What exactly is an "unknow?" We're they those funky glitch critters in the original Pokemon games? Catch one and it'd multiple you items by a bagillion and a half? Always remembered using them to get myself a party of lvl 145 mewtwos. Heh, memories...
The idea of being cursed by a particularly angry duck does amuse me, but it lacks something. A backstory is my biggest gripe, well it is about my only one. It's not the final anti-climatic ending that matters, it's the fight right before it that will live on in memory.
Anyway 3, for solid. Go to Comment
"it is recommended to learn to spell before you criticise."
Aright Barbarian Horde. Along the lines of your above statement, learn to CAPITALIZE before you criticise. We don't ask for perfect spelling or grammer, but we request that you at least attempt to capitalize/puntuate properly. And while it may be true that everyone plagiarises, we still have the offenses of system specific, very minimal character development, being brought back to life (repetedly), and generally sounding like on of my PCs made it. Go to Comment
My two cents on the Axe stealing conspiracy is this, if you're selling mundane axes in a obviously magical world, you're not really turning a profit, I mean, you might be able to get enough money to buy a room at a cheap inn, but other than that... Go to Comment
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.