Strolen\s Citadel content. 
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Netlander's comment on 2009-03-16 06:01 PM
My thought would be that Tuner Mages would hire themselves out to those magic-users that simply aren't that good at their craft. All sorts of plot devices could result of a partnership of this nature (especially if they didn't like each other personally!) Go to Comment
Dirge Mace
Items  (Melee Weapons)   (Combat)
Netlander's comment on 2008-10-05 03:07 PM
I wholeheartedly agree. One of the mainstays of this site, and what attracted me here in the first place, isn't just the "what it does", it's the "why does it do it"? I love the explanations, and this one is done well. Go to Comment
Crickets of Ziust
Lifeforms  (Constructed)   (Any)
Netlander's comment on 2009-06-23 03:53 PM
This is a pretty good one, all right. Crickets of procrastination, sweet.

Muro, my guess to your question was that Ziust probably thrived for many decades before Mathom got around to punishing them. Go to Comment
Crickets of Ziust
Lifeforms  (Constructed)   (Any)
Netlander's comment on 2009-06-23 03:54 PM
Whoops, forgot to vote. Go to Comment
Video Killed the Character
Articles  (Humor/ Editorial)   (Gaming - In General)
Netlander's comment on 2009-03-25 06:54 PM
I've most definitely had this thought before. My firm contention is that a properly-run RPG is still far superior to a video game, because no preprogrammed microchip can replace a human GM to react to the character's actions ("your character does WHAT, now?"). Or at least I hope that's the case, or else I've been wasting a lot of time! Resurrection of a character exists in RPGs for the same reason it does in video games. The loss of a character can be devastating to a dedicated player, so there should be the possibility of a second chance. The trick is to arrange it so that it's not a "click-reset, boom, the guy is back" kind of thing. If it's too easy, then death isn't a threat.

Of course, I find it slightly ironic that there's a whole evil-technology undertone here, even though it's an online post. I think Strolen itself is proof that the pen-and-paper RPG isn't going anywhere. Even though some of us are using laptop computers and digital maps, we organize through text-messaging, etc., the game is still fueled by imagination and that will never change. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
Netlander's comment on 2008-11-15 02:56 PM
I second that, as well, and would like to add that it is always a good idea to reiterate basic writing tips for anyone. Even us veteran GMs have a tendency to develop bad habits, and what you write down always seems to be a bit different when read aloud, ya know? Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
Netlander's comment on 2008-11-15 03:10 PM
Excellent! Well-thought, and well-explained. I shall be using steamwalkers in my game (and that, I believe, is the highest compliment one can receive on a sub). I have a thief PC who's been getting a little too cocky lately, and the next strange city he visits... Go to Comment
Systems  (Mystical)   (General)
Netlander's comment on 2008-07-27 09:35 PM
This is indeed a clever new way to look at spellcasting; I'm already wondering if dancing could be combined with chanting to increase a spell's effectiveness. Kinda like a warrior's "dual proficiency". Go to Comment
The Press Gang
Society/ Organizations  (Criminal/Espionage)   (Local)
Netlander's comment on 2008-07-27 09:42 PM
Or, perhaps a reporter writes an unflattering story about the PCs themselves and when the PCs object, they meet the Press Gang personally. Many different uses for such a situation. I like it. Go to Comment
Sorezeck, the Once-Dragon
NPCs  (Scenario Based)   (Combative)
Netlander's comment on 2008-08-04 01:59 PM
Hmm... a good point. Mucking with the affairs of humans is something the character I imagine would do, and it would give him a bit more depth, as well as game usability. Sub revised.

Oh, and I really do stink at the metric system. Sorry. Go to Comment
Moeder Moeras
NPCs  (Major)   (Agricultural)
Netlander's comment on 2008-08-03 11:15 PM
I also like the additional depth given to the Guardian theme. I also enjoyed the examples of local dialect. Go to Comment
Gamer Group Traditions
Articles  (Rules and Advice)   (Gaming - In General)
Netlander's comment on 2008-08-08 11:44 PM
I don't know if this counts as a tradition or not, but...

We had a player who really liked his beer. While most of us tended to bring something heavily caffeinated, he would bring a twelve-pack and consume the entire thing. This affected the game because obviously, the drunker he got, the more reckless his character became. Eventually we decided that if this guy was going to drink a beer, his character had to seek out an alcoholic beverage as well. At least this way, it would explain his character's behavior. We ended up having a lot more tavern-based adventures than we normally would. That guy doesn't play with us anymore, but the character/player drinking ratio rule stuck. Go to Comment
No-Man's Land
Locations  (City)   (Any)
Netlander's comment on 2008-07-15 02:22 PM
Hmm, I wasn't familiar with that story. Interesting.

The "hear me roar" quote is actually from a Helen Reddy song in the 1970's. Go to Comment
Rune of Admini
Items  (Computers)   (Magical)
Netlander's comment on 2008-07-12 03:46 PM
Hmm... okay, I do like the idea of a Runestone that's evolved itself into something modern, but I'm still not clear on what it actually does (I know, I know, you're leaving it open, I read that). Are we talking like if you plug the Rune in you get to be Neo the Chosen One for an hour? Complete access bypassing security codes, passwords, firewalls? Go to Comment
The Troubadours
NPCs  (Extras)   (Artistic/Performance)
Netlander's comment on 2008-07-11 11:23 PM
Yeah, I couldn't resist throwing a little Zep in there. There's one other "band" description somewhere that makes heavy reference to the Grateful Dead, so I figured, why not.. Go to Comment
Snow Globe of Predictions
Items  (Other)   (Magical)
Netlander's comment on 2008-07-03 06:05 PM
Well, yeah, I guess you're right, it's not *really* a snow globe. But aren't most magic items something other than they appear to be? I use the term "snow globe" simply so the reader can get an instant visualization of it. Go to Comment
Everything I Learned About Raising Children I Learned From Gaming
Articles  (Humor/ Editorial)   (Game Mastering)
Netlander's comment on 2008-06-28 04:33 PM
Yes, indeed. I'd also like to add that "no matter how much you plan the player's adventure, it rarely turns out exactly the way you thought it would... and that's just fine." Go to Comment
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       By: Strolen

The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is.

May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.

Ideas  ( Society/ Organization ) | January 4, 2002 | View | UpVote 3xp