My first complaint is the grammatical set up of the post.
A: I need more specifics. I don't know what you mean. I will look over it again.
Secondly, assuming this item is mass produced it would quickly become known as defected or regarded as cursed when similar instances of theft began to take place among the holders of this brand of bag (assuming that the exquisite quality is a constant that consumers can identify the craftsman by).
A: Not true. Sid doesn't mass produce them. The creation of them is highly dangerous. There are probably a few hundred in the world, not a few thousand per city. Bags of holding are still expensive, and only travelers tend to have use for them, so unless all the adventurers of the world are getting together to discuss containers...
And if they spot it as cursed, it's just another bag of devouring. Not linked to Sid at all. A good adventurer will disenchant the bag and be on his way. It's just another cursed item. They exist.
Also, other than good craftmanship, there is nothing to distinguish Sid's bags from any other. If somebody did an in depth magical analysis, they could find a few call signs, but it is very rare to look that hard. Sid might not even sell many of them, preferring to leave them for people to find.
And last, rogues (at least in my games )target PC's just like anybody else. It isn't that far fetched to have something stolen unless special precautions were taken.
Next, Sid, if I presented this story to my party and omitted the bits about him stealing they would still instantly know, and moreover stage an assault on him to steal his bag.
I wholeheartedly disagree. Sid reads as a very wealthy trader who is on the non-lawful side. Given his frequent travel, it would literally be impossible to pin down a source of wealth, even if he was on the up and up. PC's might assume that he wasn't buying all of his merchandise, or maybe that he was running a shady bussines on the side, but I think it would be a stretch for them to assume that he was reaching through bags of holding and taking people's possesions.
As for assaulting Sid, good luck. As a powerful trader, Sid is an asset to everybody who is interested in rare things, and his contacts and allies span the world. That aside, the PC's would have to track him down first. He doesn't exactly hold still. Even if they find him, you have to assume that the PC's aren't the only brigands that Sid has ever handled. He wasn't rumored to have a philosopher's stone because he has a large inventory, and he does take precautions.
Sid shouldn't be presented alongside the bags of holding. They should be separate stories, not linked at all.
I don't see why people don't reach through there bags into his chest, if it is a two way street it seems like the first thing I would do.
There isn't anyting to reach into. It's just an extra-dimensional space that Sid also has access to. The evidence of that connection is MAGICAL, not physical. Imagine a room. In this room are two magical portals that only open up when somebody is reaching through. How would one person know that the second portal existed unless they were specifically looking for it.
Besides, you can only reach outside the chest...into what? Thin air? He doesn't put his own stuff into the chest. There is nothing to take.
I know that if my party just spent X days/weeks/months questing down a distinctly important piece of gear just to have it stolen by this guy they would think I set it up just to keep this item just out of their reach.
I should add this to my list of DM tricks to keep overpowered items out of PC hands. The point is, that as the DM, it's your call as to what gets stolen. If you don't want the PC's to lose their favorite stuff, then don't let it happen.
Besides, it is usually in Sid's best interest not to take something that will be noticed.
I really don't think that this scenario is that far fetched. If you have any more questions or commments, please let me hear them.
"A volcano gate isn't the most unique idea in the world".
I know. I needed something for the summary.
I don't really care if it has been done. To death. A thousand times over. This year. Before March.
I was just doing it with style. A gate in a volcano is old stick, but the details are what really make a good setting stand out anyway. Plus, I think the moonlight aspect adds a certain eerie touch that makes it all worth while.
Interesting Idea. I like it. It isn't an epic Item, but a very nice piece of work to throw in.
Suggestions: Fill out the story of the paladin. Make his story really epic. Then I would add in something about town gossip blah blah blah. Fill it out some you get the idea. You don't have to though. Not every item in Strolen's citadel needs to be a 5.0 item.
Actually, I don't recommend using it as a main quest. It is actually a better idea to have as a last resort for anything else. Sick child? Evil Curse? Cancer? Arthritis? Old man in a coma?
In fact, I would use it in none life-threatening situations where somebody wants to cure a long time affliction like a bad knee or a case of asthma. If the PC's manage to do everything correctly, they could get some great rewards and a powerful contact, but a mistake could mean that they have a dead noble, or worse, a dead noble's father.
No, the snake cannot be transported. I don't have any actual pre-existing reason, but suffice it to say that an elixer that can grant near immortality should be near impossible to use limmitlessly. It is a balance thing.
I guess if the players went to significant trouble to transport a large portion of the eco-system, then I might let them get away with it, but I would ensure that too many attempts at that resulted in a ruined fountain of youth.
One final note: I don't really intend for this to be a stellar piece of work. Just something to contribute that you might like to use. I have some other submissions that I am trying to do really well, and they are taking priority right now.
I really like this idea. There is a lot of potential with this one. My only real criticism with it is that if adventurers find it after a long wait, then it only will matter on a very small scale, a single person crazily attacking people.
This item strikes me as somewhat complex. It knows your actions? How complex are the actions that it can sense. Picking up a sword seems pretty basic, but what about robbing a bank. How does it know that you aren't witdrawing money legally. What about "incite trouble"? Thats pretty vague.
Does it require external triggers in certain cases.
How fast can one be made? Is the secret to making them protected, or can they be made by any wizard?
Can it be opened with a regular key? A mundane key seems like poor protection against a valuable magical item. Are they protected from being removed in some other manner?
What kind of price could this fetch on the black market? Are they legal on the regular market? A lucrative business might involve unlocking these and then selling them.
Can they be fooled somehow? How could they be tampered with?
Can I get a few good case studies. What interesting examples could we see from this collar.
What other effects has this had on the legal system? Are convictions more frequent with longer sentences?
Has fashion been impacted by this upturn? Maybe people would have stopped wearing collars all together.
These are a few of the interesting questions that would make this post a 5/5 HOH, and I think that Mourngrym was asking for this. This has tons of untapped potential. I would like to see some of it unlocked.