Alright, other than a certain non-standard contraction that distracted me for a bit, I like this. The imagery is suitably dark and grotesque, though I do have a problem with one of the monsters; namely, the creatures are composed of shadow, yes? Or at least that's what I got out of the intro, but the Wild Ones can survive the light because they're blind? How does whether a creature made of shadow can see or not affect how well it can stand the light? Now, the grasping arms of the octoshadow didn't really bother me, because I kinda figured they were being held together by the cephelapodian will of the beast, but the Wild Ones are just that, wild, untamed, without any real /will/ other than the will to eat...
But that's just me, anyway, great sub :D
I'm going to start this out by saying that this is a solid sub, it checks off all of the right boxes: the humble origin, the call, the regret, the weird past adventure and potential enemy, and all that jazz; however, on finishing it I didn't really feel anything but "Meh" about her. Unfortunately for the constructive criticism department I can't actually pinpoint exactly why I feel this way about it, so I'm leaving you with some plot hooks instead... :/
Potential Plot Hooks:
Haukagaron survived his jaunt to the nether realms, and succeeded in clawing his way out, now he's hunting for Paravella and she hires the PC's to either protect her from Undead Ninja Assassins, or she heard about his escape and hires the PC's to pre-emptively end him.
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An old enemy of hers resurfaces, her dyes drove the Elven Artiste Laffsleafpink out of business and he's spent the past decades working on a dye that would put her to shame. You can imagine how angry he was when he found that she had the gall to switch job fields before he could show her her rightful place. So, like any logical humanoid, he hires a group of overpowered hitmen.
Oftentimes found in tomes of forbidden magic, rituals (1) are the magic most favored by cultist the world over. Long, complex, often requiring numerous participants and a sacrifice or two their effects can vary widely, from things as mundane as causing your neighbors crops to fail (2), to summoning Elder Evils from their slumber (3). Of course magic like this, ancient spells out of books that have been copied by hand dozens, if not hundreds, of times are extremly dangerous to the casters and anyone in the immediate vicinity. If the spell fails because the cultists were interrupted by a gaggle of adventurers, the spell will backfire, releasing all the pent up magical energies in a burst, the effect of this release is unpredictable (4).
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1 Often called Incantations or Circle Magic
2 Rituals of this nature are best cast near midnight on the night of the new moon
3 Determing the best day to cast spells of this nature regularly involves long and complex math, and there's often only one opportunity to summon any particular Elder Evil during the average mortal's lifetime, the next time the stars are likely to be aligned correctly to attempt such a casting is actually Dec 21, 2012. Luckily enough for evil cultist, there are a plethora of Elder Evils.
4 Possible side effect include but are not limited to: Drymouth, dizzy spells, periodic tunnel vision, sudden adult death syndrom, wandering elbow, reddening of the hair, sudden urge to leave the room, heart attack, nostalgia, waxy build-up, sprocketing of the clavicle, sudden onset psychosis, and muscle cramps. A sudden fear of everything may occur, rarely resulting in fainting. Symptoms of grapheme-color synaesthesia have been reported. Other side effects include severe aging, liver failure, skin failure, facial cancer, arthritis of the fingers, knees and jaw, the growth of additional eyes, male pregnancy, anal bleeding, the sudden loss of all bone tissue, extra-oral tooth growth, retina detachment, DNA detachment, tentacles, and leg stiffness. Do not take part in Ritual Castings if you are or may become pregnant.