My word. I don't think that I have ever seen anything quite like this.
What we have here is a normal (if very fine) item, with no truly unique properties other than those of rumor.
I have to admire the boldness of such a thing. I do not think that I would have posted something if it were not somehow special as compared to other like items.
Still, it is not the item itself that is important, it is what the item brings to the game. As far as that goes, this item is fantastic.
Very well discribed, with good detail and specifics that really make it shine. A strong history that you can ACTUALLY REVEAL TO THE PC'S. It's not a sword or armor, and it has no direct combat usage. The drawback to this item is practically the definition of Cruel Irony (the downside is that there is no actual downside). And you added plot hooks to top it off.
I must say that I am impressed. I love it.
Awesome history+Awesome Detail+Unique Item+Bold Idea+Brilliant Drawback+Extra Plot Hooks (Bonus)=5/5 (Awesome one! I'll Find a Way to Use it!)
Three things. First, you should realize that the demon mirror is only the means to an end. The real reason I came up with this was because I wanted a way to hove two copies of a character, and the character not know which was which.
The item itself is very common. It is the presentation that is the key. It is pointless for example to have a clone of that person while letting everybody know who the real bad-guy is. This is the reason that I made this a plot submission and not an item submission, because HOW the copy came to be does not matter. What happened does.
As for the whole party separation thing, you could do this in somebody's house as well. I have seen a party split up again and again in a house that they happened to know was uninhabited by the host. And again, there are other countless ways to orchestrate the same effect.
Also, the demon would still be evil even if the adventurer was evil, but keep in mind that just because two people are evil does not mean that they get along. The demon has his own agendas, and on the top of his list is the removal of his clone (but only if nobody is around to see it, and only if the chances of victory are assured). So while he would fight with the group like normal, and be as useful as his counterpart (keep in mind that most of the time the same player is actually controlling him) he still wants to erase the evidence of himself being a copy.
You still have the exact same scenario, just with an evil party and an evil demon.
Or who knows, maybe you could have a good demon. You're choice. Go to Comment
Ok, I give you points for originality, points for making it a non-stadard item, and points for a reasonably acceptable history for this item. However, I take off points for listing it as a cursed item without explaining the curse, and I take away points for not really clarifying the combat value of this makeshift flail.
Mostly though, I am docing you for not explaining this curse. Does it stay in your hand until you can have it removed? Does it cause rashes on your body? Does it make you like dressing like a girl?
This needs to be explained. Also, if you make it cursed, it is always a handy idea to also make it somehow enchanted. I am not taking this into account when I vote on this, but it is a good idea.
On the whole I like it, but I really insist that you explain this cursed property.
I think that this item is bloody brilliant. This is the most inspiring thing that I have seen for a long long time. I want to use it right now. Wait a second, I think I will.
Extremely useful as a powerful weapon for evil, but look at what cost. Evil mages might be able to destroy half of the world with this item, only to go insane and lose every gain.
And its so creepy. I would have the notes seem to linger just a bit too long if I were the GM, but aside from that, its perfect, and I agree with echo mirage that it gets extra bonus points for being a unique item.
I think that you need to answer some of the basic questions.
Sight, sound, smell, touch, taste. Design, purpose, adaptation.
Let me ask you a series of questions to consider.
Sight- What does it look like. Not just the fruit, but the entire tree.
Sound- Espescially for an electrical tree, are there any unique sounds that it makes.
Smell- While smell is usually related to flowers, anything can have a unique smell. Does this one?
Touch- What kind of bark does the tree have, smooth or rough. Does the fruit have little hairs on them like a peach, or maybe the fruit has a hard outer layer like a mango.
Taste- What does the fruit taste like. Sweet, sour, bitter, salty...what? If it is like a battery, then it would be highly acidic, and therefore sour, but the electrical charge might be held differently.
Design- What makes the tree work. When and where does the electrical charge build up in the tree or fruit? Does it need an unusual soil to do so? What about climate, and conditions?
Purpose- The purpose of every species is survival, and the breeding of the species. A single fruit requires huge amount of recources for a tree to produce all the sugar in them. Those fruits are usually grown so that animals will eat the fruits and carry off the seeds to other locations to spread. Why would an electrical charge help the tree produce other offspring? At the very least, why wouldn't an electrical charge hurt.
Adaptation- Bark is an adaptation to the surrounding conditions. Bugs and animals that are harmful to a tree must be stopped. Every tree has defenses against it's environment. Certainly an electrical charge might be that, but then, larger critters would never eat it.
All in all, I want to see this submission thought out. If you can't explain why a tree like this might form, then I don't think it has been thought out enough.
I really like this. I really like the way that danger mixes with outstanding speed and durability. The crew for this ship would be considered the best in the world, renown for their cuning and Daring alike. They would also be the best paid in the world, since the ship's fast speed would make for very good bussiness.
Plus, the ship would start getting contracts to send important messages long distances through pirated waters. Go to Comment
Well, I usually try to stay far away from any Items that use divination to good effect, however, you did say that the map could be ambiguous.
Plus, the map could think that the PC's really need some patience (instead of the sword of death that they keep asking about) and send them to a really big library. This trick would allow a GM to easily avoid letting the players find anything anywhere. The Map could decide to change it's mind at any time for any reason.
All in all, I like it. And I give it a plus .5 for taking a stupid thing like Dora the Explorer, and making it into something cool like this. Go to Comment
A shape-shifter of some sort has taken up a post at the War College of an enemy realm, where he secretly picks off only the most promising officer cadets, arranging bizarre accidents that gradually debase the leadership of the hostile army. In the long run, this will improve his nation's chances when the inevitable conflict comes.
As a shape-shifter he can impersonate superiors and peers alike and send the target candidate to the cleverly-prepared site of his (or her?) execution. As long as he is successful, no-one will ever know about the deception--even necromancy will only implicate the one impersonated...