Strolen\s Citadel content. 
The Fulminant
Items  (Wand/Staff/ Arcane)   (Magical)
Nobody's comment on 2005-12-13 11:00 AM
I don't know. This is just too powerful. It takes any common wizard and turns that wizard into somebody more powerful than an Archmage. Don't get me wrong, I like the idea, but this is just a little too broken for my tastes.

Even the drawback can be a one sided thing. While I like the Irony of the drawback, there is no limit when you finally encounter a wizard who has no limit to his desires. He would conquer the entire world in such a manner.

If this were less powerful, then I would give you a perfect five I think. As is, I think that I am going to have tolower the grade by half a point. Normally that would be a full point, but I really like the concept design.

Good work. Go to Comment
Spectacles of All Seeing
Items  (Jewelry)   (Villanous)
Nobody's comment on 2005-12-13 11:17 AM
I will start by being honest. Something about this just makes me want to say that it is not that great. However, my first and lasting impression is wrong, because this is a great item. The item has a lot of practical use without being too powerful. The drawback is characteristic of the item and satisfies that sense of irony. The history, while being a little too straight forward perhaps, is in general well done.

One problem with the item is that it doesn't really fit a Shards of the Storm item. The only possible link to the Shards of the Storm involves the special effects that the wearer can see. Thats it. The power itself is not particularly storm-like, and the drawback, while being very fine indeed, has nothing to do with the nature of the Shards of the Storm.

I think that over-all I would normally give this a 4.5/5.0.

However, because this is a Quest item, that doesn't really fit the qualifications of a Quest item (in my opinion) I feel that I should Doc you.

3.5/5.0 Go to Comment
Spectacles of All Seeing
Items  (Jewelry)   (Villanous)
Nobody's comment on 2005-12-14 08:10 AM
This item is both original and effective in it's design. I really like this. With this no longer a quest item, I have no reason not to give it the 4.5/5.0 that it properly deserves.

Good Item+Great story+Awesome side effect=4.5/5.0 Go to Comment
Fantastic elemental forces
Systems  (Mystical)   (General)
Nobody's comment on 2005-12-07 11:25 AM
One of the most useful ways to think of new elements is to look at the kind of spells that have been thought up.

Building on the western four earth, fire, wind, and water, there are actually a lot of ideas that can be played around with.

Life and Death are elements that are rarely mentioned, however they are fundimentally powerful.

Spirit for another. Spirit can take many forms. It could be considered similar to life and death, but it could also be the principal foundation for mind control and compulsion, and any other mind effecting spells. Also it might be similar in nature to magic, and be the fundimental power involved with antimagic fields and magic enhancing powers. Spirit could also be the thread that allows for sight into the future.

Luck. Luck usually gets overlooked as an element because people do not see how it can be used in a spell or ability, however, even if that were true, it would still be a fundimental element, primary in all things.

Chaos and Order. These could be considered the elemental equivalents to Luck, but they don't have to be. Order could be used for divination (giving one the ability to see the natural order of the world before it happens) or any other form of increased mental function, allowing one's mind to organize itself more efficiently. Chaos is used a lot in literature, allowing the improbable to happen.

Time is a good one. Everybody can see how time is a fundamental element of the world, as well as its usefullness in practical situations.

If you wanted to, you could say that the five senses were the elements of the world. After all, what exists without the fundimental elements of sight, sound, touch, taste, and smell.
Air has sound and touch, but not smell, taste or sight.
Fire has sight, and touch, but not smell, taste or sound.

These are just a few suggestions off of the top of my head, hence the reason that they are not organized or written out very well. I suggest that you play around with them to see what works for you.

-Nobody Go to Comment
Crest of the Stormhammer
Items  (Other)   (Magical)
Nobody's comment on 2005-12-06 12:25 PM
This is a pretty good item. As far as powers go its pretty standard, and the enraged madness is typical for a Shard of the Storm item, however I like how the dreams were worked into it, and I appreciate the user feeling that he is actually a God himself. This adds character to the post.

The history is also particularily well done.

Mediocre Item+Good side effect+Awesome storyline=3.5/5 (Sweet Idea) Go to Comment
Collin's Confusing Puzzle
Items  (Home/ Personal)   (Magical)
Nobody's comment on 2005-12-06 09:28 AM
Well, incidentally, the puzzle does not have enough power to cause such an effect. Whatever it does has to be a pretty weak ability. Go to Comment
Collin's Confusing Puzzle
Items  (Home/ Personal)   (Magical)
Nobody's comment on 2005-12-06 12:07 PM
Actually Manfred, considering the nature of the item, and the length of time that would be required to solve it, I think that that makes perfect sense. Go to Comment
Collin's Confusing Puzzle
Items  (Home/ Personal)   (Magical)
Nobody's comment on 2005-12-06 04:31 PM
Have you ever gone into a game shop and you have seen those puzzles where they have two long twisted pieces of metal intertwined with each other, and the goal of the puzzle is to separate them? That is a blacksmiths puzzle. Go to Comment
The Rod of Arcane Power
Items  (Other)   (Magical)
Nobody's comment on 2005-12-08 10:08 AM
Why would he want to? Go to Comment
The Clasp of Reincarnation
Items  (Jewelry)   (Sentient)
Nobody's comment on 2005-12-05 09:45 PM
Updated: Updated: I would like to note that my third role playing idea for this item would not work. The maid would have to have not only worn the item for over a week, but then the rest of the maids would have to have worked on her to get her to become feminine again, and all of this would have to take place before the Emporer put the item on for the celebration. Go to Comment
New Looks and Takes and Makovers
Articles  (Resource)   (Game Mastering)
Nobody's comment on 2006-02-05 10:14 AM
Simply put, an undead is any creature that used to be alive, and then died, but is now animated in a non-living form.

So what is life. Lets answer that first. Medical dictionaries say that you are not alive if your heart does not beat. Thats pretty simple, but you could also go metaphysical by saying that you are not alive if your soul is not attached to your body. Or you could say that you are alive if you are self animated by non-magical means. Or you could go someplace else with it. Clearly you should establish what your definition of life really is.

So keeping this all in mind, you should now have the prerequisites for any undead that you want to create. Go to Comment
Ko-Ho baccie
Items  (Other)   (Magical)
Nobody's comment on 2005-11-29 06:57 PM
Now this is a very interesting Idea, and I like it a lot (especially the causality) but there is a lot that is being left out.

For starters, the oil would actually be very beneficial to the tree. The oil, being hallucinogenic, would effectively ward off all animals that lived within the forest (as well as loggers).

So you would have a forest void of all animals, and filled with black trees that cover the forest, combined with the fact that anybody who enters the forest has hallucinations that, given the dark surroundings, would have a better change of being scary than not. Considering the fact that the oil would be on the leaves coating the forest floor, there is a very good chance that anybody on a bad trip would wind up on their back thrashing around in the oil, most people on a bad trip would never return.

Sounds pretty creepy to me. The mythology could be amazing. Here is a glimpse of what I am thinking.

"The black forest was a place of worship. A natural monument to the God of Death. Legend had it, that the God of Death would take the souls of those who entered the forest. If a man was worthy, the God of Death would bring him before Dande, the God of the Hunt, who would bless him and his household. However, if he was unworthy, The God of Death would take him to the underworld, never to return. Sometimes, he would give mercy to the unworthy, but left them with the memories of the underworld to motivate them to fix their failures in life."

Anyway, you get the idea. Write up some more stuff about the forest itself, and the mythology behind it, and I will rate this higher.

Pretty good Idea+Great Angle (causation)+Lackluster Backround+Incomplete details= 5/10 (Has potential) Go to Comment
Why I don't want to modify Elves and Dwarves
Articles  (Humor/ Editorial)   (Game Mastering)
Nobody's comment on 2011-05-23 10:44 AM


Um, I would just like to say that the language of magic is a poor common language, and one which should not be spoken casually. It's a good way to shoot your eye out.



And for the record, I use tons of segregation in my D&D Games. 



Oh, and I increased the human lifespan. I can't stand the idea that Elves and Dwarves live 10 times longer than humans. How could they possibly contain similar mental stats if they had to live three lifetimes just to reach adolescence. I generally pull that comparison up to 2:1, or I make other races unplayable.



Also, I really do love dwarves and elves. They are just great races. I'm glad to have them.



 



-Nobody


Go to Comment
Ring of Procrastination
Items  (Jewelry)   (Cursed)
Nobody's comment on 2005-11-15 08:43 AM
I like it a lot. This is one of the most practical mind effecting items I have ever seen. A lot of potential, however an item like this should not be mentioned so casually I think. Keep in mind that the mental effect here is rather potent. This Item should be a bit rarer I think, but otherwise really good work on the Idea.

Also, If you do make it more rare, then you should definitely add a backstory. In fact, you should probably add in one anyway, you know, just about how some person put it on, and it caused their death or downfall. Go to Comment
Cloaks of Misfortune
Items  (Clothes)   (Villanous)
Nobody's comment on 2005-11-15 09:00 AM
This is fantastic. I love the concept. You could have so much fun with this item. I long to try this out.

On the practical side, you should probably make the undead creatures incorporeal. Like shadows or something. Zombies and such would bve spotted too easily, and then they would be killed and the cloak would be useless.

Shadows are good though because they could only operate at night anyway, and they are hard to kill, and they leave no trace, ect.

Really good. 9/10 Go to Comment
Memory Book
Items  (Books and Scrolls)   (Villanous)
Nobody's comment on 2005-12-08 02:32 PM
I think that I like the idea, but there is a lot in this submission that is not there. I had to read this twice to undestand what it actually did. I think that changing the layout of the submission would go a long way towards that end.

A possible benefit for using the book would also be nice. Why would somebody want to keep reading it if there was nothing to be gained from this. Could some pages have spells in it? What about locations. Is the book intelligent enough to make something up? Is it sentient? I think that there are a lot of questions that are left unanswered.

Also, it needs some backround or history, be it the origins of the book, or an anecdote from somebody who had read this. Not only would that make this submission more presentable, but it would also help to explain the item a little bit better.

Finally, this needs some examples. What possible ends would this book want to see done by the reader. I can start to think of some now, but your presentation is too open ended.

Good idea+No history+bad explaination+needs examples+no plot ideas(optional)+Too vague= 2.0/5.0 (Idea's there, Needs Some Work) Go to Comment
The Tube of Red Lipstick
Items  (Home/ Personal)   (Villanous)
Nobody's comment on 2005-12-08 02:17 PM
I like the Idea. It has a lot of promise, and a real wicked streak for any non-evil person who puts it on. I definately like any items that incorporate a twist of the knife.

However, it needs an anecdote, be it a history of the item's origin, or some legends surrounding it, or the story of somebody who put it on. The item is just too poweful to go without one.

Mediocre item+Unique form (Lipstick)+cruel effect+no history+no plot ideas(extra credit)=3.5/5.0 (Sweet Idea) Go to Comment
But I don't have that book!
Articles  (Resource)   (Gaming - In General)
Nobody's comment on 2006-02-15 01:02 PM
I agree with Kendra Heart. This is a big problem for me a lot of the time. Finding an easy solution for it is a rather nice change. I will definately try this out. Go to Comment
The Malisso Cabinet
Items  (Home/ Personal)   (Non-Magical)
Nobody's comment on 2005-12-16 06:25 PM
My word. I don't think that I have ever seen anything quite like this.

What we have here is a normal (if very fine) item, with no truly unique properties other than those of rumor.

I have to admire the boldness of such a thing. I do not think that I would have posted something if it were not somehow special as compared to other like items.

Still, it is not the item itself that is important, it is what the item brings to the game. As far as that goes, this item is fantastic.

Very well discribed, with good detail and specifics that really make it shine. A strong history that you can ACTUALLY REVEAL TO THE PC'S. It's not a sword or armor, and it has no direct combat usage. The drawback to this item is practically the definition of Cruel Irony (the downside is that there is no actual downside). And you added plot hooks to top it off.

I must say that I am impressed. I love it.

Awesome history+Awesome Detail+Unique Item+Bold Idea+Brilliant Drawback+Extra Plot Hooks (Bonus)=5/5 (Awesome one! I'll Find a Way to Use it!)

Nice work. My hat goes off to you. Go to Comment
The Demon Mirror
Plots  (Discovery)   (Side-Quest)
Nobody's comment on 2005-10-19 01:41 PM
One more thing. You should only do this with a maturee roleplayer. Immature roleplayers will often be unwilling to give up that sense of control. Go to Comment
Total Comments:
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