Strolen\s Citadel content. 
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-04 09:18 AM
She thinks that EVERYONE is evil, and so she is going to kill them all.

When she is done, she intends to kill herself.

Her motivations aren't very rational from a normal perspective, and her world view is largely developed from Stockholms syndrome, and several psychotic disorders caused from years of extreme abuse. Go to Comment
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-01 06:01 AM
OK, I will change it. Go to Comment
NPCs  (Major)   (Combative)
Nobody's comment on 2008-08-01 07:27 AM
Updated: Updated: Updated: History Changed. I made some changes to the early story, and rebuilt her rise as a villain. Go to Comment
Wishful Thinking
Plots  (Event)   (Encounter)
Nobody's comment on 2008-01-25 10:05 AM
Actually, I'm running this exact scenario right now. It is based on another scenario where I decided to see what happened if I gave one of the players a set of armor that is WAAAAAAAAAAY out of their league. It basically turns them into a semi-divine being. Part of it was the ability to make three wishes every day, but because the character isn't in tune with the armor, they have to be careful with the wording.

I'm taking the armor away next session when a few high level clerics own the group and take the armor, along with any outrageous wealth that they may have gotten. Until then, it has been lots of fun. Go to Comment
Dueling Towel
Items  (Melee Weapons)   (Magical)
Nobody's comment on 2007-07-28 02:56 PM
Yeah, that was pretty much the idea. I don't know how that story got so serious. The ending isn't even close to how I imagined it.

Oh well. Go to Comment
For King and Country
Plots  (Event)   (Mini-Campaign)
Nobody's comment on 2009-12-17 04:36 PM
Update: Update 2 Intro Go to Comment
Portable Doorknocker
Items  (Other)   (Magical)
Nobody's comment on 2007-07-03 08:32 AM
This Item makes me happy. I wish we had a little more room for little things like this sometimes. Not everything should be apocalyptic in scale.

-Nobody Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
Nobody's comment on 2007-04-25 09:52 AM
My first complaint is the grammatical set up of the post.

A: I need more specifics. I don't know what you mean. I will look over it again.

Secondly, assuming this item is mass produced it would quickly become known as defected or regarded as cursed when similar instances of theft began to take place among the holders of this brand of bag (assuming that the exquisite quality is a constant that consumers can identify the craftsman by).

A: Not true. Sid doesn't mass produce them. The creation of them is highly dangerous. There are probably a few hundred in the world, not a few thousand per city. Bags of holding are still expensive, and only travelers tend to have use for them, so unless all the adventurers of the world are getting together to discuss containers...

And if they spot it as cursed, it's just another bag of devouring. Not linked to Sid at all. A good adventurer will disenchant the bag and be on his way. It's just another cursed item. They exist.

Also, other than good craftmanship, there is nothing to distinguish Sid's bags from any other. If somebody did an in depth magical analysis, they could find a few call signs, but it is very rare to look that hard. Sid might not even sell many of them, preferring to leave them for people to find.

And last, rogues (at least in my games )target PC's just like anybody else. It isn't that far fetched to have something stolen unless special precautions were taken.

Next, Sid, if I presented this story to my party and omitted the bits about him stealing they would still instantly know, and moreover stage an assault on him to steal his bag.

I wholeheartedly disagree. Sid reads as a very wealthy trader who is on the non-lawful side. Given his frequent travel, it would literally be impossible to pin down a source of wealth, even if he was on the up and up. PC's might assume that he wasn't buying all of his merchandise, or maybe that he was running a shady bussines on the side, but I think it would be a stretch for them to assume that he was reaching through bags of holding and taking people's possesions.

As for assaulting Sid, good luck. As a powerful trader, Sid is an asset to everybody who is interested in rare things, and his contacts and allies span the world. That aside, the PC's would have to track him down first. He doesn't exactly hold still. Even if they find him, you have to assume that the PC's aren't the only brigands that Sid has ever handled. He wasn't rumored to have a philosopher's stone because he has a large inventory, and he does take precautions.

Sid shouldn't be presented alongside the bags of holding. They should be separate stories, not linked at all.

I don't see why people don't reach through there bags into his chest, if it is a two way street it seems like the first thing I would do.

There isn't anyting to reach into. It's just an extra-dimensional space that Sid also has access to. The evidence of that connection is MAGICAL, not physical. Imagine a room. In this room are two magical portals that only open up when somebody is reaching through. How would one person know that the second portal existed unless they were specifically looking for it.

Besides, you can only reach outside the chest...into what? Thin air? He doesn't put his own stuff into the chest. There is nothing to take.

I know that if my party just spent X days/weeks/months questing down a distinctly important piece of gear just to have it stolen by this guy they would think I set it up just to keep this item just out of their reach.

Did you?

I should add this to my list of DM tricks to keep overpowered items out of PC hands. The point is, that as the DM, it's your call as to what gets stolen. If you don't want the PC's to lose their favorite stuff, then don't let it happen.

Besides, it is usually in Sid's best interest not to take something that will be noticed.


I really don't think that this scenario is that far fetched. If you have any more questions or commments, please let me hear them.

Thanks for the input,
-Nobody Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
Nobody's comment on 2007-04-25 03:01 PM
Updated: Replaced Sid's name with a few pronouns

Comment: I will be giving Sid his own sub pretty soon. I just have to do some work first.

Question: Should Sid's section just be removed entirely from the post? Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
Nobody's comment on 2007-04-26 08:31 AM
Now you just have to beat Sid. Good luck. But I do have to commend good, clever thinking. Give that player a cookie.

Thanks for the help,
-Nobody Go to Comment
Isuni Meneratt
Lifeforms  (Flora)   (Forest/ Jungle)
Nobody's comment on 2006-12-05 10:43 AM
Updated: made a few minor changes to wording Go to Comment
Isuni Meneratt
Lifeforms  (Flora)   (Forest/ Jungle)
Nobody's comment on 2010-02-20 06:59 PM
Update: Made a few quick changes to the tree, including a simplification of the inner eye, and some minor text changes for slightly easier reading. Go to Comment
Lóran Arallis Branid of Morulindor
NPCs  (Minor)   (Criminal/Espionage)
Nobody's comment on 2006-12-05 02:37 PM
Solid NPC. 3.0 Go to Comment
Mirruva Fox
Lifeforms  (Fauna)   (Forest/ Jungle)
Nobody's comment on 2006-12-05 03:46 PM
I had some trouble reading this submission. Anyway, that aside, I like it. Good idea.

3.5 - Sweet Idea Go to Comment
Myrie Bugs
Lifeforms  (Fauna)   (City/ Ruin)
Nobody's comment on 2006-11-28 09:15 AM
I like this much. Of course, my one complaint is that Adventurers will never find out anything about it's darker side, like so many of the greatest posts on here. Still, it is very good.

9/10 Go to Comment
Hachnars Blade Venoms
Items  (Potion)   (Magical)
Nobody's comment on 2006-11-27 04:26 PM
How much does it cost. Are the ingredients hard to find. Does it take a lot of time to prepare.

One month? Are there any side effects to a raised person afterwards? Any side effects to a dead corpse, or the venom in a slain monster?

Do the two venoms counteract eachother?

Ages ten years? Are there any side effects to things in contact with the body? Could it possibly cause it to be more pestilant than normal, or acidic to the touch?

Can either of the venoms be administered after the death of the creature?

Assuming that all of that gets cleared up, I think that it is a nice Idea. I will probably use this. I could see people using it to cremate individuals...if it is useful post mortem.

I think that it makes a nice, low level item that can be fairly common. Good job. 7/10 Go to Comment
Gate 1-Sesna's Volcano
Locations  (Other)   (Mountains)
Nobody's comment on 2006-11-28 08:48 AM
"A volcano gate isn't the most unique idea in the world".
I know. I needed something for the summary.

I don't really care if it has been done. To death. A thousand times over. This year. Before March.

I was just doing it with style. A gate in a volcano is old stick, but the details are what really make a good setting stand out anyway. Plus, I think the moonlight aspect adds a certain eerie touch that makes it all worth while.

Enjoy. Go to Comment
Cool Fight Scenes
Locations  (Other)   (Any)
Nobody's comment on 2006-11-03 07:32 AM
149-In the eye of a tornado or hurricane (hurricane adds rain effect)

150-while the tornado is moving (so they have to keep up)

151-in a canyon or dessert filled with stone collumns while both fighters are under fire from third party sniper fire

152-fighters have water-walking ability and are figthing on the surface of a sea or ocean (waves must be considered)

153-in a pitch black or very foggy area, with loud clutter on the floor for fighters to give away their' positions on.

154-on a single raft moving down rapids (neither person wants to tip the boat)

155-in an underground military facility trying to avoid detection from cameras or military personnel

156-in a paradoxical room or stairwell that when you go out one entrance, you enter through the other side (or when you fall down the stairwell, you land back in the same place you fell from)

157-same thing, but with a crumbling floor and thin, breakable walls. (you should be able to see other versions of selves in adjacent rooms/levels)

158-Large and stable, but very fragile, bubble under water

159-chaos nexus (laws of physics keep changing) Go to Comment
Iron Spike Golem
Lifeforms  (Constructed)   (Any)
Nobody's comment on 2006-12-05 02:30 PM
3.0 - Good Solid Idea Go to Comment
Dollor Powder
Items  (Potion)   (Magical)
Nobody's comment on 2006-10-03 11:00 AM
Good Solid Idea. What esle can be said? Go to Comment
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       By: Siren no Orakio

A terrible teleportation incident makes inter-demihuman chimaera of all the PCs. Quoth Master Adams: 'I teleported home one night / with Ron and Sid and Meg / Ron stole Meg's heart away / and I got Sidney's leg.'

Ideas  ( Plots ) | August 23, 2005 | View | UpVote 1xp