I also liked this. The names are amusing. Though a little too blatant when seen in text, I'm sure no player would ever decode their names from sound alone. Good job, keep the submissions coming! Go to Comment
Pretty cool. I like the idea behind it. But I feel like there are some facts missing that would make it a more complete submission.
Such as: How easy is it to produce? Or how long does it take to produce a batch capable of completely wiping out an enemy? Do the Kel'Regar always produce this, or only in rare times of very threatening wars? When do they use it, and how often? Is it a secret weapon? And, you say it can end up in the wrong places, but that hardly matters if you can get your troops off the ground and just sprinkle away, especially with a 'clean-up' fungus.
I think it is too perfect of a weapon, since it will completely wipe out anything and leave nothing harmful behind. I'm not really sure how you could fix this sub (in my eyes anyway, others seem to think it's perfect). Sorry, it's not bad, but it's certainly not perfect. Go to Comment
That was a very nice article. I have always had a desire to try sake, but have never had the privilege. I understand that the article was most likely not written with role-playing in mind, but it could have benefited (vote-wise) from some fantasy sake varieties, history of the drink, some notes on the brewers/drinkers/locations where it is served.
I like it, but, I think the logic behind it is a bit faulty. The firedust is essentially gunpowder. I'm not exactly sure of the evolution of firearms after gunpowder, but it seems more likely to develop into personal firearms and cannons. Something of this size is just absurd. It seems highly likely that before this monster was finished someone would have said, "Hey, why do we need to make it so big?"
Other than that, I do like the idea. I picture this large stone chunk, roughly bullet shaped, being fired through entire towns. And I can definatly see that having the intimidation effect you describe.
I actually did a little search of Wikipedia looking for information on the Basilisk cannons, and, of course, I ended up reading about Basilisks. I think the original mythic Basilisk was a bit different from what we have learned from Role-Playing Games. It was said to be able to kill with a glance, nothing about turning people to stone. From that, I can see the cannon being named after the Basilisk. Very interesting stuff. Go to Comment
A beautiful tale of lost love; also a nice twist for an uber-weapon. I was halfway through thinking, "OK, lots of nifty uber-powers with truly epic names, but why would Scras write this? I would expect a poorly worded version of this from any newbie, but Scras? No; there has to be more." And I was pleased with the outcome. You have written a campaign arc here, and I love it! I have always been a sucker for elemental powers, and the "in-between" elementals (Ice, Magma, Ooze, Smoke, Etc.) only sweeten the deal.
Oh man, Demon Ticks! I hate ticks, but this sub is nice and fun. The Kudzu reference reminded me of the first LARP I went to, Endgame in New Hampshire, were we had to fight hordes of semi-intelligent Kudzu plants. Good times.
I actually liked this one for a few reasons. What stuck me as a very neat idea first was the treatment of wands in this setting. They have to be 2-foot-long sticks, you need to be licensed to carry one, and I think this opens up of a lot of potential for a very fun setting.
I agree that the name is a bit misleading, as this is not what I expected to find, but I don't think it detracts from the submission in any way. But, I really enjoyed this one very much because the movie Orgasmo has played a role in a few parties I've attended. No, it's not a porno. It's just a comedy, a dirty comedy, but funny none-the-less. If you're mature enough to enjoy this item, I recommend the movie as well.
Also: Second sentence "laughed at his attempts to date him" might want to change "him" to "them" unless I'm reading it wrong.
Anyway, Good work. This sub is the kind of thing I like to see. Silly? Maybe. But also usable and fun. I plan on borrowing the wand-use limitations. Thank you, Cheka. Go to Comment
That was quite an enjoyable read. However, I dislike the abrupt ending, while it would make for a great horror tale, it leaves a GM wanting a lot more. Overall, I like the tale, but don't see how, or why, I would use this as a dungeon. There is one puzzle/trap-type thing (the door), there is a bit of a mystery to uncover (but you have not told us the history of the tomb, and the whole set-up is so bizarre I have no idea where you were going with it), and a super-boss that might (if you tamper with him enough) wake up and kill you. I want to use it but I'm going to need the other pieces of the puzzle first. Go to Comment
That was pretty cool. Though halfway through I was scratching my head wondering how I would use this, but it came to a nice closing. The symbolism behind the Hornless Goat was especially fun. Good work. *Thumbs up* Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.