The names, the setting, the tragedy and the Understar´s monologue... Love it all! Sure, it has some rough edges, but the basic idea itself is just staggering. This deserves to be seen! /David Go to Comment
The idea itself is a good one, the Dhole could be the focus of an entire campaign... some destuctive sorecerer wants to awaken the ancient threat to help bring about the end of the world? Its a bit munchkin, sure, but sometimes a new twist on the überpowerful monster can be fun.. It´s not up to the usual high standards of the Cap´ns works, but not as bad as its made out to be.. I could work with this..
And of course, we can use it as a lesson that even the best among us can have a bad day..:-)
Edit: I do like the idea of a all-powerful devourer slumbering deep beneath the earth, perhaps to be awakened at the end of Creation. Yep, I like that...
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.
Encounter ( Any ) | September 23, 2003 |