Good, one thing I'd like to add though is that accidents/natural events can make just as good traps as anything else. And, if the dungeon hasn't been used by anything sentient for ages, then it's almost more likely to have these than an untriggered single-use trap. Methane leaking up though chinks in the walls/floor, a item that is magically electrical falling in a puddle, would both cause a very big boom if the PCs walk in there holding tourches. If it is known that magic enchantments will fade away over he years have a sourceror cast a "half-faded" illusion of a pit over the pit, and under that one have a good illusion of a solid floor. The more ingenious you are, the more realistic the trap becomes, the more the PCs will hate your deviousness, the more they'll understand why not every two-bit punk in the world isn't crawling around these dungeons themselves. Go to Comment
That being siad, maybe, if you are exiled from the order, due to some trangression or another, your book would be burned. The hours you spent scribing the thing wold've been wasted as you watch the well oiled parchment burn. Go to Comment
Yeah, this is basicly a single player (maybe) or an NPC institution. And beyond that 10 years is a good chunk of an advnturer's life. But the death rate isn't all that high if you compare it to the survival rate of adventurers also. Killed by traps, locked up in dungeons never to see the light of day, ect. Go to Comment
I'm American, and do a lot of camping. To 'survive' you need about 2 liters, a gallon has a bit less than 4. In temperate climate you could last about a week off of one of these. However, if you are traveling more than 10 mi(16 km) a day you're going to need more than 2 liters. Thats just from experiance though, I know people who can get by on 3/4 of that, and others that need twice that to keep going. Go to Comment
Good idea, One question though. You said that the owner can see the illusions, but also that to see illusions you needed to know and understand what this tray is/does. Does that mean that the owner needs to know this also or not?
Good solid idea. And speaking of Africa, there is a place in said continent that the shore is covered in diamonds. Needless to say the gov't/private industries have limited access to this beach to keep diamonds in a relative scarctiy so that they don't devalue. (It's not really COVERED but has a large amount and I'm sure you got the idea) Go to Comment
That and I don't think that Hardtack burns too well, you'd have to get in and get the stuff soaked after you tourched the fields and let it rot. Or you could let the worms have at it, but that would only add protien to the soilders diets so I don't think that would quite stop the army, maybe keep them healty but... Go to Comment
I like him. He's a great character wih a great backstory. The description you gave sounded an awful lot like the descriptions the neigbors give after the serial killer next door is found out. Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.