I was really drawn in by the backstory and although, as some say, the soul stealing sword has been done before, the history and twists on the sword's properties make for an interesting variation. Well done... Go to Comment
I left the item details pretty vague so that GM's can fill in the details themselves. In the context that I was thinking in when I made it up I wasn't even thinking of the munchkin aspects. The type of use I envisioned was the item being used against the players by a powerful vampire. Can run can't hide type deal. Or perhaps that it was being used by a good character who was trying to fight the vampy urges and find a cure. The character would then half to deal with the curse and possession affects.
Thanks again for the comments. It's been years since I played so I'm sure I'll need help in the "making good ideas good for games" department.
I'll probably change things so that high level clerics can detect beings who use the cloak to become invisible and do things to negate the effects. Also the cloak could also degenerate after being on the prime material plane for a certain length of time. Go to Comment
An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.
Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.