Update: Thanks Scrasamax for some of the feedback, made some adjustments. Still trying working this out in my head. The goal is to write up key events in the history of the Earth to get to the year 3582. Yes, these are Dwarves with Rock Giant friends. They have landed on Earth and Mars searching for the rare element cerium. The objective is to get to an Earth that is playable within the standard AD&D environment. I am slowly working things out to get there, I have already figured out how I am going to make the Earth so computers and projectile weapons (i.e. guns) will not work correctly and therefor are not reliable.
Also ideas on how to link segments together smoothly would be helpful so this is not to long. Go to Comment
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.