It is possible for the chain sword to be extended without releasing the mercury, but the wielder have to swing very fast, and the sword certainly wouldn't retain the whip-like action.
Very clever weapon. I love how unique it is. The writing really does bring a cool flair to the item, but (like mentioned before) it's a little difficult to follow. How did such a wondrous item end up in a common marketplace? What became of Devorak and what did he do with the Forget-Me-Not once it was finished? It's a really intriguing item, and I can't help but want more info.
I love the concept. I would imagine that the Falcon coin could avoid Magpies as easily as any other obstacle, but maybe the creator hated Magpie. Here is an intriguing thought: could someone put a contact poison on a Falcon coin to poison the recipient? Could a recipient put poison on a coin without accepting it so that it would return to and poison the sender?
I could see this being the "underground" way to make purchases-the "blood diamond" if you will. The authorities could build elaborate traps to try to discover the identify of the sender (build a long tunnel that is in the typical flight path of the coins and then close both exits when the coin passes through).
The Lore of this item opens up a number of possible plot lines. Here are a few that I can think of:
Here are the specific game mechanics of the Arbiter using the Pathfinder Role Playing game system.
(Please note that these stats were designed specifically for a Pathfinder game. Feel free to edit for your game and power level)
The Arbiter functions as a +3 Thundering Axiomatic two-bladed sword (both blades carry the same enhancements). Any lawful character wielding the Arbiter is automatically proficient with it. A spellcraft check (DC 24) will reveal the following abilities; a spellcraft check (DC 29) will reveal that the item is intelligent and lawful-neutral and will reveal the item's powers (but not its dedicated powers). A non-lawful creature will suffer 3 negative levels while wielding this weapon, and a chaotic creature will suffer 5 negative levels.
Brilliant Wall (Ex): The wielder gains the Two Weapon Defense feat.
Crystal Grace (Ex): If the wielder is lawful, he gains 5' enhancement bonus to his base speed, and he may take one additional 5' step at the end of his turn (that doesn't provoke an Attack of Opportunity) provided this doesn't exceed his total movement (this would allow a character to take two successive 5' steps without provoking Attacks of Opportunity or move, attack, and then take a 5' step).
Glassteel (Ex): The Arbiter is made of a mixture of crystal and metal that gives the blades a semi-transparent look, but the blades count as adamantine for the purpose of overcoming damage reduction.
(Please note that these stats were designed specifically for a Pathfinder game. Feel free to edit for your game and power level)
Alignment: Lawful neutral
Intelligence: 14; Wisdom: 18; Charisma: 14
Languages: Celestial, Common, Draconic
Senses (60ft.): Sight/sound, Blindsense; Communication: Empathy; Caster Level: 20th
Item Power: (These are the powers that the wielder can use) Item can fly, as per the spell, at a speed of 30 feet; Magic Circle Against Chaos 3/day; Dragon's Breath 1/day (Crystal dragon: 30' cone of sonic)
Special Purpose: Defeat chaotic creatures (The Arbiter will only use its Dedicated Powers to fulfill its Special Purpose. The wielder cannot access these powers; the Arbiter decides when and how to use them.)
Dedicated Powers: Item can detect any chaotic foes within 60 feet; Wielder gets +2 luck bonus on attacks, saves, and checks; Cast Mark of Justice at will; Cast Form of the Dragon II at will (Crystal dragon: 40' cone of sonic, resist sonic 30, burrow 30 ft., climb 30 ft.)
Ego: 34
Arbiter's Total Value: 523,200gp
Guardian (Su): If the wielder is reduced to 0 or fewer hp, the Arbiter gains the Dancing enhancement and is considered loosed by the wielder for 4 rounds.
The Arbiter can only be damaged by a roll of a natural 20 on a sunder attempt with a Vorpal weapon. Even then, the Arbiter has a hardness of 25 and 50 hp. It cannot be repaired be any means.
Items (Jewelry) (Magical)
Patient Thieves:
A patient thief looks for someone who owns a Ring of Mutual Exclusion. When she sees someone wearing a silver ring, she will slip on her own ring for a moment to see if the target disappears. Once she knows that someone owns a ring, she just has to wait outside his house while wearing her ring until she can't hear or see the target. She can then steal all she wants at her leisure, but if she takes too long, the target may notice items disappearing into thin air.
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