Truly fantastic submission: a good & complex adventure, a detailed setting and interesting npcs & artifacts, while with enough vagueness to make it easy to fit in the setting of your choice. I hope you will make more of these. Go to Comment
Very impressive post, now more relevant to daily news as people seem to be dissapointed in the current mix of high-tech, capitalism and representive democracy. While the Force and confusianism are the main contributors, I also see network- & chaos theory in this. But would this make the dragonriders spiritual descendants of Jedi knights and Whale warriors? And in the many centuries it existed (to colonize so many planets) I bet there were secession- and countermovements. Would be individualistic industrialists as Kerren's rebels? Go to Comment
Maybe this race encroaches on the traditional niche of elves as nature folks, but they do not have the baggage the elves have. As described the plant-link seems more a disability, I think the benefits should be described more. If the Bygnok have some kind of plant-magic that makes them masterfarmers, they are probably amongst the most valued citizens of any nation. Go to Comment
Another great item iwhished i ad thought of it. I can see an evil empire outfitting some of its men with this, mixed with regular armor, and programmed to go of if they try to surrender to the rebels... Go to Comment
Nice idea for some depth in your game, while the bonus might lure the PCs to think about a School of Fighting, with all kinds of plothooks and possible contacts G rivals. Just a more detailed example would have been nice. 4.5/5 Go to Comment
Very good. The GM can think up of the exact mechanics, but in general the mages get their asses handed to them. Normally in D&D, wizards and sorcerors dominate the battelfields at higher levels, making noble paladins and valorous fighters just meatshields. This can rectify thst. If instead the secret is not of the Alchemists' Guild but an ancient shamanic ritual, then it is just right for my 'Wild West'-barbarians versus the Imperial Magocracy. Go to Comment
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.
Encounter ( Other ) | December 8, 2004 |