Very clever GM tool! It's fun thinking that players could feel like something would happen if they kick this tripwire only to be greeted by a nasty trap if they do. Even better, they could feel compelled to say something rude to a half-ogre, receive a minor beating, and then receive help and/or praise from someone who can aid them in their current mission. I really love that this sword can be as bitter as it is sweet and can help as often as hurt. Good read!
Wonderful! It draws a whole new aspect out of the dragon mentality. This is really nice and succintly written. Genius Dossta. Real Genius. 5/5
The only piece missing is that dragons like to live in scary, hard-to-reach places. I would want to wedge a challenge in Act II before the parlay. Here's what I'm thinking:
Zaulphiria the Vain lives in a fantastic and beautiful abandoned dwarven mine. The players would have to battle cave monsters and traps to parlay with her, and she would be even more upset if they were to damage her lovely home trying to reach her.
Shadrevaen the Artistic lives in a forrest that holds several elven shrines. Though most of the elves were chased out, the beauty and inspiration of nature keeps a few artistic elves around. The players would have to convince the elves to let them pass and maybe even fight a few elven spirits to parlay. Shadrevaen may be upset if the players carelessly harm the talented bardic elves she has grown to appreciate.
Tjamaladara the Mighty lives is a mighty keep that she took by force. She has raised many war dogs and a few trolls to guard her home and scare off visitors. She would think very little of someone who did not show their might by facing her guardians in fair combat. She would likely think very little of anyone who approached her by sneaking around.
This extra challenge gives the players something to think about and plan in advance. I'm sure you could think of a better lair for each dragon to match your setting and power level, but you get the idea.
I love the visuals. It's difficult to get a sense of scale though. My first thoughts were big, but I toned it down after seeing the number of residents.
Is the cathedral open to the public? I can't foresee many guests, but it seems like a great deal of the cathedral was designed to impress.
I love the beard! It makes me smile.
Your post was off to a great start that had me happily reading the history. As I got into the magic (cursed?) properties, everything slowed down to mundane. I already knew all of it from reading "one flick and the demon was cowed", but it was explained in qualitative detail anyway. I would have liked to see as much flavor in the magic as existed in the history. 4/5
Nice list! Useful to have handy. I would like to see depleted uranium rounds added. Unike incendiary, these pyrophoric rounds burn when in contact with air and can catch nearby targets on fire while still maintaining an armor piercing quality. In addition, these shells are highly radioactive and cause long term adverse effects to kidney, brain, liver, heart, and other important body systems to anyone unfortunate enough to survive the encounter.
Being a lover of bizarre nature (and zombies), I would love to see a spin off of the Ophiocordyceps fungus. This fungus releases spores that infect and kill carpenter ants. Though the fungus harvests the ant's body for protein, it leaves the muscles of ambulation and mastication intact. The fungus then accurately manipulates the "undead" corpse of the ant towards other carpenter ants where it then climbs a tree, latches on with its mandibles, and grows into a spore sprinkler.
Infested Terran anyone? You could really spin this parasitic fungus a thousand different ways from Zombies to Body Snatchers.
Excellent concept. I'm running a campaign tonight, but now I'm going to be distracted by how cool the Kel'Regar are.
108. Rope
A simple 50' or 100' length of rope.
109. A portable trap
A lightweight trap. Could be as simple as a handful of caltrops or as heavy duty as a bear trap. Caltrops are also pretty useful when placed on the other side of a tripwire.
A portable trap is a great way to discourage pursuit or to weaken an enemy before attacking. Whenever you have some time to plan an attack or escape, a portable trap will almost always come in handy.
110. Pack Mule and Cart
Make life easy on yourself, and purchase a pack mule to carry your stuff around for you. You never know when you might come across more loot than you can carry, so be prepared. Purchase a cart to go with the mule for extra hauling capability. If that dwarf in your party is always complaining that he wants to stop at every town to fill his need for ale, you can buy a whole keg and mount it to your cart! If the fat barbarian gets his legs melted off by a dragon, you certainly don't want to be stuck carrying him home. Be ready for whatever your adventuring days may bring by buying a pack mule and cart today!
As stated, the references to actual mages paints in immediate picture in my mind for each archetype. Brilliantly done. I don't want to think how long this may have taken. I would only recommend that you not exclude The Trickster, The Loki. The Loki is a trickster mage who has emmense power but uses it only to manipulate and deceive for his own amusement or whim. The Loki is pretty much responsible for every bad thing that happens.
Items (Melee Weapons) (Sentient)