The Trolls once had a great Empire, streching miles and leagues under the earth, but in time, as Great Underground Empires are wont to do; they struck upon a chamber that should have been better left unfound. Now, ages and aeons later, they are constantly filling in the deepest of their tunnels so that no man-kin, nor anything else, could find what they found and unleash it upon an unexpecting world. Go to Comment
Like everyone has said before me, very interesting, either as a one off session, or something your group uses on an infrequent basis to break from the monotomy of hack and slash/dungeon crawling. Go to Comment
I grew up reading the Redwall sagas, and still occasionally enjoy to read a book or two in them. But even having read this kind of stuff for a long time, I still like the originality you managed to bring to it. Kudos Go to Comment
But Moon, it's not really that different. It just feels it, like slaping on a good mask make you look different, but underneath you're the same. All tying a knot is about is moving your hands the right way. And, as far as I can tell, that's a good chunk of most magic spells. The rope is just acting as a symbol of the mage's power, something they can channel their manna, magic(ka), ect through.
I don't know, maybe I just tie them too much, but I don't find knot tying to be any more mystical that writting on this screen. Both of them, if viewed as a form of magic for a game, could be mystical, but they're not a brand new system, merely a new flavor of the same one.
The PCs discover a large white ball in the branches of a tree, or in a niche in a cave. Unless magically examined, or by a PC with a specialty in insects, it is a plain, smooth white ball. After a short time, it hatches and releases hundreds of spiders, cockroaches, some other nasty bug