Over the next few days, Ill make this into a codex and add a few locations in as separate subs. The rouge gallery will be split up between these subs. It´ll be a bit messy for a while, but bear with me. /David Go to Comment
Definitely useable, although I have some problems putting this creature in its context. Perhaps this will better come into its own when the Queen of the Dark Woods stub is developed? I´m not sure, but wouldn´t this sub benefit from some of the "mythos" around the creature - you know, rumors of it happening to the fort on the other side of the mountain, that type of thing? Still, a good solid sub. The name is perfect, and the backstory´s sweet. Good job! /David Go to Comment
Yeah, I know...something with the gallery, I guess...I´ll try to fix it. The pic is drawn by my friend Johanna, who is a really talented artist. Hopefully, I´ll be able to post more of her stuff soon. /David Go to Comment
I´m throwing this one out there, not quite, but mostly complete. This is a big one, and partly more story than NPC. If any of you think that does not belong on this site, please let me know and I´ll remove it.
Plot hooks, some links to as yet unfinished stuff and some final tinkering to be done. For now I need to distance myself for a day or so before I can come back to it.
The Moon was inspired by equal parts The Lady of Pain from Planescape and Empress Laseen from The Malazan Book of the Fallen. I do think that a solid backstory is necessary to understand motivations and so on. Quirks are important, but only when you present the reason for a character having them. I LIKE quirks...:-)
One thing I´ve never learnt to create is weak female characters. Dunno why, but I just cant do it - they all turn out to be tough. My damsels in distress turn around on their own volition and kicks their kidnappers in the nuts. Sometimes I think it would be nice if they asked me first if they could do that...:-)
Not bad at all. I have three criteria for a plant in a RPG: Habitat, Reproduction and Use, and this sub adresses each of these in turn. Are you intending to add to this? In that case, I´ll withhold my vote ´til its finished. Great work! /David Go to Comment
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
Ideas ( System ) | March 10, 2003 |