Strolen\s Citadel content. 
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 11:41 AM
Update: I adjusted the refinement process. Each ingredient now removes 2 positive and 2 negative effects from the list of outcomes. After play testing the 3 and 1, it was apparent that the flask rapidly become too powerful. The 2 and 2 approach smooths and refines the flask into a much more reasonable item. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 03:22 PM
This is exactly what I'm thinking! You hit the nail on the head.

I have a few gamers who would love to drink something as chaotic as the raw flask, but I also have many gamers who wouldn't go near it to save their lives. This side mission gives all my players a little of both in addition to generating some fun encounters. Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
OmegaDraco's comment on 2012-02-21 05:37 PM
I understand where you are coming from, and I see your concern. However, I don't really share that concern. I have players that think chaos and random effects are interesting. If you feel the effects are too dramatic or imposing on a character's being, then I would recommend that all effects of the potion wear off after a few hours (even if the character dies, they just stay dead for a few hours). This would let your players amuse themselves without changing their characters.

I introduced this item with much more specific stats and rules in my current Pathfinder campaign and it was very well received. All of the effects of the flask are reversible given the magical capability of the party, so they are generally ok with the craziness happening to them.

I think that the only way to resolve this quest is to let the players meta-game the decisions. Either that or require someone to attempt to understand the crazy formulae and let their result dictate the means and method of combinations that will remove specific effects.

Now that I'm thinking about it, I feel that I should revisit the original item and apply a more realistic power level and temporary effects. I'll get this item right in the end :) Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-15 08:57 AM


 




Each transformer needs a size. 



Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. 



Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders.



Each transformer should have a power rating for the power of their Spark. The Spark rating is the will power of the transformer to overcome any obstacle. Transformers with the strongest sparks often have "aberrant" powers. The more common aberrant sparks allow communication between sparks as if by telepathy. The duocons are able to split their "mitotic sparks" between multiple bodies. More powerful aberrations allow feats of power that seem almost magical in nature: Starscream has an indestructible spark, Rampage's spark was also indestructible and it granted him rapid repair powers, Megatron's spark somehow mutated with the whole Noble/Savage thing and later gained the abilities to float around, speak disembodied, and eventually "consume" other sparks.



Some transformers can also have multiple alternate forms. One alternate form option is the ability to combine with other transformers. These combiners, like Devastator, have a new arsenal and abilities when combined.



I would also say that players could choose options other than Autobot or Decepticon. Dinobots, Insecticons, Vehicons, Mini-cons, Maximals, and Predicons are all valid options. Each would have a different type of purpose and existence. A particularly evil character might be allowed to play a Blendtron, Herald of Unicron, but I would be cautious about overdoing it at that point.



I love the post though. It makes me happy. 5/5




 


Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-16 03:41 PM


I like the character creation that you did, however, anything that I got from the random charts was both dull and strange (I got an autobot SUV with raming armor or a Decepticon futuristic space vehicle with a multi-tool). It seems like the system could benefit from a few more tables for each of the 5 features.



For example, the Weapon feature should instead be the Armament feature. No matter what rank you select, you get some level of tool (most tools like a hammer or wrecking ball could double as a weapon, but it's not as effective).With a rank of D or better, you get to roll on the random weapon table. With a rank or B or better, you also get to roll on the defensive equipment table (including armor and other defensive measures). So with rank B, you would roll three times for armament: once for column B on the Tools table, once for column B on the weapon table, and once for column B on the defensive equipment table.



The Vehicle feature could instead be the Protoform feature. This is a measure of your size (A being Mega, E being tiny). Each size category has random transformations suitable to that size with 2 entries: one for autobots and one for decepticons (and maybe a third for beast form). With a rank of D or better, you get to roll on another table for additional transforming features like hybrid, multiple forms, additional environment capabilities (underwater, space, etc.), silent transformation, etc.. With a rank of B or better, you get to roll on another table for awesome transforming features like extra weapons, drones, burrowing, flight (or space flight), etc.



Skills, Power, and Advantages all could have additional tables and benefits. While this does mean a lot more work coming up with features, it would impart much more meaning to assigning the power levels. 

Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-17 09:28 AM
I like the high rank bonus idea. Ranks A and B from the vehicle table can give an extra rank D or E bonus (respectively) from a different table. I really like that you get a bonus weapon (stinger) if you are a scorpion, but I don't really like that an ape is a rank higher than a vintage heavy tank. What is your rationale for putting animals higher than big vehicles?

For the Weapons part, is it assumed that every transformer has a basic weapon such as a pistol/blaster of some sort, or do you only get a weapon when you roll on this chart? All decepticons had weapons, and only the "civilian" autobots were unarmed. Suppose we add a column D to your existing weapons chart. This column will allow for basic fist-fighting, small pistols/machine guns, and basically anything that would only annoy Grimlock. Column C could keep the bigger guns, the swords and axes, the rockets, and drones. Column B would contain utility upgrades like you've currently got. X-ray vision, radar, shielding, etc.. Column A would contain weapon upgrades like energon weapons (Optimus' energon swords and ax come to mind), seismic shock, long-range weapon, EMP charged weapon. etc.. Now the fun part, if you select a high weapon rank, you get an bonus roll on the weapon chart at two ranks lower. So if you are rank B, you get a utility upgrade and a basic weapon. If you are rank A, you get a weapon upgrade and an advanced weapon. If you are rank C, you only get an advance weapon. Rank E means no weapon (decepticons can not have weapons rank E).

For the other three features, let's try to work in additional bonuses for having a rank of A or B. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-13 09:37 PM
Update: Fixed a few typos and added "There is no possible way to divine or predict what effect the flask will produce next." Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-14 11:21 PM
With ingredients like dew filtered through the plucked eyes of a demonic Reaver Crocodile and nectar poisoned with the mutated Gorathian elephant spider venom, you're pretty much lucky you don't just die. I completely agree with your conclusion. You'd have to be pretty crazy to drink from this ... if you knew what the effects might be (insert evil GM grin). Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-16 11:26 AM
The idea of an item that has random effects is not novel. This is just my own creation of such an item and a bunch of interesting random effects. If you were to suggest improvements, what would you say? Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-17 08:22 AM
#46 is my favorite Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-17 08:24 AM
Good advice. Thank you.

Quest accepted. I will revise and attempt to improve this sub in the near future. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-20 05:11 PM
Update: Added link to Bavmor's Folly and added that the flask may only be drank 3 times a day. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
OmegaDraco's comment on 2012-02-20 05:33 PM


Thank you to everyone who commented. You have inspired me to excel beyond the normal "random effect item". Check out Bavmor's Folly.

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Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
OmegaDraco's comment on 2012-02-13 10:35 AM


The Ladies Adara & Adalia



The voluptuous twin sisters, Lady Adara and Lady Adalia, daughters of Count Adamount the II, pride of the Devonshire nobility, and envy of women. The twin sisters are beautiful and they love to show it by taking any dinner party as an opportunity to flirt and drive the gentlemen crazy. Wearing expensive, revealing, low-cut dresses and sporting a more than adequate figures, the Adamount twins always stoke the other noble ladies to anger and the noble lords to addoration. The twins prefer to sit across the table from each other (to see how well the other is doing) with a studly gentleman on either side. Be sure that they aren't placed next to a married gentleman or someone who will bore them too much with dull stories.



Duke Frothington



This no-nonsense duke hates dinner parties attending them only to quell the incessant pleas that he make himself more sociable. He is hum-drum and logical, hard-headed and proud. His duchy exports the highest quality silks and wool used across the kingdom. He would much rather talk business and make a few prosperous transactions than attend a dinner party. He hates having to listen to social gossip. He should be seated next to other wealthy and successful businessmen as he has known to leave unacceptably early if he feels he is wasting too much time.



Senias, the Mystic



Senias is a druidic shaman and leader of the tributary Norlands. Senias is a kind-hearted old man who is very easy to please. He doesn't ask for much, and he doesn't impose his beliefs that Mother nature is the supreme force of the Earth and should be worshipped as such. Senias never cares who he sits next to, but pious religious nobles are usually offended by his presence and prefer to be seated away from him. He usually smells strongly of herbs, so those with a sensitive nose might find his musk a little overpowering and should not be seated close to him.

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Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
OmegaDraco's comment on 2012-02-13 10:38 AM


When I read the title, I was instantly taken back to my old logic puzzles where you'd have to figure out the seating arrangement. When I openned the post, there it was. I'm glad this puzzle made it's way to Strolen's.



Thank you for taking the "forum" approach. I appreciate the opportunity to see the community contributions.


Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
OmegaDraco's comment on 2012-02-17 06:26 PM


Revoting. I've spent too much time thinking about/working on this in my spare time to not give a 5/5.


Go to Comment
Abydos
Locations  (City)   (Desert)
OmegaDraco's comment on 2012-02-14 09:44 AM


The existence, history, and perpetuation of Abydos are simply outstanding. Well done Zailtais! The stage is set for a great many adventures, and it is so soundly developed that I'm getting excited about it.



We know from the story that Abydos That Was met its fate it the sandstorms brought on by the war of the gods. However, the gods who watch over the priests must still be well and active. It's not much of a stretch to think that there are still the antagonistic gods who wish to see every last shrine and treasure desecrated and stolen from the tomb city. Perhaps a good plot hook is that the Ptubastis family secretly worships those corrupting gods. In this way, the war of the gods still secretly rages on as thieves and raiders from across the world seek are manipulated through greed into wearing down the gods and priests of Abydos That Was. This would tempt good adventures to raid the tomb like everyone else, but perhaps they would find a tome or  undead priest that describes who the real evil is and turns the adventures against the Ptubastis family instead.


Go to Comment
Turtle Lotus
Lifeforms  (Flora)   (Water)
OmegaDraco's comment on 2012-02-10 11:31 AM


Fantastic! The concept, delivery, and awesomeness are awesome. I want one.


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Green Sleeves
Items  (SpaceShips)   (Non-Magical)
OmegaDraco's comment on 2012-02-14 10:57 AM


Clever concept. I was thinking that these could be used to grow crops in the vacuum of space. Basically infinite farmland. But it looks like you're shooting at a source of O2 and sugar (and possibly energy). That's actually a really cool idea, but why can't we have both? Green Sleeves seem more than capable vessles to accomplish food, oxygen, and energy.


Go to Comment
Icegate
Dungeons  (Tundra/ Arctic)   (Doors)
OmegaDraco's comment on 2012-02-09 01:35 PM
I imagine the archway as a thin piece of precious metal that has runic carvings. You can carry it around until you find a wall of ice that you want to put it on. You bend the metal to the archway shape you desire, place it against the wall of ice, cast a spell, and you're done. The metal seals itself to the ice permanently and can't be removed or reused. But you could destroy the Icegate by chipping off the ice it is set in.

They would be most frequently used in ice castles or ice dungeons where an eccentric magician wanted to limit his use of materials primarily to ice. They are only practical where a wall of ice is a structural support and can therefore not be cut into without compromising the integrity of the ceiling. It doesn't have to be freezing, but it does have to be on ice. Magically created ice or any other frozen liquid are perfectly acceptable substitutes for the Icegate.
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