Truly fantastic submission: a good & complex adventure, a detailed setting and interesting npcs & artifacts, while with enough vagueness to make it easy to fit in the setting of your choice. I hope you will make more of these. Go to Comment
Very impressive post, now more relevant to daily news as people seem to be dissapointed in the current mix of high-tech, capitalism and representive democracy. While the Force and confusianism are the main contributors, I also see network- & chaos theory in this. But would this make the dragonriders spiritual descendants of Jedi knights and Whale warriors? And in the many centuries it existed (to colonize so many planets) I bet there were secession- and countermovements. Would be individualistic industrialists as Kerren's rebels? Go to Comment
Maybe this race encroaches on the traditional niche of elves as nature folks, but they do not have the baggage the elves have. As described the plant-link seems more a disability, I think the benefits should be described more. If the Bygnok have some kind of plant-magic that makes them masterfarmers, they are probably amongst the most valued citizens of any nation. Go to Comment
Another great item iwhished i ad thought of it. I can see an evil empire outfitting some of its men with this, mixed with regular armor, and programmed to go of if they try to surrender to the rebels... Go to Comment
Nice idea for some depth in your game, while the bonus might lure the PCs to think about a School of Fighting, with all kinds of plothooks and possible contacts G rivals. Just a more detailed example would have been nice. 4.5/5 Go to Comment
Very good. The GM can think up of the exact mechanics, but in general the mages get their asses handed to them. Normally in D&D, wizards and sorcerors dominate the battelfields at higher levels, making noble paladins and valorous fighters just meatshields. This can rectify thst. If instead the secret is not of the Alchemists' Guild but an ancient shamanic ritual, then it is just right for my 'Wild West'-barbarians versus the Imperial Magocracy. Go to Comment
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?