Very thorough and well documented. I like the idea of advanced technology making its way into primitive hands. Devices like these remind me of the Prometheus and Bob shorts I watched growing up in the 90s.
I found this to be a very deep and thought-provoking article the first time you showed it to me and, reading it again, I have realized that I do do this. I just don't do it consciously. This is the stuff dreams are made of, for me anyway. I've always been a very vivid dreamer. Going as far as to claim prophetic visions at time, only realizing their meaning when they come to pass. But it can be very hard for a waking mind to escape all of the reality around you and feel the armor around you, the horse beneath you.
I've grown up playing Video Games, I'm of a younger generation, being only 23. But I've always loved and cherished my imagination in ways that no one else ever talked about. I write, mostly for this site or short stories or poetry. I draw, hardly ever with a purpose, I just like to sit down and let a picture form. But, my favorite escape is dreaming. It's like writing or drawing, only my subconscious is in control, I'm not actively thinking of what I want to create. My mind knows what will be the most fun for me and it plays it out. his is how I imagine.
I used to bring this to games, using my analytical mind to devise mechanics for interesting events and descriptions. But, I'm finding that the older I get, the less I want to share my mind. It has become something personal and sacred. Thank you, JP. I think I need to rethink what I do with my imaginary imagery, and maybe enlighten others as to what imagination can be. Go to Comment
@Cheka - The toxin turns them into undead. Through magical corruption of living tissue, I would think. Their mind is damaged in the process but still works enough to move the body and such. Their souls would be subject to the same rules as any other undead in your setting.
@Mourn - The toxin acts quickly after entering their body. Over the course of a week they start to desire metal objects, finding it hard to resist the temptation to hold them and growing into obsession with licking metal eventually ending with full-blown pica, specifically concerning metal objects. By the time they succumb to the desire to eat metal, the transformation is complete and they can think of nothing else. They would be unaware of it happening.
And as a note, I am happy to announce this is my 100th Submission on Strolen's Citadel! Go to Comment
Excellent submission. An item with useful power, a take on divination magic that feels slightly new to me, two NPCs that can easily be inserted into a scenario involving the item; and a touching story. Very nice work, Scras. Go to Comment
I'm not sure why this one was challenged. It is a great ground piece to launch your own spy-battle campaign from. You would need to fill in the blanks mentioned in previous comments and after that I think it would be usable. Sure, names would need to change, but I really see no good reason for challenging this one. Go to Comment
Very nice. It is refreshing to read a solid and detailed view on death and resurrection in a game setting. Sadly, the most often case I see is that the magic is too detailed in core materials. Speaking from a D&D player's point of view, I think too many people take core material for granted and don't ask "What if?" often enough. Thank you for giving a thorough account of this phenomenon in Hewdamia. Go to Comment
I've been teetering between 2.5 and 3s for your submission. I want to like them, but they lack meat. If you made them into a list of 30 Simple Yet Effective Traps, then you would get a much higher vote. The only reason I'm going as high as a 3 is your coherency and the general ideas are not bad and well presented. Solid 3s. Go to Comment
Short, concise, complete. Not bad, but it feels rather bland. Maybe spice it up with specific examples of traps that use thunderstones and how the elements of the trap effect each other. You hint at ways it could be used, but that doesn't have the same feel as a detailed trap.
I don't think you understand how they work. They are two full-sized fighting staffs. They are magically bonded to each-other so that when you move one, the other moves in an opposite direction (relative to itself). They are not nunchucks. Go to Comment
I find that a fun way to spice up relatively "normal" items like this is to include a detailed account of the ritual process.
"You must gather the knob of magically hardened silver and place atop your composite armadillo shell pillar. Anoint it with the tears of a troubled youth then let it sit under the light of a full moon. When you are ready to apply the knob to a door you must ... blah blah blah"
Also, some quotes from adventurers, as heard by the guy on the other side of the door, would be fun.
I really didn't contribute much to this, but I really like it and plan on making an NPC submission of one of these. I think it's a very solid first post with tons of potential. I hope to see more from you in the future, Bly. With less clinging to my shoulder in fear. :p I still think detailing a reproductive process (Or: How Quasi-Souls make more Quasi-Souls) would have been beneficial, even if they don't know where they came from. Go to Comment
This is a fun submission. I always liked the faerie's gifts that seem great at first (Oh wow! This place has excellent acoustics and I sound great! Yes, dance to my music! Wow oh wow!) then turn horrendously tragic (I can't play anymore, thanks for dancing. Wait! Where are you going? Guys! No! NO!). I just wish it was more than a flavor piece, like there was an obstacle to overcome and a reward to be had. I don't see this dungeon ending well if encountered by players. Pretty much, a very creative party killer. You would have the flute player left alive. He could try to play some more and keep trying to pull people out, but it's so tedious and futile that I doubt this encounter would be enjoyable.
I really like this one. This one is more than just a novel idea, though it is that as well, it really sounds like a fun/slightly frustrating puzzle dimension that is extremely usable. I love the "map" you included, that is of huge benefit to the GM. I just wish my printer was working so I could print this one and run with it. Great stuff, this is. Go to Comment
In the Middle Ages, and even up to the early twentieth century, most of Europe's executioners were related: the Sansons and Deiblers in France, the Pierrepoints in England, etc. The reason for this was that, it generally not being socially acceptable to, well, kill people, executioners and their children could, generally, only marry other executioners or their children.
The parallels with massively inbred, Hapsburg-style dynasties are obvious- imagine a rather clever but politically inept satirist noting this, and being sentenced by the latter to a meeting with the former; even worse, imagine a dynasty of deranged and deformed executioners- think Texas Chaisaw Massacre with government funding.