Brilliant work! I love the culture behind the spears. A very artistic and well-written piece. Thanks for sharing.
Fun puzzle. It seems like the disarming mechanism could be a little better thought out. "Touch this ring with the magnetic bar to lower the acid wall" just seems to be an odd way to disarm the acid wall. Either way, I love unconventional traps that make players think.
New solution!
The player reaches through the acid wall, removes the stone, and gently lifts one end of one of the bars closer to the acid wall. The player can then place any metal object on her side of the acid wall to see if the bar and object pull towards each other. Since the acid wall doesn't negate the magnetism, they can test it without passing any object through the acid.
I don't know how this ended up on the front page. I'll try to say something original.
I think this wizard needs more fleshing out. Perhaps he is actually a good wizard who stormed the house of two evil henchmen, demanded that they tell him where their gang will be performing an evil ritual, and after a brief exchange of violence, gunfire and magic, the wizard killed the two evil henchmen. The wizard didn't expect to find that they had a child. When he found the child hiding in a closet, he saw that the child was shot in the stomach and probably would last much longer. The kid was going into shock, and the wizard had mercy on the evil henchmen's offspring. Whispering "I'm sorry I don't know any healing magic. I do know one trick though, and I can't think of any other way to save you." The wizard waved his Ravenrune staff and cast a spell that imbued the child with blessing of Corvus, the raven god. The child began healing and slowing transforming into the image of Corvus. The wizard placed the child on his bed and promised to return to teach him how to use his powers for good. The child woke later only to find his body a mutated and frightening sight, his parents dead, and only vague memories of a wizard who entered their home, killed his parents, and cursed him with the half body of a raven. The child cried and swore vengeance on the "evil" wizard.
Cool idea. Useful while still restrictive. You could build a PC around it, or you could just have someone use it occasionally. Nice tool, and not bad on the delivery. The rhyms seemed a little forced, but it still paces nicely and explains the wand. I like that you play to the trickiness.
Nice! I like to think that Sorn could take over the Metal spirit's body on the Metal plane. There could actually be a power struggle between the two. Suppose the players help the spirit by finding powerful metal artifacts in the Prime plane and feeding them to the spirit-controlled Sorn. If they help the metal spirit, it completely takes over Sorn and begins merging the two planes. When the planes are merging, the players will begin seeing more and more features, landmarks, and creatures from the plane of metal appear in the prime plane. It may or may not be too late to try to reverse what they have done. They must then try to help Sorn by destroying artifacts of power in the Metal plane, but then they would have to constantly be on the run from the powerful metal spirit with Sorn's ability to occasionally intervene as their only respite. If they help Sorn, the metal spirit is weakened and Sorn is able to fully control himself (though he does lose a significant amount of the borrowed power) and the planes will begin drifting apart.
Fun idea. I like it. My players would figure it out and "game" the system intentionally. I would recommend that you limit the fairy to only performing 3 "favors" before leaving.
Lifeforms (Intelligent Species) (Any)
The story this builds is amazing. Very nice twist. Encountering one of the true, original breed would be a truely terrifying experience. The thought that nightmares as we know them are crossbreed, watered-down versions of their demon-touched progenitors gives me a lot to think about. Well done! 5/5
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