Strolen\s Citadel content. 
Nature's Toll - Weathering and Decay
Articles  (Resource)   (Gaming - In General)
Pariah's comment on 2008-06-26 03:06 PM
I tend to agree with Val on this, and have been neglengent in my duties toward this submission. Unfortunatly, my current class load is a bit prohibative towards my actively maintaining or researching for posts. Go to Comment
Unexpected Weapons
Items  (Melee Weapons)   (Combat)
Pariah's comment on 2008-02-28 08:35 PM
One slight problem here, dead rats tend to stink, a lot... Other than that, pretty much sexy good. Go to Comment
Yau Calabi Fold Engine
Systems  (Transportation)   (Specific)
Pariah's comment on 2014-10-19 08:34 AM
Only voted Go to Comment
Warprender and Weftcleaver
Items  (Melee Weapons)   (Combat)
Pariah's comment on 2008-01-04 11:08 PM
I like these jokers, pretty and deadly. Go to Comment
Shadows of Mercy
Items  (Melee Weapons)   (Magical)
Pariah's comment on 2008-10-30 07:42 PM
Only voted Go to Comment
The Dark Man
NPCs  (Major)   (Criminal/Espionage)
Pariah's comment on 2008-01-01 12:14 AM
Ahh, Flagg, how do we miss thee. The tortures you comitted were teh finest, the second-rate villains the weirdest. Good post Moon. Go to Comment
MoonHunter's Top Tips for 2007
Articles  (Rules and Advice)   (Gaming - In General)
Pariah's comment on 2008-01-01 12:22 AM
Only voted Go to Comment
Karviseral the Pain Lord
NPCs  (Mythic/ Historical)   (Combative)
Pariah's comment on 2008-01-02 07:45 PM
School of Parasitism
Systems  (Mystical)   (General)
Pariah's comment on 2010-04-01 06:46 PM
Only voted Go to Comment
The Black Man
Plots  (Coincidence)   (Side-Quest)
Pariah's comment on 2007-11-07 09:17 PM
Interesting. I like the last idea the most, just for the weirdness of it. Good job. Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Pariah's comment on 2008-09-15 01:03 AM
Only voted Go to Comment
The Parasiticon
Items  (Books and Scrolls)   (Villanous)
Pariah's comment on 2010-04-01 06:45 PM
Wow, disgustingly beautiful. Go to Comment
Dust Invisible
Items  (Other)   (Magical)
Pariah's comment on 2007-09-17 09:27 PM
Much better than the original item that you showed me, good job Man. Go to Comment
Relics of the Artificers
Items  (Other)   (Non-Magical)
Pariah's comment on 2007-07-03 10:39 PM
I'm gonna second the MtG artifacts idea. Good job Scras. Go to Comment
The Tone Deaf Sword
Items  (Melee Weapons)   (Magical)
Pariah's comment on 2007-07-03 10:31 PM
Only voted Go to Comment
The Court of a Thousand and Nine Sorrows
Systems  (Divine/ Spirit)   (General)
Pariah's comment on 2007-06-02 11:05 PM
I had all these ideas ready, but fate would have it that after reading Hisa, now would work. It was like throwing a cleric into one of Muro's games, it all looked so sturdy on paper, but chance leads to their demise... mmmmm

What I would like to know, at least in this sub, is just HOW one's spirit is turned into a demon, and it seems rather relevant. And while I agree that them all being mortal, or an collection of fragments of souls, would be neat, I think that them not all being humanoid, or even "intelligent" would be interesting. Velce, the Sorrow of the Hunt, a massive tiger with paws the size of a dwarf's chest....

What purpose do you want them to serve? Are they merely there, waiting expectantly for Random Evil Baddies (REBs) to summon them, or do they actively strive to advance their own personal agendas in the world, and how do they deal with eachother when said purposes are not in agreement?

I don't really know beyond that. I'll think on it. Go to Comment
The Court of a Thousand and Nine Sorrows
Systems  (Divine/ Spirit)   (General)
Pariah's comment on 2007-07-03 11:07 PM
Acid Grenade
Items  (Potion)   (Combat)
Pariah's comment on 2007-06-28 10:39 PM
Only voted Go to Comment
Aurangzeb, Mughal of Gremils
NPCs  (Mythic/ Historical)   (Technical)
Pariah's comment on 2007-06-22 12:29 PM
I think this is teh funny. Good job Scras. Go to Comment
Items  (Equipment Listing)   (Combat)
Pariah's comment on 2007-06-17 10:29 PM
The Barfighter's Barstool

Crafted outta the finest ironwood, and ensorcelled to withstand the greatest blows, this seat just begs to be sat on. Given a crude intelligence one day by a drunken mage, this stool rages against it's sedentary existance and seeks to create excitement, of any kind. In addition to it's rather mundane ability to take the weight of even the heaviest and toughest adventurers, this stool also can project it's feelings and thoughts into the minds of those around it, gaining more and more power as those around it become increasingly inebriated.

Pretty soon it'll be "slipping" on the booze wet floor and causing people to trip around it, and when they fall it'll project into them to make them even more angry, hoping to stir up a nice and simple brawl. However, if you manage to ply the seat with a few drinks, it'll soon turn into a blubbering wreck and tell you its life story... "I wanted to be a sword when I grew up, but NOOOO, that wizard had to make me into a stool."

- Nigh Unbreakable
- Mildly Intelligent
- Telepathic
- Slightly Animate Go to Comment
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Wall of Keys

       By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.

The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.

Ideas  ( Items ) | March 28, 2016 | View | UpVote 5xp