Well, it seems Verrin was hard on the path towards blackguard, so that might be a suitable curse on future users. This horn seems to be ideal for defending armies, not for conquerors, unless the Horn can be convinced the landgrab is justified. Maybe it sticks to the borders at the moment of its crafting. A Leonidas might use it justly, but an Alexander not.
Which leads me to the following question: was Verrin the only one of the brothers to misuse his item, or just the first? Go to Comment
Of all the magic items on this site, definately the first I would like to own right now. So far, all the items of the seven list are good, but this one is just making me salivate. Though that own sentience might be a spoiler.
I am imagining a campaign/story, where the bastard child of a poor nobleman get as only inheritance this old hat. The hat finds the orphan's heart pure, and guides him/her to find other items and other worthy heirs, and then together the New Seven revive the kingdom. Of course, other people will want to have the items too, or do not want to have the kingdom refounded.... Go to Comment
While its powers are quite subtle and at first low-powered, its wielded would be impelled to keep the users of the other seven items together, and with the growing powers of the ring, that might become quite easy. The ring-wielder better make sure that the cause they all pledge to is very favorable for him!
Still, these items and their backstory are simply fantastic. Go to Comment
Very good backgrounds and technical decription. It is an advanced device, but not cutting edge, no "magical Swiss-knife", doing everything the plot desires. I bet that if there were any SWAT-members between our members, they would state that they would like such an armor. PCs playing policemen might end up with these, or the mob might try to get some for their enforcers. And of course, a penny-pincing dictator might send off the PCs with "the most advanced imported armor"... Go to Comment
Intriguing, all too often familiars are treated as simple things, for a single skill-bonus or as just a delivery system for spells. Woodwise might bring great weal, but also great woe, for its master, depending on its treatment and on the possible plothooks you choose. This is definately not a familiar you can forget for a session. Go to Comment
First I thought this was going to be a recipe for strife, like the princes of the Starstruck movie, but instead it is a nice background for some nice items. The 7 brothers might rule wel together, but if they all get children a dynastic fight might still be a possibility. Maybe future generations look back on the time of the Seven with nostalgia, when brothers worked together and the realm was still one.... Go to Comment
Not the most original item but very nice backstory and some good drawbacks, too often in fantasy games one can stack/combine items without problems. That ruby form might destroy a careless mage's favorite magic robe. And of course, randomly pressing gems to find those rumored extra forms is going to be a dangerous bussiness. 4/5 Go to Comment
I think one would have to be an exemplary defender of the tribe to avoid getting the spirit of the shaman very displeased with you, if you use the Fang as a cooler. Though his abilities might be lessened, it seems to be that the shaman, as he gave his life for the tribe, would want to be wielded only by tribemembers defending the tribe. A barbarian PC might use the Fang on a quest for the wellbeing of the tribe, but anyone else better return this weapon to its rightful owners. Go to Comment
I have trouble visualizing this weapon, but it hlkas a terrific backstory, and even without the burning of the owner's fingers, it seems to be cursed to change owners quickly. Meanwhile, extra humiliation for monsters defeated by a mere skillet! Go to Comment
Very good! Even if it is "just" a +1 sword, a backstory like that of Sevrin and Uktar makes it feel alive, and a PC might want to continue the vigilance against Orcs, a hook the GM might otherwise not have. Go to Comment
Recently, agents of a necromancer's guild known as the Guild of Morticians have been seen slinking around the graveyards in the metropolis of Jeffsport. They have been seen with many small undead creatures, leading to speculation that someone may be digging up the corpses and selling them to the Guild of Morticians. The Jeffsport Civil Authorities Office and various splinter groups thereof, including the famous Blue Lampsmen (the Jeffsport city guard), have issued a bounty of 100 silver pieces for information leading to the capture of whoever is selling the corpses to the necromancers, and a 30 gold piece bounty on any member of the Guild of Morticians.