The names, the setting, the tragedy and the Understar´s monologue... Love it all! Sure, it has some rough edges, but the basic idea itself is just staggering. This deserves to be seen! /David Go to Comment
The idea itself is a good one, the Dhole could be the focus of an entire campaign... some destuctive sorecerer wants to awaken the ancient threat to help bring about the end of the world? Its a bit munchkin, sure, but sometimes a new twist on the überpowerful monster can be fun.. It´s not up to the usual high standards of the Cap´ns works, but not as bad as its made out to be.. I could work with this..
And of course, we can use it as a lesson that even the best among us can have a bad day..:-)
Edit: I do like the idea of a all-powerful devourer slumbering deep beneath the earth, perhaps to be awakened at the end of Creation. Yep, I like that...
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.