in need of a spell check: Realestic isn't a word, I checked. I think you mean realistic. And a silenced sawed-off shotgun that can fire poison that kills with a scratch isn't very realistic anyway. And I'm afraid the pork-tipped bullets comment is lost on me. The fantasy part is fine. It's fantasy, it can do weird things, but it seems a little much for shotgun fired nanobots. This might make more sense as some sort of sniper rifle.
I can see a lot of fun being had with this one. I think I would give some sort of hints about it to my players before dumping all of their gear into Hell. Maybe the interior reeks of sulfur or it flashes with an unholy light whenever it is opened. It also makes quite a nice garbage disposal until you accidentally free a corpse-hoarding demon. Go to Comment
That was amazing! Great work! I look forward to seeing much more from you.
My only problem is that it doesn't really seem to have a long-term solution included. I feel like something is missing from the end of "To market, to market" or between that and the first "Conclusion".
It seems like every other loose end is taken care of except how do you stop someone from harvesting Orc children without killing them? I think the inclusion of a boss-type character behind the whole "Meat" scheme could make for a more solid adventure with a more rewarding end. You need someone to hold responsible, someone that can be brought to justice to end all of this.
As the adventure is, we have a few nameless butchers behind it and the main named NPC is just buying the meat and serving it. He hasn't actually ordered the theft of Orc babies, he seems fairly innocent from an Orcish point of view. They wouldn't just want their children back, they would probably want revenge or to be sure it won't happen again.
I could see the revolted townspeople teaming up with the Orc clan to assure no more children were taken from either side and possible bringing massive legal action down upon the butchery. This would, of course, require a bit more be put into the preparation for the game but I think it would be a more satisfying end.
But I do love most of this. Great new take on an old idea and the Orc naming ceremony is hilarious. Tootie. Ha! Well, I'm sorry if I looked too deeply into this one or I overlooked something important that nullifies my comment. I do like it. Keep up the good work. Go to Comment
Good stuff! I was expecting something a little different when you throw in the farmer's daughter but the Bacon Elemental is an early morning encounter everyone can enjoy.
@ Grey: I also recall a calzone golem. It was in an adventure available for download on the Wizards of the Coast website, I believe. I played in the adventure in a one session game. The highlights included being attacked by a houseload of animated objects, smashing an Imp into a woman's face, and, of course, eating the dead (but still extremely hot) Calzone Golem! It was a good one. Will link if I can find it. Go to Comment
I've been wanting to read this one for a while, and I must say I liked it. I kept getting stuck on the last line of the second paragraph: "Even the fastest horse of the plains can keep up with a run of the mill land dragon."
But I finally got around it and read the whole thing. Very nice work. Go to Comment
Pretty good stuff here. It doesn't really fit with my idea of curses (Having more power the more wronged the mystic was and coming back 7-fold on the mystic eventually) and seems to be a very powerful curse at the least. I do like the "make the best of things" attitude in Edgar. Go to Comment
Not bad. I just don't really see how I could use him unless I was running a police force game (which might actually be fun). I guess he would make a good boss-type fight for criminal PCs just when they think they're safe. Really though, not bad, but not your best. Go to Comment
I didn't dislike it. But you are right about the near-cliche part. The some more on the family members and motivational details about the devils would have helped. However, it's always nice to see a new sub throw up even if it isn't worth a solid 5 and a HoH. Go to Comment
I like it. I've always been fascinated by fire, not to say I'm some sort of pyromaniac, but I love the way it dances and sways flicking heat into the air. This take of the different types of flame is a very refreshing submission. Thank you. Go to Comment
The idea of using tattoos to contain magic powers is not a new one. The Ink gauntlet follows the basic premise of using rare and precious inks to inscribe spells into the skin of a mage or would be spell-imbued person. Some of these inked spells might be permanent, while others might fade after being used once, or a preset number of times.
Ideas ( System ) | October 16, 2006 |