The Trolls once had a great Empire, streching miles and leagues under the earth, but in time, as Great Underground Empires are wont to do; they struck upon a chamber that should have been better left unfound. Now, ages and aeons later, they are constantly filling in the deepest of their tunnels so that no man-kin, nor anything else, could find what they found and unleash it upon an unexpecting world. Go to Comment
Like everyone has said before me, very interesting, either as a one off session, or something your group uses on an infrequent basis to break from the monotomy of hack and slash/dungeon crawling. Go to Comment
I grew up reading the Redwall sagas, and still occasionally enjoy to read a book or two in them. But even having read this kind of stuff for a long time, I still like the originality you managed to bring to it. Kudos Go to Comment
But Moon, it's not really that different. It just feels it, like slaping on a good mask make you look different, but underneath you're the same. All tying a knot is about is moving your hands the right way. And, as far as I can tell, that's a good chunk of most magic spells. The rope is just acting as a symbol of the mage's power, something they can channel their manna, magic(ka), ect through.
I don't know, maybe I just tie them too much, but I don't find knot tying to be any more mystical that writting on this screen. Both of them, if viewed as a form of magic for a game, could be mystical, but they're not a brand new system, merely a new flavor of the same one.
What if the sources of precious metal in the realm all failed, so that the only sources for gold and other precious metal were hostile foreign lands? Gold coinage might become increasingly rare, resulting in hoarding. Player characters that appear with masses of treasure might be suspected of being in the pay of foreign powers.