I felt bad for you after reading your city post so I thought I would give you a boost else where. This is a beautiful piece of fluff and a fun story. It wouldn't matter if tree's really were magical, this could be the mythos that goes with them. Sometimes cheese is good.
When first read this I thought, it was great and novel. Why can't a city just be a city, why does it need to be founded by Undead demon pirates or why does it have to a revisionist gamer send up of the exisisting mythos which sprouted from middle, Blackmoor, and Forgotten Realms? Why can't it just be a boring post like this one.
Well I think ancient gamer summed it up best.
I think this could be a great seed for a writing project though.
When I first joined this site, manfred said you were like the best of the bunch. I looked through a bunch of your stuff and wasn't coming to the same conclusion. But I think that may be because you write so much, and you put up his huge bell curve. This is a great little write up here. It really takes me there, like I am playing Dwarf Fortress. But did you have to say in your first comment that your own piece was solid? What bugs me most is that your right.
I am out of votes apparently, but again I like this idea. The description you give of this particular spirit doesn't go much above the list of other spirits you gave.
"The Banker: A stuffy 1890s robber barron.
The Exec: A female tech orriented executive type who exists around market st. She is always talking to someone on her headset cell phone."
As Kendra said the idea isn't well developed. So perhaps the walker could have a connection to some of the PCs. He could be an ancestor of one of the characters or need a character take of some physical matters he can't take manipulate. You could use the character as muse. Perhaps one of the character is an artist and the Jazz walker has to inspire him. So the Jazz walker would be kind of like a demi-god. You do little things for the Jazz walker and you play better. That would be a great adventure hook. Particularly in urban fantasy you to ask why are the characters doing this. In a world of video games, ubiquitous media, numerous personal relationships and a material culture that is endless, why chase spirits? In modern fantasy I think motivations are almost always personal. By employing the Jazz walker you can have art as a motivation and the Jazz walker as the plot motivator. Okay I am ranting.
So again I agree that the original post made The Moonhunter gave nothing more than a vague idea of various sterotypes in a fantasy package, but building off that you can get quite a bit. I think The Moonhunter is in my school of thought (I formed this school last week) that the idea is more important than the detail or content of the post.
Again I felt sorry for ya so I looked up your lowest ranked sub, and here I find you again defending something based on how low you set your own bar. But I will give you a 5 anyway, because I think the sub is okay.
I am new to the site. While I agree with all the comments regarding this post's lack of originality and the lack of effort that went into the development of the idea I just want to point out how much this guy posts. He can't post as much as he does and have everything be a game tested labor of love. So I would suggest cutting the guys some slack. Not every idea can be a home run and since the web is endless what better place to toss out all your little throw away ideas.
So I am looking for a sword....the kind you can't use everyday. Powerful enough to justify questing for it to take down a big bad, but with enough limits to keep you from hanging on to it and/or using it all time.
This is not it.
This lame balance sword was not it. I hate that whole take on neutral that it wants to establish a balance between the two. HATE IT.
I felt bad about knocking your rock jacket so I went and looked up one of your other submissions to see if I could give you a bump there. At any rate I looked this up and I can't believe these people gave it such high ratings. After all Moonie made the post a couple of weeks ago about vote inflation, and how we shouldn't just be nice etc. My point is that this arrow which causes the illusion of pain and then disappears is nothing more than a standing spell or temp. curse. It lacks style and the context and the back story is weak. I don't see how it is in game use could further roleplaying.
I love some of the other stuff you have done, and I am sorry this is not one of them.
So I have only given 1s or 5s with the handful of votes this site has seen fit to bestow up this little troll, but this one left me with a real sense of "eh". I mean, I guess this is cool, the PC can talk to the sword and gets +3 (whatever that means) to his/her AC. But really can't say much about it expcept "eh". Have you game tested this? I am out of votes for the day.
Every message board has its bully and you can't win. You can't make rhetorical points and ask them to be nice. They are the master of the board. I have trolled enough boards to know. This is his turf and if wants to imply that you are ignorant fool he can do so with impunity. The other members of the heard will not come to you aid otherwise he would have left long ago.
Just remember this:
winning an argument on the internet is like winning a race in the special olympics. Even if you win you are still retarded.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.